Like classes TObject, TForm, TComponent.
Why do they begin with the letter "T"?
What is the meaning of "T"?
T
stands for "type", and it is used as a conventional prefix for non-built-in types in general, not only for class types:
type
TFileName = type string; // string
TErrorCode = 1..100; // subrange type
TCarSize = (csSmall, csMedium, csLarge); // enumeration
TCarSizes = set of TCarSize; // set
TPersonRec = record // record
FirstName: string;
LastName: string;
Age: Integer;
end;
TSuperBitmap = class(TBitmap) // class
{...}
end;
TDeviceData = array[0..1023] of Byte; // static array
TLogProc = procedure(const AMessage: string; AKind: TLogKind); // procedural type
// and so on
However, the conventional prefixes for pointer types, exception types, and interface types are P
, E
, and I
, respectively:
type
PPersonRec = ^TPersonRec;
ESyntaxError = class(EScriptException);
ISoundPlayer = interface
{...}
end;
There are several other conventions, like F
for fields:
type
TCar = class
strict private
FModel: string;
FColor: TColor;
FWeight: Double;
end;
And A
for arguments:
procedure MyShowMessage(const AMessage: string; AIconType: TIconType);
Sometimes people use L
for local variables:
procedure MyShowMessage(const AMessage: string; AIconType: TIconType);
var
LCaption: string;
LIcon: HICON;
begin
end;
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