I found this link that states how I could make the glow effect on my ImageButton
. So whenever the user press the ImageButton
the onTouchEvent()
function is called and there I call the setImageBitmap()
function. The problem is this function (setImageBitmap()
) seems to have no effect at all.
What works:
1) So far I extended the ImageButton
as below
// Pen.java
public class Pen extends ImageButton {
public Pen(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
System.out.println("Now I am setting Pen");
return true;
}
}
Then inside Activity I create Pen
(custom ImageButton
) instance, define setGlow()
and call setImageBitmap()
from instance of Pen
.
//MainActivity.java
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Pen myImgbutton;
myImgbutton = (Pen) findViewById(R.id.pen);
myImgbutton.setImageBitmap(setGlow(R.drawable.pen));
}
}
public Bitmap setGlow(int resourceId) {
......
}
What doesn't work:
1) All same as above ( extending a ImageButton in android ), but this time I am calling the setImageBitmap function from inside onTouchEvent(). For this case I have define setGlow function in inside Pen.java
// Pen.java
public class Pen extends ImageButton {
public Pen(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
System.out.println("Now I am setting Pen");
// Here I say to apply the glow effect to the image
setImageBitmap(setGlow(R.drawable.pen));
return true;
}
public Bitmap setGlow(int resourceId) {
....
}
}
Then in xml file I do :
.....
<com.example.testsetimagebmp.Pen
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/pen"
android:background="@drawable/pen" />
....
Finally in MainActivity
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
// ....
}
I think this might be the classic out of memory issue. You can try to use the bitmap of the launcher icon if you want to check whether this is true:
public class Pen extends ImageButton {
public Pen(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
System.out.println("Now I am setting Pen");
// Here I say to apply the glow effect to the image
setImageBitmap(setGlow(R.mipmap.ic_launcher));
return true;
}
public Bitmap setGlow(int resourceId) {
....
}
}
If this is the problem check this link.
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