In the past I had the need to clone objects, only to find that they don't implement a Clone()
method, forcing me to do it by hand (create a new instance and copy all properties from the original to the new one)
Why isn't cloning as easy as duplicating the memory block the object is allocated in, and thus have the Clone
method in the object
class, having all classes in .NET inherit it?
C# | Clone() Method In C#, Clone() is a String method. It is used to clone the string object, which returns another copy of that data. In other words, it returns a reference to this instance of String. The return value will be only another view of the same data.
clone - create something new based on something that exists. copying - copy from something that exists to something else (that also already exists).
Because that wouldn't perform a deep clone, which is usually what clones really need to be. Imagine you have a reference to an array, or a list... simply copying the memory taken by your object will simply clone the reference. Any changes to the array will be visible through the clone as well as the original object - so the two objects are still connected, which violated the normal point of cloning.
If you want to implement exactly that functionality, it's easy - that's what Object.MemberwiseClone()
is for. Most of the time, if it even makes sense to clone an object (what does a cloned NetworkStream
mean?) it makes sense to clone each property... unless it refers to an immutable value already, etc. In other words, this is a naturally hard problem, which is why most types don't support cloning.
If you stick to immutable types wherever possible, it's not so much of an issue... that makes other things harder, admittedly, but it can be very powerful in many cases.
Others have already explained about MemberwiseClone
, but no-one gave the explanation of why it is protected. I'll try to give the rationale.
The problem here is that MemberwiseClone
just blindly copies the state. In many cases, this is undesirable. For example, the object might have a private field which is a reference to a List
. A shallow copy, such as what MemberwiseClone
does, would result in new object pointing to the same list - and the class may well be written not expecting the list to be shared with anyone else.
Or an object can have some sort of ID field, generated in constructor - again, when you clone that, you get two objects with the same ID, which may lead to all kinds of weird failures in methods assuming that ID is unique.
Or say you have an object that opens a socket or a file stream, and stores a reference to that. MemberwiseClone
will just copy the reference - and you can imagine that two objects trying to interleave calls to the same stream isn't going to end well.
In short, "cloning" is not a well-defined operation for arbitrary objects. The fact that memberwise operator=
is provided for all classes by default in C++ is more of a nuisance, as all too often people forget that it's there, and do not disable it for classes for which copying doesn't make sense, or is dangerous (and there are surprisingly many such classes).
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