There is a slight difference in the ordering of the bytecode.
2 * (i * i)
:
iconst_2
iload0
iload0
imul
imul
iadd
vs 2 * i * i
:
iconst_2
iload0
imul
iload0
imul
iadd
At first sight this should not make a difference; if anything the second version is more optimal since it uses one slot less.
So we need to dig deeper into the lower level (JIT)1.
Remember that JIT tends to unroll small loops very aggressively. Indeed we observe a 16x unrolling for the 2 * (i * i)
case:
030 B2: # B2 B3 <- B1 B2 Loop: B2-B2 inner main of N18 Freq: 1e+006
030 addl R11, RBP # int
033 movl RBP, R13 # spill
036 addl RBP, #14 # int
039 imull RBP, RBP # int
03c movl R9, R13 # spill
03f addl R9, #13 # int
043 imull R9, R9 # int
047 sall RBP, #1
049 sall R9, #1
04c movl R8, R13 # spill
04f addl R8, #15 # int
053 movl R10, R8 # spill
056 movdl XMM1, R8 # spill
05b imull R10, R8 # int
05f movl R8, R13 # spill
062 addl R8, #12 # int
066 imull R8, R8 # int
06a sall R10, #1
06d movl [rsp + #32], R10 # spill
072 sall R8, #1
075 movl RBX, R13 # spill
078 addl RBX, #11 # int
07b imull RBX, RBX # int
07e movl RCX, R13 # spill
081 addl RCX, #10 # int
084 imull RCX, RCX # int
087 sall RBX, #1
089 sall RCX, #1
08b movl RDX, R13 # spill
08e addl RDX, #8 # int
091 imull RDX, RDX # int
094 movl RDI, R13 # spill
097 addl RDI, #7 # int
09a imull RDI, RDI # int
09d sall RDX, #1
09f sall RDI, #1
0a1 movl RAX, R13 # spill
0a4 addl RAX, #6 # int
0a7 imull RAX, RAX # int
0aa movl RSI, R13 # spill
0ad addl RSI, #4 # int
0b0 imull RSI, RSI # int
0b3 sall RAX, #1
0b5 sall RSI, #1
0b7 movl R10, R13 # spill
0ba addl R10, #2 # int
0be imull R10, R10 # int
0c2 movl R14, R13 # spill
0c5 incl R14 # int
0c8 imull R14, R14 # int
0cc sall R10, #1
0cf sall R14, #1
0d2 addl R14, R11 # int
0d5 addl R14, R10 # int
0d8 movl R10, R13 # spill
0db addl R10, #3 # int
0df imull R10, R10 # int
0e3 movl R11, R13 # spill
0e6 addl R11, #5 # int
0ea imull R11, R11 # int
0ee sall R10, #1
0f1 addl R10, R14 # int
0f4 addl R10, RSI # int
0f7 sall R11, #1
0fa addl R11, R10 # int
0fd addl R11, RAX # int
100 addl R11, RDI # int
103 addl R11, RDX # int
106 movl R10, R13 # spill
109 addl R10, #9 # int
10d imull R10, R10 # int
111 sall R10, #1
114 addl R10, R11 # int
117 addl R10, RCX # int
11a addl R10, RBX # int
11d addl R10, R8 # int
120 addl R9, R10 # int
123 addl RBP, R9 # int
126 addl RBP, [RSP + #32 (32-bit)] # int
12a addl R13, #16 # int
12e movl R11, R13 # spill
131 imull R11, R13 # int
135 sall R11, #1
138 cmpl R13, #999999985
13f jl B2 # loop end P=1.000000 C=6554623.000000
We see that there is 1 register that is "spilled" onto the stack.
And for the 2 * i * i
version:
05a B3: # B2 B4 <- B1 B2 Loop: B3-B2 inner main of N18 Freq: 1e+006
05a addl RBX, R11 # int
05d movl [rsp + #32], RBX # spill
061 movl R11, R8 # spill
064 addl R11, #15 # int
068 movl [rsp + #36], R11 # spill
06d movl R11, R8 # spill
070 addl R11, #14 # int
074 movl R10, R9 # spill
077 addl R10, #16 # int
07b movdl XMM2, R10 # spill
080 movl RCX, R9 # spill
083 addl RCX, #14 # int
086 movdl XMM1, RCX # spill
08a movl R10, R9 # spill
08d addl R10, #12 # int
091 movdl XMM4, R10 # spill
096 movl RCX, R9 # spill
099 addl RCX, #10 # int
09c movdl XMM6, RCX # spill
0a0 movl RBX, R9 # spill
0a3 addl RBX, #8 # int
0a6 movl RCX, R9 # spill
0a9 addl RCX, #6 # int
0ac movl RDX, R9 # spill
0af addl RDX, #4 # int
0b2 addl R9, #2 # int
0b6 movl R10, R14 # spill
0b9 addl R10, #22 # int
0bd movdl XMM3, R10 # spill
0c2 movl RDI, R14 # spill
0c5 addl RDI, #20 # int
0c8 movl RAX, R14 # spill
0cb addl RAX, #32 # int
0ce movl RSI, R14 # spill
0d1 addl RSI, #18 # int
0d4 movl R13, R14 # spill
0d7 addl R13, #24 # int
0db movl R10, R14 # spill
0de addl R10, #26 # int
0e2 movl [rsp + #40], R10 # spill
0e7 movl RBP, R14 # spill
0ea addl RBP, #28 # int
0ed imull RBP, R11 # int
0f1 addl R14, #30 # int
0f5 imull R14, [RSP + #36 (32-bit)] # int
0fb movl R10, R8 # spill
0fe addl R10, #11 # int
102 movdl R11, XMM3 # spill
107 imull R11, R10 # int
10b movl [rsp + #44], R11 # spill
110 movl R10, R8 # spill
113 addl R10, #10 # int
117 imull RDI, R10 # int
11b movl R11, R8 # spill
11e addl R11, #8 # int
122 movdl R10, XMM2 # spill
127 imull R10, R11 # int
12b movl [rsp + #48], R10 # spill
130 movl R10, R8 # spill
133 addl R10, #7 # int
137 movdl R11, XMM1 # spill
13c imull R11, R10 # int
140 movl [rsp + #52], R11 # spill
145 movl R11, R8 # spill
148 addl R11, #6 # int
14c movdl R10, XMM4 # spill
151 imull R10, R11 # int
155 movl [rsp + #56], R10 # spill
15a movl R10, R8 # spill
15d addl R10, #5 # int
161 movdl R11, XMM6 # spill
166 imull R11, R10 # int
16a movl [rsp + #60], R11 # spill
16f movl R11, R8 # spill
172 addl R11, #4 # int
176 imull RBX, R11 # int
17a movl R11, R8 # spill
17d addl R11, #3 # int
181 imull RCX, R11 # int
185 movl R10, R8 # spill
188 addl R10, #2 # int
18c imull RDX, R10 # int
190 movl R11, R8 # spill
193 incl R11 # int
196 imull R9, R11 # int
19a addl R9, [RSP + #32 (32-bit)] # int
19f addl R9, RDX # int
1a2 addl R9, RCX # int
1a5 addl R9, RBX # int
1a8 addl R9, [RSP + #60 (32-bit)] # int
1ad addl R9, [RSP + #56 (32-bit)] # int
1b2 addl R9, [RSP + #52 (32-bit)] # int
1b7 addl R9, [RSP + #48 (32-bit)] # int
1bc movl R10, R8 # spill
1bf addl R10, #9 # int
1c3 imull R10, RSI # int
1c7 addl R10, R9 # int
1ca addl R10, RDI # int
1cd addl R10, [RSP + #44 (32-bit)] # int
1d2 movl R11, R8 # spill
1d5 addl R11, #12 # int
1d9 imull R13, R11 # int
1dd addl R13, R10 # int
1e0 movl R10, R8 # spill
1e3 addl R10, #13 # int
1e7 imull R10, [RSP + #40 (32-bit)] # int
1ed addl R10, R13 # int
1f0 addl RBP, R10 # int
1f3 addl R14, RBP # int
1f6 movl R10, R8 # spill
1f9 addl R10, #16 # int
1fd cmpl R10, #999999985
204 jl B2 # loop end P=1.000000 C=7419903.000000
Here we observe much more "spilling" and more accesses to the stack [RSP + ...]
, due to more intermediate results that need to be preserved.
Thus the answer to the question is simple: 2 * (i * i)
is faster than 2 * i * i
because the JIT generates more optimal assembly code for the first case.
But of course it is obvious that neither the first nor the second version is any good; the loop could really benefit from vectorization, since any x86-64 CPU has at least SSE2 support.
So it's an issue of the optimizer; as is often the case, it unrolls too aggressively and shoots itself in the foot, all the while missing out on various other opportunities.
In fact, modern x86-64 CPUs break down the instructions further into micro-ops (µops) and with features like register renaming, µop caches and loop buffers, loop optimization takes a lot more finesse than a simple unrolling for optimal performance. According to Agner Fog's optimization guide:
The gain in performance due to the µop cache can be quite considerable if the average instruction length is more than 4 bytes. The following methods of optimizing the use of the µop cache may be considered:
- Make sure that critical loops are small enough to fit into the µop cache.
- Align the most critical loop entries and function entries by 32.
- Avoid unnecessary loop unrolling.
- Avoid instructions that have extra load time
. . .
Regarding those load times - even the fastest L1D hit costs 4 cycles, an extra register and µop, so yes, even a few accesses to memory will hurt performance in tight loops.
But back to the vectorization opportunity - to see how fast it can be, we can compile a similar C application with GCC, which outright vectorizes it (AVX2 is shown, SSE2 is similar)2:
vmovdqa ymm0, YMMWORD PTR .LC0[rip]
vmovdqa ymm3, YMMWORD PTR .LC1[rip]
xor eax, eax
vpxor xmm2, xmm2, xmm2
.L2:
vpmulld ymm1, ymm0, ymm0
inc eax
vpaddd ymm0, ymm0, ymm3
vpslld ymm1, ymm1, 1
vpaddd ymm2, ymm2, ymm1
cmp eax, 125000000 ; 8 calculations per iteration
jne .L2
vmovdqa xmm0, xmm2
vextracti128 xmm2, ymm2, 1
vpaddd xmm2, xmm0, xmm2
vpsrldq xmm0, xmm2, 8
vpaddd xmm0, xmm2, xmm0
vpsrldq xmm1, xmm0, 4
vpaddd xmm0, xmm0, xmm1
vmovd eax, xmm0
vzeroupper
With run times:
1To get JIT generated assembly output, get a debug JVM and run with -XX:+PrintOptoAssembly
2The C version is compiled with the -fwrapv
flag, which enables GCC to treat signed integer overflow as a two's-complement wrap-around.
(Editor's note: this answer is contradicted by evidence from looking at the asm, as shown by another answer. This was a guess backed up by some experiments, but it turned out not to be correct.)
When the multiplication is 2 * (i * i)
, the JVM is able to factor out the multiplication by 2
from the loop, resulting in this equivalent but more efficient code:
int n = 0;
for (int i = 0; i < 1000000000; i++) {
n += i * i;
}
n *= 2;
but when the multiplication is (2 * i) * i
, the JVM doesn't optimize it since the multiplication by a constant is no longer right before the n +=
addition.
Here are a few reasons why I think this is the case:
if (n == 0) n = 1
statement at the start of the loop results in both versions being as efficient, since factoring out the multiplication no longer guarantees that the result will be the same2 * (i * i)
versionHere is the test code that I used to draw these conclusions:
public static void main(String[] args) {
long fastVersion = 0;
long slowVersion = 0;
long optimizedVersion = 0;
long modifiedFastVersion = 0;
long modifiedSlowVersion = 0;
for (int i = 0; i < 10; i++) {
fastVersion += fastVersion();
slowVersion += slowVersion();
optimizedVersion += optimizedVersion();
modifiedFastVersion += modifiedFastVersion();
modifiedSlowVersion += modifiedSlowVersion();
}
System.out.println("Fast version: " + (double) fastVersion / 1000000000 + " s");
System.out.println("Slow version: " + (double) slowVersion / 1000000000 + " s");
System.out.println("Optimized version: " + (double) optimizedVersion / 1000000000 + " s");
System.out.println("Modified fast version: " + (double) modifiedFastVersion / 1000000000 + " s");
System.out.println("Modified slow version: " + (double) modifiedSlowVersion / 1000000000 + " s");
}
private static long fastVersion() {
long startTime = System.nanoTime();
int n = 0;
for (int i = 0; i < 1000000000; i++) {
n += 2 * (i * i);
}
return System.nanoTime() - startTime;
}
private static long slowVersion() {
long startTime = System.nanoTime();
int n = 0;
for (int i = 0; i < 1000000000; i++) {
n += 2 * i * i;
}
return System.nanoTime() - startTime;
}
private static long optimizedVersion() {
long startTime = System.nanoTime();
int n = 0;
for (int i = 0; i < 1000000000; i++) {
n += i * i;
}
n *= 2;
return System.nanoTime() - startTime;
}
private static long modifiedFastVersion() {
long startTime = System.nanoTime();
int n = 0;
for (int i = 0; i < 1000000000; i++) {
if (n == 0) n = 1;
n += 2 * (i * i);
}
return System.nanoTime() - startTime;
}
private static long modifiedSlowVersion() {
long startTime = System.nanoTime();
int n = 0;
for (int i = 0; i < 1000000000; i++) {
if (n == 0) n = 1;
n += 2 * i * i;
}
return System.nanoTime() - startTime;
}
And here are the results:
Fast version: 5.7274411 s
Slow version: 7.6190804 s
Optimized version: 5.1348007 s
Modified fast version: 7.1492705 s
Modified slow version: 7.2952668 s
Byte codes: https://cs.nyu.edu/courses/fall00/V22.0201-001/jvm2.html Byte codes Viewer: https://github.com/Konloch/bytecode-viewer
On my JDK (Windows 10 64 bit, 1.8.0_65-b17) I can reproduce and explain:
public static void main(String[] args) {
int repeat = 10;
long A = 0;
long B = 0;
for (int i = 0; i < repeat; i++) {
A += test();
B += testB();
}
System.out.println(A / repeat + " ms");
System.out.println(B / repeat + " ms");
}
private static long test() {
int n = 0;
for (int i = 0; i < 1000; i++) {
n += multi(i);
}
long startTime = System.currentTimeMillis();
for (int i = 0; i < 1000000000; i++) {
n += multi(i);
}
long ms = (System.currentTimeMillis() - startTime);
System.out.println(ms + " ms A " + n);
return ms;
}
private static long testB() {
int n = 0;
for (int i = 0; i < 1000; i++) {
n += multiB(i);
}
long startTime = System.currentTimeMillis();
for (int i = 0; i < 1000000000; i++) {
n += multiB(i);
}
long ms = (System.currentTimeMillis() - startTime);
System.out.println(ms + " ms B " + n);
return ms;
}
private static int multiB(int i) {
return 2 * (i * i);
}
private static int multi(int i) {
return 2 * i * i;
}
Output:
...
405 ms A 785527736
327 ms B 785527736
404 ms A 785527736
329 ms B 785527736
404 ms A 785527736
328 ms B 785527736
404 ms A 785527736
328 ms B 785527736
410 ms
333 ms
So why? The byte code is this:
private static multiB(int arg0) { // 2 * (i * i)
<localVar:index=0, name=i , desc=I, sig=null, start=L1, end=L2>
L1 {
iconst_2
iload0
iload0
imul
imul
ireturn
}
L2 {
}
}
private static multi(int arg0) { // 2 * i * i
<localVar:index=0, name=i , desc=I, sig=null, start=L1, end=L2>
L1 {
iconst_2
iload0
imul
iload0
imul
ireturn
}
L2 {
}
}
The difference being:
With brackets (2 * (i * i)
):
Without brackets (2 * i * i
):
Loading all on the stack and then working back down is faster than switching between putting on the stack and operating on it.
Kasperd asked in a comment of the accepted answer:
The Java and C examples use quite different register names. Are both example using the AMD64 ISA?
xor edx, edx
xor eax, eax
.L2:
mov ecx, edx
imul ecx, edx
add edx, 1
lea eax, [rax+rcx*2]
cmp edx, 1000000000
jne .L2
I don't have enough reputation to answer this in the comments, but these are the same ISA. It's worth pointing out that the GCC version uses 32-bit integer logic and the JVM compiled version uses 64-bit integer logic internally.
R8 to R15 are just new X86_64 registers. EAX to EDX are the lower parts of the RAX to RDX general purpose registers. The important part in the answer is that the GCC version is not unrolled. It simply executes one round of the loop per actual machine code loop. While the JVM version has 16 rounds of the loop in one physical loop (based on rustyx answer, I did not reinterpret the assembly). This is one of the reasons why there are more registers being used since the loop body is actually 16 times longer.
While not directly related to the question's environment, just for the curiosity, I did the same test on .NET Core 2.1, x64, release mode.
Here is the interesting result, confirming similar phonomena (other way around) happening over the dark side of the force. Code:
static void Main(string[] args)
{
Stopwatch watch = new Stopwatch();
Console.WriteLine("2 * (i * i)");
for (int a = 0; a < 10; a++)
{
int n = 0;
watch.Restart();
for (int i = 0; i < 1000000000; i++)
{
n += 2 * (i * i);
}
watch.Stop();
Console.WriteLine($"result:{n}, {watch.ElapsedMilliseconds} ms");
}
Console.WriteLine();
Console.WriteLine("2 * i * i");
for (int a = 0; a < 10; a++)
{
int n = 0;
watch.Restart();
for (int i = 0; i < 1000000000; i++)
{
n += 2 * i * i;
}
watch.Stop();
Console.WriteLine($"result:{n}, {watch.ElapsedMilliseconds}ms");
}
}
Result:
2 * (i * i)
2 * i * i
I got similar results:
2 * (i * i): 0.458765943 s, n=119860736
2 * i * i: 0.580255126 s, n=119860736
I got the SAME results if both loops were in the same program, or each was in a separate .java file/.class, executed on a separate run.
Finally, here is a javap -c -v <.java>
decompile of each:
3: ldc #3 // String 2 * (i * i):
5: invokevirtual #4 // Method java/io/PrintStream.print:(Ljava/lang/String;)V
8: invokestatic #5 // Method java/lang/System.nanoTime:()J
8: invokestatic #5 // Method java/lang/System.nanoTime:()J
11: lstore_1
12: iconst_0
13: istore_3
14: iconst_0
15: istore 4
17: iload 4
19: ldc #6 // int 1000000000
21: if_icmpge 40
24: iload_3
25: iconst_2
26: iload 4
28: iload 4
30: imul
31: imul
32: iadd
33: istore_3
34: iinc 4, 1
37: goto 17
vs.
3: ldc #3 // String 2 * i * i:
5: invokevirtual #4 // Method java/io/PrintStream.print:(Ljava/lang/String;)V
8: invokestatic #5 // Method java/lang/System.nanoTime:()J
11: lstore_1
12: iconst_0
13: istore_3
14: iconst_0
15: istore 4
17: iload 4
19: ldc #6 // int 1000000000
21: if_icmpge 40
24: iload_3
25: iconst_2
26: iload 4
28: imul
29: iload 4
31: imul
32: iadd
33: istore_3
34: iinc 4, 1
37: goto 17
FYI -
java -version
java version "1.8.0_121"
Java(TM) SE Runtime Environment (build 1.8.0_121-b13)
Java HotSpot(TM) 64-Bit Server VM (build 25.121-b13, mixed mode)
Interesting observation using Java 11 and switching off loop unrolling with the following VM option:
-XX:LoopUnrollLimit=0
The loop with the 2 * (i * i)
expression results in more compact native code1:
L0001: add eax,r11d
inc r8d
mov r11d,r8d
imul r11d,r8d
shl r11d,1h
cmp r8d,r10d
jl L0001
in comparison with the 2 * i * i
version:
L0001: add eax,r11d
mov r11d,r8d
shl r11d,1h
add r11d,2h
inc r8d
imul r11d,r8d
cmp r8d,r10d
jl L0001
Java version:
java version "11" 2018-09-25
Java(TM) SE Runtime Environment 18.9 (build 11+28)
Java HotSpot(TM) 64-Bit Server VM 18.9 (build 11+28, mixed mode)
Benchmark results:
Benchmark (size) Mode Cnt Score Error Units
LoopTest.fast 1000000000 avgt 5 694,868 ± 36,470 ms/op
LoopTest.slow 1000000000 avgt 5 769,840 ± 135,006 ms/op
Benchmark source code:
@BenchmarkMode(Mode.AverageTime)
@OutputTimeUnit(TimeUnit.MILLISECONDS)
@Warmup(iterations = 5, time = 5, timeUnit = TimeUnit.SECONDS)
@Measurement(iterations = 5, time = 5, timeUnit = TimeUnit.SECONDS)
@State(Scope.Thread)
@Fork(1)
public class LoopTest {
@Param("1000000000") private int size;
public static void main(String[] args) throws RunnerException {
Options opt = new OptionsBuilder()
.include(LoopTest.class.getSimpleName())
.jvmArgs("-XX:LoopUnrollLimit=0")
.build();
new Runner(opt).run();
}
@Benchmark
public int slow() {
int n = 0;
for (int i = 0; i < size; i++)
n += 2 * i * i;
return n;
}
@Benchmark
public int fast() {
int n = 0;
for (int i = 0; i < size; i++)
n += 2 * (i * i);
return n;
}
}
1 - VM options used: -XX:+UnlockDiagnosticVMOptions -XX:+PrintAssembly -XX:LoopUnrollLimit=0
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