I am making racing game in Libgdx.My game apk size is 9.92 mb and I am using four texture packer of total size is 9.92 Mb. My game is running on desktop but its run on android device very slow. What is reason behind it?
There are few loopholes which we neglect while programming. Desktop processors are way more powerful so the game may run smoothly on Desktop but may slow on mobile Device.
Here are some key notes which you should follow for optimum game flow:
Try to check your logcat if the Garbage collector is called. If so than try to use finalize method of object class to find which class object are collected as garbage and try to improve on it.
Good luck.
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