Why do we need to extend the JFrame
class when building a Swing application. As far as I know extends
is used for inheriting the base class. None of the functions of the JFrame
class are used in the following program but still it is extended. I know I am missing out on some information. Is it like some of the functions of JFrame class are running in the background.
1) Code
import java.awt.Container;
import java.awt.FlowLayout;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import javax.swing.JFrame;
import javax.swing.JTextField;
import javax.swing.JPasswordField;
import javax.swing.JOptionPane;
public class tuna extends JFrame{
private JTextField item1;
private JTextField item2;
private JTextField item3;
private JPasswordField passwordField;
Container contentPane ;
public tuna(){
super("The title");
setLayout(new FlowLayout());
item1 = new JTextField(10);
contentPane.add(item1);
item2 = new JTextField("enter text here");
add(item2);
item3 = new JTextField("uneditable", 20);
item3.setEditable(false);
add(item3);
passwordField = new JPasswordField("mypass");
add(passwordField);
thehandler handler = new thehandler();
item1.addActionListener(handler);
item2.addActionListener(handler);
item3.addActionListener(handler);
passwordField.addActionListener(handler);
}
public static void main(String[] args){
tuna aye = new tuna();
}
private class thehandler implements ActionListener{
public void actionPerformed(ActionEvent event){
String string = "";
if(event.getSource()==item1)
string=String.format("field 1: %s",event.getActionCommand());
else if (event.getSource()==item2)
string=String.format("field 2: %s",event.getActionCommand());
else if (event.getSource()==item3)
string=String.format("field 3: %s",event.getActionCommand());
else if (event.getSource()==passwordField)
string=String.format("password field is: %", event.getActionCommand());
}
}
}
Avoid extending JFrame as it ties your GUI to being, well a JFrame. If instead you concentrate on creating JPanels instead, then you have the freedom to use these JPanels anywhere needed -- in a JFrame, or JDialog, or JApplet, or inside of another JPanel, or swapped with other JPanels via a CardLayout.
The class myFrame extends the class JFrame . The paint() method of a JFrame object is called by the Java system (not by you) to finish the display. Most of the graphic is done; paint() just finishes it. If you override the paint() method, you can display your own components in the frame.
JFrame is a top-level container that provides a window on the screen. A frame is actually a base window on which other components rely, namely the menu bar, panels, labels, text fields, buttons, etc. Almost every other Swing application starts with the JFrame window.
JFrame class is a type of container inheriting the java. awt. Frame class. Whenever a Graphical Use Interface (GUI) is created with Java Swing functionality, a container is required where components like labels, buttons, textfields are added to create a Graphical User Interface(GUI) and is known as JFrame.
You don't need to extend JFrame and in fact many of us who do a lot of Swing programming make it a point not to extend this class. Myself, I try to extend classes where I plan on altering the innate behavior of the class -- i.e., override one of the non-static methods of the class. Since I rarely have to do this for a JFrame, I'll rarely want to extend it.
Another reason to avoid extending it: what if you later want to display the GUI you've just created in a JDialog or a JOptionPane or in another container as part of a complex GUI? If your class extends JFrame this will be hard to do. Myself, I try to gear my GUI classes towards creating JPanels so that this is much easier to do.
A silly example based on your code:
import javax.swing.*;
// this guy extends *nothing*
public class TunaExample {
private static final int COLS = 10;
private JPanel mainPanel = new JPanel(); // this is what I'll add to contentPane
private JTextField field1 = new JTextField(COLS);
private JTextField field2 = new JTextField(COLS);
private JPasswordField passwordField = new JPasswordField(COLS);
private JComponent[] allComponents = { new JLabel("Field 1:"), field1,
new JLabel("Field 2:"), field2, new JLabel("Password:"), passwordField };
public TunaExample() {
field2.setEditable(false);
field2.setFocusable(false);
field1.setText("Field 1");
field2.setText("Uneditable");
for (JComponent comp : allComponents) {
mainPanel.add(comp);
}
}
public JComponent getMainComponent() {
return mainPanel;
}
private static void createAndShowGui() {
TunaExample tunaExample = new TunaExample();
// creating my JFrame only when I need it and where I need it
JFrame frame = new JFrame("Tuna Example");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(tunaExample.getMainComponent());
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
The first thing to note in your code is this:
super("The title");
This actually calls the JFrame
constructor, and passed it "The title"
as a title String. This is an explicit example of using the Jframe
functionality in your code. This will build the window that appears for you.
Using methods like add
are all inherited from the JFrame
class. These add Components
to the JFrame object.
Why Inheritance?
Well, simply, your class IS a JFrame, with a little more. When you have a Is A
operation, you use inheritance. The other advantage of this method is that your class can be referred to as a JFrame. That is:
JFrame tuna = new tuna();
// Note: All classes are meant to start with a capital letter.
Another viewpoint
It's important to note that you don't strictly HAVE TO inherit from a JFrame class. You can use Composition
. In this instance you'd have something like:
public class Tuna {
private JFrame parentWindow;
// Rest of class.
}
As mentioned above, the convention is to follow the Is A
and Has A
approach. If class A
Is an example of class B
, we tend to use inheritance. If class A
has an instance of class B
, then you use composition, although in most cases, inheritance is interchangeable with Composition.
Another another Viewpoint
As mentioned in the comments, you should always look for an existing API that offers this kind of functionality, before attempting to implement it yourself.
To use JFrame
in your application You can extend it as you did it in your code or make an object
as
JFrame frame= new JFrame();
and then you can do it
frame.setTitle("Title");
frame.setLayout(layout);
do it in either way as you are easy but to use JFrame in Application and to access its methods etc you have to use one of these methods
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