What is the reason for removing the ability to stop the propagation of methods virtuality?
Let me be clearer: In C++, whether you write "virtual void foo()" or "void foo()" in the derived class, it will be virtual as long as in the base class, foo is declared virtual.
This means that a call to foo() through a derived* pointer will result in a virtual table lookup (in case a derived2 function overrides foo), even if this behavior is not wanted by the programmer.
Let me give you an example (that looks pretty blatant to me) of how it would be useful to stop virtuality propagation:
template <class T>
class Iterator // Here is an iterator interface useful for defining iterators
{ // when implementation details need to be hidden
public:
virtual T& next() { ... }
...
};
template <class T>
class Vector
{
public:
class VectIterator : public Iterator<T>
{
public:
T& next() { ... }
...
};
...
};
In the example above, the Iterator base class can be used to achieve a form of "type erasure" in a much more clearer and Object-Oriented way. (See http://www.artima.com/cppsource/type_erasure.html for an example of type erasure.)
But still, in my example one can use a Vector::VectIterator object directly (which will be done in most cases) in order to access the real object without using the interface.
If virtuality was not propagated, calls to Vector::VectIterator::next() even from a pointer or reference would not be virtual and would be able to be inlined and to run efficiently, just as if the Iterator interface didn't exist.
Virtual functions are member functions whose behavior can be overridden in derived classes. As opposed to non-virtual functions, the overriding behavior is preserved even if there is no compile-time information about the actual type of the class.
A virtual function in C++ is a base class member function that you can redefine in a derived class to achieve polymorphism. You can declare the function in the base class using the virtual keyword.
C++11 added the contextual keyword final
for this purpose.
class VectIterator : public Iterator<T>
{
public:
T& next() final { ... }
...
};
struct Nope : VecIterator {
T& next() { ... } // ill-formed
};
The simple snswer is : Don't mix concrete and abstract interfaces! The obvious approach in you example would be the use of a non-virtual
function next()
which delegates to a virtual
function, e.g., do_next()
. A derived class would override do_next()
possibly delegating to a non-virtual
function next()
. Since the next()
functions are likely inline
there isn't any cost involved in the delegation.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With