Here is an extremely simple CoreMIDI OS X application that sends MIDI data. The problem is that it doesn't work. It compiles fine, and runs. It reports no errors, and does not crash. The Source created becomes visible in MIDI Monitor. However, no MIDI data comes out.
Could somebody let me know what I'm doing wrong here?
#include <CoreMIDI/CoreMIDI.h>
int main(int argc, char *args[])
{
MIDIClientRef theMidiClient;
MIDIEndpointRef midiOut;
MIDIPortRef outPort;
char pktBuffer[1024];
MIDIPacketList* pktList = (MIDIPacketList*) pktBuffer;
MIDIPacket *pkt;
Byte midiDataToSend[] = {0x91, 0x3c, 0x40};
int i;
MIDIClientCreate(CFSTR("Magical MIDI"), NULL, NULL,
&theMidiClient);
MIDISourceCreate(theMidiClient, CFSTR("Magical MIDI Source"),
&midiOut);
MIDIOutputPortCreate(theMidiClient, CFSTR("Magical MIDI Out Port"),
&outPort);
pkt = MIDIPacketListInit(pktList);
pkt = MIDIPacketListAdd(pktList, 1024, pkt, 0, 3, midiDataToSend);
for (i = 0; i < 100; i++) {
if (pkt == NULL || MIDISend(outPort, midiOut, pktList)) {
printf("failed to send the midi.\n");
} else {
printf("sent!\n");
}
sleep(1);
}
return 0;
}
I'm just leaving this here for my own reference. It's a full example based 100% on yours, but including the other side (receiving), my bad C code and the accepted answer's corrections (of course).
#import "AppDelegate.h"
@implementation AppDelegate
@synthesize window = _window;
#define NSLogError(c,str) do{if (c) NSLog(@"Error (%@): %u:%@", str, (unsigned int)c,[NSError errorWithDomain:NSMachErrorDomain code:c userInfo:nil]); }while(false)
static void spit(Byte* values, int length, BOOL useHex) {
NSMutableString *thing = [@"" mutableCopy];
for (int i=0; i<length; i++) {
if (useHex)
[thing appendFormat:@"0x%X ", values[i]];
else
[thing appendFormat:@"%d ", values[i]];
}
NSLog(@"Length=%d %@", length, thing);
}
- (void) startSending {
MIDIEndpointRef midiOut;
char pktBuffer[1024];
MIDIPacketList* pktList = (MIDIPacketList*) pktBuffer;
MIDIPacket *pkt;
Byte midiDataToSend[] = {0x91, 0x3c, 0x40};
int i;
MIDISourceCreate(theMidiClient, CFSTR("Magical MIDI Source"),
&midiOut);
pkt = MIDIPacketListInit(pktList);
pkt = MIDIPacketListAdd(pktList, 1024, pkt, 0, 3, midiDataToSend);
for (i = 0; i < 100; i++) {
if (pkt == NULL || MIDIReceived(midiOut, pktList)) {
printf("failed to send the midi.\n");
} else {
printf("sent!\n");
}
sleep(1);
}
}
void ReadProc(const MIDIPacketList *packetList, void *readProcRefCon, void *srcConnRefCon)
{
const MIDIPacket *packet = &packetList->packet[0];
for (int i = 0; i < packetList->numPackets; i++)
{
NSData *data = [NSData dataWithBytes:packet->data length:packet->length];
spit((Byte*)data.bytes, data.length, YES);
packet = MIDIPacketNext(packet);
}
}
- (void) setupReceiver {
OSStatus s;
MIDIEndpointRef virtualInTemp;
NSString *inName = [NSString stringWithFormat:@"Magical MIDI Destination"];
s = MIDIDestinationCreate(theMidiClient, (__bridge CFStringRef)inName, ReadProc, (__bridge void *)self, &virtualInTemp);
NSLogError(s, @"Create virtual MIDI in");
}
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
MIDIClientCreate(CFSTR("Magical MIDI"), NULL, NULL,
&theMidiClient);
[self setupReceiver];
[self startSending];
}
@end
You're calling MIDISourceCreate
to create a virtual MIDI source.
This means that your source will appear in other apps' MIDI setup UI, and that those apps can choose whether or not to listen to your source. Your MIDI will not get sent to any physical MIDI ports, unless some other app happens to channel it there. It also means that your app has no choice as to where the MIDI it's sending goes. I'm assuming that's what you want.
The documentation for MIDISourceCreate says:
After creating a virtual source, use MIDIReceived to transmit MIDI messages from your virtual source to any clients connected to the virtual source.
So, do two things:
MIDISend(outPort, midiOut, pktList)
to: MIDIReceived(midiOut, pktlist)
.That should solve your problem.
So what are output ports good for? If you wanted to direct your MIDI data to a specific destination -- maybe a physical MIDI port -- you would NOT create a virtual MIDI source. Instead:
MIDIOutputPortCreate()
to make an output portMIDIGetNumberOfDestinations()
and MIDIGetDestination()
to get the list of destinations and find the one you're interested in.MIDISend(outputPort, destination, packetList)
.A little detail that others are skipping: the time
parameter of MIDIPacketListAdd
is important for some musical apps.
Here is an example of how you can retrieve it:
#import <mach/mach_time.h>
MIDITimeStamp midiTime = mach_absolute_time();
Source: Apple Documentation
And then, applied to the other examples here:
pktBuffer[1024];
MIDIPacketList *pktList = (MIDIPacketList*)pktBuffer;
MIDIPacket *pktPtr = MIDIPacketListInit(pktList);
MIDITimeStamp midiTime = mach_absolute_time();
Byte midiDataToSend[] = {0x91, 0x3c, 0x40};
pktPtr = MIDIPacketListAdd(pktList, sizeof(pktList), pktPtr, midiTime, sizeof(midiDataToSend), midiDataToSend);
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