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Why does CMake make a distinction between a "target" and a "command"?

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cmake

In CMake semantics there is some sort of distinction between "targets" and commands" that is baffling me. In Makefiles, there is no such distinction:

targetname:dependency     command 

i.e. Targets correspond to a generated file of the same name.

In CMake you have commands like "add_custom_command" and "add_custom_target" that have overlapping functionality, and even in the official documentation the semantics are confused, i.e. in "Mastering CMake, 5th edition", page 110 under "Adding a custom target":

The DEPENDS argument sets up a dependency between the custom target and the custom commands.

My understanding is that targets (generated files) have dependencies (other files, generated or no), and a command to actually do the generation. It is nonsensical to say a target depends on a command. To make matters worse, there are two flavors of "add_custom_command" that either attach an additional command to an existing target, or spit the command out into the ether.

Can someone please explain why this distinction even exists?

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Andrew Wagner Avatar asked Aug 15 '12 15:08

Andrew Wagner


People also ask

What does target mean in CMake?

Introduction. A CMake-based buildsystem is organized as a set of high-level logical targets. Each target corresponds to an executable or library, or is a custom target containing custom commands.

What does CMake command do?

CMake is a meta build system that uses scripts called CMakeLists to generate build files for a specific environment (for example, makefiles on Unix machines). When you create a new CMake project in CLion, a CMakeLists. txt file is automatically generated under the project root.

How do I add a target to CMake?

Use the add_custom_command() command to generate a file with dependencies. By default nothing depends on the custom target. Use the add_dependencies() command to add dependencies to or from other targets.

What is Target_link_libraries?

Link a target to given libraries.


2 Answers

Targets

In general, targets comprise executables or libraries which are defined by calling add_executable or add_library and which can have many properties set.

They can have dependencies on one another, which for targets such as these just means that dependent ones will be built after their dependencies.

However, you can also define "custom targets" via add_custom_target. From the docs:

Adds a target with the given name that executes the given commands. The target has no output file and is ALWAYS CONSIDERED OUT OF DATE even if the commands try to create a file with the name of the target. Use ADD_CUSTOM_COMMAND to generate a file with dependencies. By default nothing depends on the custom target. Use ADD_DEPENDENCIES to add dependencies to or from other targets.

So these are different from "normal" targets in that they don't represent things which will produce an exe or lib, but they still benefit from all the properties that targets can have, including having or being dependencies. They appear as a target which can be built (e.g. make MyCustomTarget or msbuild MyCustomTarget.vcxproj). When you build them, you're simply invoking the commands that have been set for them. If they have dependencies on other targets (normal or custom), then these will be built first.


Custom Commands

A custom command defined via add_custom_command is quite different in that it's not a "buildable" object, and doesn't have settable properties in the way that a target does - it's not a named object which can be explicitly referred to again after it's added in the CMakeLists.txt.

It is basically a command (or set of commands) which will be invoked before building a dependent target. That's all that "depends" really means here (at least that's how I view it) - it's just saying that if A depends on B, then B will be built/executed before A is built.

The dependees of a custom command can be either set explicitly using the add_custom_command(TARGET target ... form, or implicitly by creating targets which include the files generated via the add_custom_command(OUTPUT output1 ... form.

In the first case, every time target is built, the custom command is executed first.

In the second case, it's a little more complex. If the custom command has targets which depend on its output file (and the output file doesn't already exist), it is invoked before these dependent objects are built. The dependencies are implicitly created when you do e.g. add_library(MyLib output1.h ... ) where output1.h is a file generated via add_custom_command(OUTPUT output1.h ... ).

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Fraser Avatar answered Nov 23 '22 22:11

Fraser


add_custom_command adds a callable function that can have defined outputs (using the OUTPUT and BYPRODUCTS arguments). It can also have dependencies that will be run before the function is called.

Notice that it does NOT do things that you may think it does due to strange documentation (the makefile examples are very misleading). In particular, it does not have any guarantees about numbers of times it executes. For example, imagine this:

add_custom_command(OUTPUT /tmp/touched COMMAND echo touch COMMAND touch /tmp/touched) add_custom_target(touched-one ALL DEPENDS /tmp/touched) add_custom_target(touched-two ALL DEPENDS /tmp/touched) 

How many times will "touch" be printed? You don't know, since it's not specified anywhere; make -j2 will print it twice, probably, but it's timing-dependent:

Scanning dependencies of target touched-two Scanning dependencies of target touched-one [ 50%] Generating touched touch [100%] Generating touched touch [100%] Built target touched-two [100%] Built target touched-one 

But Ninja will only print it once, probably:

# rm -rf * && cmake -GNinja ../c ; cmake --build . -- -j 5 [1/1] Generating touched touch 

Usually, you'll do an add_custom_command to do some work and that defines an OUTPUT, and then you'll have an add_custom_target that depends on the output of the custom command. Anyone who wants the output depends on the target, and that does give you the guarantees you want.

Caveat: see this bug for an great example of why building cross-platform metabuild tools is REALLY HARD.

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James Moore Avatar answered Nov 23 '22 21:11

James Moore