I was working with json.Unmarshal
and came across the following quirk. When running the below code, I get the error json: Unmarshal(non-pointer map[string]string)
func main() {
m := make(map[string]string)
data := `{"foo": "bar"}`
err := json.Unmarshal([]byte(data), m)
if err != nil {
log.Fatal(err)
}
fmt.Println(m)
}
Playground
Looking at the documentation for json.Unmarshal
, there is seemingly no indication that a pointer is required. The closest I can find is the following line
Unmarshal parses the JSON-encoded data and stores the result in the value pointed to by v.
The lines regarding the protocol Unmarshal follows for maps are similarly unclear, as it makes no reference to pointers.
To unmarshal a JSON object into a map, Unmarshal first establishes a map to use. If the map is nil, Unmarshal allocates a new map. Otherwise Unmarshal reuses the existing map, keeping existing entries. Unmarshal then stores key-value pairs from the JSON object into the map. The map's key type must either be a string, an integer, or implement encoding.TextUnmarshaler.
Why must I pass a pointer to json.Unmarshal, especially if maps are already reference types? I know that if I pass a map to a function, and add data to the map, the underlying data of the map will be changed (see the following playground example), which means that it shouldn't matter if I pass a pointer to a map. Can someone clear this up?
As stated in the documentation:
Unmarshal uses the inverse of the encodings that Marshal uses, allocating maps, slices, and pointers as necessary, with ...
Unmarshal
may allocates the variable(map, slice, etc.). If we pass a map
instead of pointer to a map
, then the newly allocated map
won't be visible to the caller. The following examples (Go Playground) demonstrates this:
package main
import (
"fmt"
)
func mapFunc(m map[string]interface{}) {
m = make(map[string]interface{})
m["abc"] = "123"
}
func mapPtrFunc(mp *map[string]interface{}) {
m := make(map[string]interface{})
m["abc"] = "123"
*mp = m
}
func main() {
var m1, m2 map[string]interface{}
mapFunc(m1)
mapPtrFunc(&m2)
fmt.Printf("%+v, %+v\n", m1, m2)
}
in which the output is:
map[], map[abc:123]
If the requirement says that a function/method may allocate a variable when necessary and the newly allocated variable need to be visible to the caller, the solution will be: (a) the variable must be in function's return statement or (b) the variable can be assigned to the function/method argument. Since in go
everything is pass by value, in case of (b), the argument must be a pointer. The following diagram illustrates what happen in the above example:
m1
and m2
point to nil
.mapFunc
will copy the value pointed by m1
to m
resulting m
will also point to nil
map.m1
(not the address of m1
) will be copied to m
. In this case both m1
and m
point to the same map data structure, thus modifying map items through m1
will also be visible to m
. mapFunc
function, new map is allocated and assigned to m
. There is no way to assign it to m1
. In case of pointer:
mapPtrFunc
, the address of m2
will be copied to mp
. mapPtrFunc
, new map is allocated and assigned to *mp
(not mp
). Since mp
is pointer to m2
, assigning the new map to *mp
will change the value pointed by m2
. Note that the value of mp
is unchanged, i.e. the address of m2
. The other key part of the documentation is this:
To unmarshal JSON into a pointer, Unmarshal first handles the case of the JSON being the JSON literal null. In that case, Unmarshal sets the pointer to nil. Otherwise, Unmarshal unmarshals the JSON into the value pointed at by the pointer. If the pointer is nil, Unmarshal allocates a new value for it to point to.
If Unmarshall accepted a map, it would have to leave the map in the same state whether the JSON were null
or {}
. But by using pointers, there's now a difference between the pointer being set to nil
and it pointing to an empty map.
Note that in order for Unmarshall to be able to "set the pointer to nil", you actually need to pass in a pointer to your map pointer:
package main
import (
"encoding/json"
"fmt"
"log"
)
func main() {
var m *map[string]string
data := `{}`
err := json.Unmarshal([]byte(data), &m)
if err != nil {
log.Fatal(err)
}
fmt.Println(m)
data = `null`
err = json.Unmarshal([]byte(data), &m)
if err != nil {
log.Fatal(err)
}
fmt.Println(m)
data = `{"foo": "bar"}`
err = json.Unmarshal([]byte(data), &m)
if err != nil {
log.Fatal(err)
}
fmt.Println(m)
}
This outputs:
&map[]
<nil>
&map[foo:bar]
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