I'm looking into the new, relaxed POD definition in C++11 (section 9.7)
A standard-layout class is a class that:
- has no non-static data members of type non-standard-layout class (or array of such types) or reference,
- has no virtual functions (10.3) and no virtual base classes (10.1),
- has the same access control (Clause 11) for all non-static data members,
- has no non-standard-layout base classes,
- either has no non-static data members in the most derived class and at most one base class with non-static data members, or has no base classes with non-static data members, and
- has no base classes of the same type as the first non-static data member.
I've highlighted the bits that surprised me.
What would go wrong if we tolerated data members with varying access controls?
What would go wrong if the first data member was also a base class? i.e.
struct Foo {}; struct Good : Foo {int x; Foo y;}; struct Bad : Foo {Foo y; int x;};
I admit it's a weird construction, but why should Bad
be prohibited but not Good
?
Finally, what would go wrong if more than one constituent class had data members?
A standard-layout type is a type with a simple linear data structure and access control that can easily be used to communicate with code written in other programming languages, such as C, either cv-qualified or not. This is true for scalar types, standard-layout classes and arrays of any such types.
Trivial typesWhen a class or struct in C++ has compiler-provided or explicitly defaulted special member functions, then it is a trivial type. It occupies a contiguous memory area. It can have members with different access specifiers. In C++, the compiler is free to choose how to order members in this situation.
You are allowed to cast a standard layout class object address to a pointer to its first member and back by one of the later paragraphs, which is also often done in C:
struct A { int x; }; A a; // "px" is guaranteed to point to a.x int *px = (int*) &a; // guaranteed to point to a A *pa = (A*)px;
For that to work, the first member and the complete object have to have the same address (the compiler cannot adjust the int pointer by any bytes because it can't know whether it's a member of an A
or not).
Finally, what would go wrong if more than one constituent class had data members?
Within a class, members are allocated in increasing addresses according to the declaration order. However C++ doesn't dictate the order of allocation for data members across classes. If both the derived class and base class had data members, the Standard doesn't define an order for their addresses on purpose, so as to give an implementation full flexibility in layouting memory. But for the above cast to work, you need to know what is the "first" member in allocation order!
What would go wrong if the first data member was also a base class?
If the base class has the same type as the first data member, implementations that place the base classes before the derived class objects in memory would need to have a padding byte before the derived class object data members in memory (base class would have size one), to avoid having the same address for both the base class and the first data member (in C++, two distinct objects of the same type always have different addresses). But that would again make impossible to cast the address of the derived class object to the type of its first data member.
It's basically about compatibility with C++03 and C:
C++0x probably could have defined that those things are standard-layout types too, in which case it would also define how they're laid out, to the same extent it does for standard-layout types. Johannes's answer goes into this further, look at his example of a nice property of standard-layout classes that these things interfere with.
But if it did that, then some implementations would be forced to change how they lay out the classes to match the new requirements, which is a nuisance for struct compatibility between different versions of that compiler pre- and post- C++0x. It breaks the C++ ABI, basically.
My understanding of how standard layout was defined is that they looked at what POD requirements could be relaxed without breaking existing implementations. So I assume without checking, that the above are examples where some existing C++03 implementation does use the non-POD nature of the class to do something that's incompatible with standard layout.
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