From Head First design patterns book, the singleton pattern with double checked locking has been implemented as below:
public class Singleton { private volatile static Singleton instance; private Singleton() {} public static Singleton getInstance() { if (instance == null) { synchronized (Singleton.class) { if (instance == null) { instance = new Singleton(); } } } return instance; } }
I don't understand why volatile
is being used. Doesn't volatile
usage defeat the purpose of using double checked locking i.e performance?
The volatile prevents memory writes from being re-ordered, making it impossible for other threads to read uninitialized fields of your singleton through the singleton's pointer.
Although the double-checked locking idiom cannot be used for references to objects, it can work for 32-bit primitive values (e.g., int's or float's). Note that it does not work for long's or double's, since unsynchronized reads/writes of 64-bit primitives are not guaranteed to be atomic.
In software engineering, double-checked locking (also known as "double-checked locking optimization") is a software design pattern used to reduce the overhead of acquiring a lock by testing the locking criterion (the "lock hint") before acquiring the lock.
Volatile keyword is used to modify the value of a variable by different threads. It is also used to make classes thread safe. It means that multiple threads can use a method and instance of the classes at the same time without any problem. The volatile keyword can be used either with primitive type or objects.
A good resource for understanding why volatile
is needed comes from the JCIP book. Wikipedia has a decent explanation of that material as well.
The real problem is that Thread A
may assign a memory space for instance
before it is finished constructing instance
. Thread B
will see that assignment and try to use it. This results in Thread B
failing because it is using a partially constructed version of instance
.
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