This code is what I want to do:
Tony& Movie::addTony() { Tony *newTony = new Tony; std::unique_ptr<Tony> tony(newTony); attachActor(std::move(tony)); return *newTony; }
I am wondering if I could do this instead:
Tony& Movie::addTony() { std::unique_ptr<Tony> tony(new Tony); attachActor(std::move(tony)); return *tony.get(); }
But will *tony.get()
be the same pointer or null? I know I could verify, but what is the standard thing for it to do?
std::move is used to indicate that an object t may be "moved from", i.e. allowing the efficient transfer of resources from t to another object. In particular, std::move produces an xvalue expression that identifies its argument t . It is exactly equivalent to a static_cast to an rvalue reference type.
unique_ptr objects automatically delete the object they manage (using a deleter) as soon as they themselves are destroyed, or as soon as their value changes either by an assignment operation or by an explicit call to unique_ptr::reset.
std::move is actually just a request to move and if the type of the object has not a move constructor/assign-operator defined or generated the move operation will fall back to a copy.
In general, it is perfectly safe to assign to an object that has been an argument to std::move . (A particular class might cause an assertion, but that would be a very odd design.)
No, you cannot do that instead. Moving the unique_ptr
nulls it. If it didn't, then it would not be unique. I am of course assuming that attachActor
doesn't do something silly like this:
attachActor(std::unique_ptr<Tony>&&) { // take the unique_ptr by r-value reference, // and then don't move from it, leaving the // original intact }
Section 20.8.1 paragraph 4.
Additionally, u (the unique_ptr object) can, upon request, transfer ownership to another unique pointer u2. Upon completion of such a transfer, the following postconditions hold:
-- u2.p is equal to the pre-transfer u.p,
-- u.p is equal to nullptr, and
-- if the pre-transfer u.d maintained state, such state has been transferred to u2.d.
The standard says (§ 20.8.1.2.1 ¶ 16, emphasis added) that the move constructor of std::unique_ptr
unique_ptr(unique_ptr&& u) noexcept;
Constructs a
unique_ptr
by transferring ownership fromu
to*this
.
Therefore, after you move-construct the temporary object that gets passed as argument to attachActor
form your tony
, tony
no longer owns the object and hence tony.get() == nullptr
. (This is one of the few cases where the standard library actually makes assertions about the state of a moved-away-from object.)
However, the desire to return the reference can be fulfilled without resorting to naked new
and raw pointers.
Tony& Movie::addTony() { auto tony = std::make_unique<Tony>(); auto p = tony.get(); attachActor(std::move(tony)); return *p; }
This code assumes that attachActor
will not drop its argument on the floor. Otherwise, the pointer p
would dangle after attachActor
has return
ed. If this cannot be relied upon, you'll have to re-design your interface and use shared pointers instead.
std::shared_ptr<Tony> Movie::addTony() { auto tony = std::make_shared<Tony>(); attachActor(tony); return tony; }
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