Consider a simple program:
int main() {
int* ptr = nullptr;
delete ptr;
}
With GCC (7.2), there is a call
instruction regarding to operator delete
in the resulting program. With Clang and Intel compilers, there are no such instructions, the null pointer deletion is completely optimized out (-O2
in all cases). You can test here: https://godbolt.org/g/JmdoJi.
I wonder whether such an optimization can be somehow turned on with GCC? (My broader motivation stems from a problem of custom swap
vs std::swap
for movable types, where deletion of null pointers can represent a performance penalty in the second case; see https://stackoverflow.com/a/45689282/580083 for details.)
UPDATE
To clarify my motivation for the question: If I use just delete ptr;
without if (ptr)
guard in a move assignment operator and a destructor of some class, then std::swap
with objects of that class yields 3 call
instructions with GCC. This might be a considerable performance penalty, e.g., when sorting an array of such objects.
Moreover, I can write if (ptr) delete ptr;
everywhere, but wonder, whether this cannot be a performance penalty as well, since delete
expression needs to check ptr
as well. But, here, I guess, compilers will generate a single check only.
Also, I really like the possibility to call delete
without the guard and it was a surprise for me, that it could yield different (performance) outcomes.
UPDATE
I just did a simple benchmark, namely sorting objects, which invoke delete
in their move assignment operator and destructor. The source is here: https://godbolt.org/g/7zGUvo
Running times of std::sort
measured with GCC 7.1 and -O2
flag on Xeon E2680v3:
There is a bug in the linked code, it compares pointers, not pointed values. Corrected results are as follows:
if
guard: if
guard: if
guard and custom swap
: These results were absolutely consistent across many runs with minimal deviation. The performance difference between first two cases is significant and I wouldn't say that this is some "exceedingly rare corner case" like code.
What happens when delete is used for a NULL pointer? Explanation: Deleting a null pointer has no effect, so it is not necessary to check for a null pointer before calling delete.
GCC has a range of optimization levels, plus individual options to enable or disable particular optimizations. The overall compiler optimization level is controlled by the command line option -On, where n is the required optimization level, as follows: -O0 . (default).
Because a null pointer does not point to a meaningful object, an attempt to dereference (i.e., access the data stored at that memory location) a null pointer usually (but not always) causes a run-time error or immediate program crash.
The compiler optimizes to reduce the size of the binary instead of execution speed. If you do not specify an optimization option, gcc attempts to reduce the compilation time and to make debugging always yield the result expected from reading the source code.
According to C++14 [expr.delete]/7:
If the value of the operand of the delete-expression is not a null pointer value, then:
- [ ...omitted... ]
Otherwise, it is unspecified whether the deallocation function will be called.
So both compilers do comply with the standard, because it's unspecified whether operator delete
is called for deletion of a null pointer.
Note that the godbolt online compiler just compiles the source file without linking. So the compiler at that stage must allow for the possibility that operator delete
will be replaced by another source file.
As already speculated in another answer -- gcc may be angling for consistent behaviour in the case of a replacement operator delete
; this implementation would mean that someone can overload that function for debug purposes and break on all invocations of the delete
expression, even when it happened to be deleting a null pointer.
UPDATED: Removed speculation that this might not be a practical issue, since OP provided benchmarks showing that it in fact is.
It's a QOI issue. clang does indeed elide the test:
https://godbolt.org/g/nBSykD
main: # @main
xor eax, eax
ret
Standard actually states when allocation and deallocation functions shall be called and where they not. This clause (@ n4296)
The library provides default definitions for the global allocation and deallocation functions. Some global allocation and deallocation functions are replaceable (18.6.1). A C++ program shall provide at most one definition of a replaceable allocation or deallocation function. Any such function definition replaces the default version provided in the library (17.6.4.6). The following allocation and deallocation functions (18.6) are implicitly declared in global scope in each translation unit of a program.
probably would be main reason why those function calls aren't omitted arbitrary. If they were, the replacement of their implementation of library would cause incoherent function of compiled program.
In the first alternative (delete object), the value of the operand of delete may be a null pointer value, a pointer to a non-array object created by a previous new-expression, or a pointer to a subobject (1.8) representing a base class of such an object (Clause 10). If not, the behavior is undefined.
If the argument given to a deallocation function in the standard library is a pointer that is not the null pointer value (4.10), the deallocation function shall deallocate the storage referenced by the pointer, rendering invalid all pointers referring to any part of the deallocated storage. Indirection through an invalid pointer value and passing an invalid pointer value to a deallocation function have undefined behavior. Any other use of an invalid pointer value has implementation-defined behavior.
...
If the value of the operand of the delete-expression is not a null pointer value, then
If the allocation call for the new-expression for the object to be deleted was not omitted and the allocation was not extended (5.3.4), the delete-expression shall call a deallocation function (3.7.4.2). The value returned from the allocation call of the new-expression shall be passed as the first argument to the deallocation function.
Otherwise, if the allocation was extended or was provided by extending the allocation of another newexpression, and the delete-expression for every other pointer value produced by a new-expression that had storage provided by the extended new-expression has been evaluated, the delete-expression shall call a deallocation function. The value returned from the allocation call of the extended new-expression shall be passed as the first argument to the deallocation function.
- Otherwise, the delete-expression will not call a deallocation function
Otherwise, it is unspecified whether the deallocation function will be called.
Standard states what should be done if pointer is NOT null. Implying that delete in that case is noop, but to what end, is not specified.
It's always safe (for correctness) to let your program call operator delete
with a nullptr.
For performance, it's very rare that having the compiler-generated asm actually do an extra test and conditional branch to skip a call to operator delete
will be a win. (You can help gcc optimize away compile-time nullptr
deletion without adding a runtime check, though; see below).
First of all, larger code-size outside of a real hot-spot increases pressure on the L1I cache, and the even smaller decoded-uop cache on x86 CPUs that have one (Intel SnB-family, AMD Ryzen).
Second, extra conditional branches use up entries in the branch-prediction caches (BTB = Branch Target Buffer and so on). Depending on the CPU, even a branch that's never taken may worsen predictions for other branches if it aliases them in the BTB. (On others, such a branch never gets an entry in the BTB, to save entries for branches where the default static prediction of fall-through is accurate.) See https://xania.org/201602/bpu-part-one.
If nullptr
is rare in a given code path, then on average checking & branch to avoid the call
ends up with your program spending more time on the check than the check saves.
If profiling shows you have a hot-spot that includes a delete
, and instrumentation / logging shows that it often actually calls delete
with a nullptr, then it's worth tryingif (ptr) delete ptr;
instead of just delete ptr;
Branch prediction might have better luck in that one call site than for the branch inside operator delete
, especially if there's any correlation with other nearby branches. (Apparently modern BPUs don't just look at each branch in isolation.) This is on top of saving the unconditional call
into the library function (plus another jmp
from the PLT stub, from dynamic linking overhead on Unix/Linux).
If you are checking for null for any other reason, then it could make sense to put the delete
inside the non-null branch of your code.
You can avoid delete
calls in cases where gcc can prove (after inlining) that a pointer is null, but without doing a runtime check if not:
static inline bool
is_compiletime_null(const void *ptr) {
#ifdef __GNUC__
// __builtin_constant_p(ptr) is false even for nullptr,
// but the checking the result of booleanizing works.
return __builtin_constant_p(!ptr) && !ptr;
#else
return false;
#endif
}
It will always return false with clang because it evaluates __builtin_constant_p
before inlining. But since clang already skips delete
calls when it can prove a pointer is null, you don't need it.
This might actually help in std::move
cases, and you can safely use it anywhere with (in theory) no performance downside. I always compiles to if(true)
or if(false)
, so it's very different from if(ptr)
, which is likely to result in a runtime branch because the compiler probably can't prove the pointer is non-null in most cases either. (A dereference might, though, because a null deref would be UB, and modern compilers optimized based on the assumption that the code doesn't contain any UB).
You could make this a macro to avoid bloating non-optimized builds (and so it would "work" without having to inline first). You can use a GNU C statement-expression to avoid double-evaluating the macro arg (see examples for GNU C min()
and max()
). For the fallback for compilers without GNU extensions, you could write ((ptr), false)
or something to evaluate the arg once for side effects while producing a false
result.
Demonstration: asm from gcc6.3 -O3 on the Godbolt compiler explorer
void foo(int *ptr) {
if (!is_compiletime_null(ptr))
delete ptr;
}
# compiles to a tailcall of operator delete
jmp operator delete(void*)
void bar() {
foo(nullptr);
}
# optimizes out the delete
rep ret
It compiles correctly with MSVC (also on the compiler explorer link), but with the test always returning false, bar()
is:
# MSVC doesn't support GNU C extensions, and doesn't skip nullptr deletes itself
mov edx, 4
xor ecx, ecx
jmp ??3@YAXPEAX_K@Z ; operator delete
Interesting to note that MSVC's operator delete
takes the object size as
a function arg (mov edx, 4
), but gcc/Linux/libstdc++ code just passes the pointer.
Related: I found this blog post, using C11 (not C++11) _Generic
to try to portably do something like __builtin_constant_p
null-pointer checks inside static initializers.
First of all, I'll just agree with some previous answerers in that it's not a bug, and GCC may do as it pleases here. That said, I was wondering whether this means that some common and simple RAII code may be slower on GCC than Clang because a straightforward optimization is not done.
So I wrote a small test case for RAII:
struct A
{
explicit A() : ptr(nullptr) {}
A(A &&from)
: ptr(from.ptr)
{
from.ptr = nullptr;
}
A &operator =(A &&from)
{
if ( &from != this )
{
delete ptr;
ptr = from.ptr;
from.ptr = nullptr;
}
return *this;
}
int *ptr;
};
A a1;
A getA2();
void setA1()
{
a1 = getA2();
}
As you may see here, GCC does elide the second call to delete
in setA1
(for the moved-from temporary that was created in the call to getA2
). The first call is necessary for program correctness because a1
or a1.ptr
may have been previously assigned to.
Obviously I would prefer more "rhyme and reason" – why is the optimization done sometimes but not always – but I'm not willing to sprinkle redundant if ( ptr != nullptr )
checks all over my RAII code just yet.
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