I'm on macOS Sierra, Xcode 8, and get crashes whenever I try to Simulate Background Fetch on an actual iOS 10 device. This does NOT occur when using the simulator. This occurs in all projects, including those freshly created.
libsystem_kernel.dylib`mach_msg_trap:
0x18cfec164 <+0>: movn x16, #0x1e
0x18cfec168 <+4>: svc #0x80
-> 0x18cfec16c <+8>: ret (Thread 1: signal SIGSTOP)
I don't have any other iOS devices to test with; is anyone else experiencing this?
I'm running Xcode 8.1 with a device - it's not crashing but it's hitting a breakpoint that you can't find/edit/remove.
I go to Debug > Continue and it carries on as expected.
You aren't alone - I'm encountering this as well. Really annoying. I've just filed a bug.
As pointed out by others. it is not a crash, but an auto breakpoint triggered by system. As explained here by eskimo:
So, why does it stop in mach_msg_trap? The goal is to give you a chance to set a breakpoint in your background fetch handling code, so Xcode forces your app to stop, just like it would if you hit the pause button (Debug > Pause). It stops in mach_msg_trap because that’s where your main thread is sitting when your app is suspended in the background. In short, when you do a Debug > Simulate Background Fetch and stop in mach_msg_trap:
- That’s expected behaviour
- It’s not a sign of any problem
- You can safely continue execution via Debug > Continue
Personally, I see it more like a bug than a feature.
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