I found that binary_function
is removed from C++11. I am wondering why.
C++98:
template <class T> struct less : binary_function <T,T,bool> {
bool operator() (const T& x, const T& y) const {return x<y;}
};
C++11:
template <class T> struct less {
bool operator() (const T& x, const T& y) const {return x<y;}
typedef T first_argument_type;
typedef T second_argument_type;
typedef bool result_type;
};
MODIFIED----------------------------------------------------------------------------
template<class arg,class result>
struct unary_function
{
typedef arg argument_type;
typedef result result_type;
};
For example, if we want to write our adapter for function even in C++98,
template <class T> struct even : unary_function <T,bool> {
bool operator() (const T& x) const {return 0==x%2;}
};
find_if(bgn,end,even<int>()); //find even number
//adapter
template<typename adaptableFunction >
class unary_negate
{
private:
adaptableFunction fun_;
public:
typedef adaptableFunction::argument_type argument_type;
typedef adaptableFunction::result_type result_type;
unary_negate(const adaptableFunction &f):fun_(f){}
bool operator()(const argument_type&x)
{
return !fun(x);
}
}
find_if(bgn,end, unary_negate< even<int> >(even<int>()) ); //find odd number
How can we improve this in C++11 without unary_function
?
With variadic templates, a lot of general function composing can be expressed much more simply and consistently, so all of the old cruft is no longer necessary:
Do use:
std::function
std::bind
std::mem_fn
std::result_of
Don't use:
std::unary_function
, std::binary_function
std::mem_fun
std::bind1st
, std::bind2nd
It isn't removed, it's just deprecated in C++11. It's still part of the C++11 standard. You can still use it in your own code. It was removed in C++17 though.
It isn't used in the standard any more because requiring implementations to derive from binary_function
is over-specification.
Users should not care whether less
derives from binary_function
, they only need to care that it defines first_argument_type
, second_argument_type
and result_type
. It should be up to the implementation how it provides those typedefs.
Forcing the implementation to derive from a specific type means that users might start relying on that derivation, which makes no sense and is not useful.
Edit
How can we improve this in c++11 without unary_function?
You don't need it.
template<typename adaptableFunction>
class unary_negate
{
private:
adaptableFunction fun_;
public:
unary_negate(const adaptableFunction& f):fun_(f){}
template<typename T>
auto operator()(const T& x) -> decltype(!fun_(x))
{
return !fun_(x);
}
}
In fact you can do even better, see not_fn
: a generalized negator
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