Flip-Flops(,Registers ...) are usually triggered by a rising or falling edge. But mostly in code you see an if-clause which uses the rising edge triggering. In fact i never saw a code with falling edge.
Why is that? Is it because naturally the programmers use rising edge, because they are used to, or is it because of some physical/analog law/fact, where the rising edge programming is faster/simpler/energy-efficient/... ?
As zennehoy says, it's convention - but one going back to when logic was done in discrete chips with a few gates or flipflops within them. Those packages of flipflops were always rising-edge triggered...as far as I recall, but maybe someone with better recollection of the yellow books will correct me!
So when synthesis came along, no doubt everyone felt comfortable carrying on that way!
Nothing more than a matter of convention.
Using the rising edge is more common, and most component libraries use the rising edge. This means that using those libraries requires you to also use rising edges, or add clock synchronization logic, or keep your paths so short that the delay is less than half a clock cycle. Just using rising edges everywhere is by far the easiest.
When you design a (single-edge) DFF in a chip, you must choose at which (rising or falling) clock edge it will operate. This decision is independent from the implementation approach (i.e., master-slave or pulsed-latch), and it does not alter the number of transistors in the DFF itself.
Since positive-edge is the typical default (as in FPGAs), to operate at the negative clock edge the usual procedure is to simply use a positive-edge DFF with an inverted version of the clock signal connected to its clock port. If this is done locally (near the DFF clock port), then two extra transistors are indeed needed (to build a CMOS inverter for the clock).
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