Why cannot I use local variables from main
to be used in basic asm inline? It is only allowed in extended asm, but why so?
(I know local variables are on the stack after return address (and therefore cannot be used once the function return), but that should not be the reason to not use them)
And example of basic asm:
int a = 10; //global a
int b = 20; //global b
int result;
int main() {
asm ( "pusha\n\t"
"movl a, %eax\n\t"
"movl b, %ebx\n\t"
"imull %ebx, %eax\n\t"
"movl %eax, result\n\t"
"popa");
printf("the answer is %d\n", result);
return 0;
}
example of extended:
int main (void) {
int data1 = 10; //local var - could be used in extended
int data2 = 20;
int result;
asm ( "imull %%edx, %%ecx\n\t"
"movl %%ecx, %%eax"
: "=a"(result)
: "d"(data1), "c"(data2));
printf("The result is %d\n",result);
return 0;
}
Compiled with:
gcc -m32 somefile.c
platform:
uname -a
:
Linux 5.0.0-32-generic #34-Ubuntu SMP Wed Oct 2 02:06:48 UTC 2019 x86_64 x86_64 x86_64 GNU/Linux
As such, the only possible way to access them is via input/output constraints. Users coming from MSVC-land may find this surprising since MSVC's inline assembly scheme papers over the issue by transforming local variable references in their version of inline asm into stack-pointer-relative accesses, among other things.
However, there are two situations where only basic asm can be used: Extended asm statements have to be inside a C function, so to write inline assembly language at file scope (‘top-level’), outside of C functions, you must use basic asm .
If you want to access local variables, use extended inline assembly. The reason they cannot be used in basic assembly is that they do not have a fixed storage location and thus there is no way to access them without asking the compiler where it put them. Because they're not symbols.
The asm statement allows you to include assembly instructions directly within C code. This may help you to maximize performance in time-sensitive code or to access assembly instructions that are not readily available to C programs. Note that extended asm statements must be inside a function.
You can use local variables in extended assembly, but you need to tell the extended assembly construct about them. Consider:
#include <stdio.h>
int main (void)
{
int data1 = 10;
int data2 = 20;
int result;
__asm__(
" movl %[mydata1], %[myresult]\n"
" imull %[mydata2], %[myresult]\n"
: [myresult] "=&r" (result)
: [mydata1] "r" (data1), [mydata2] "r" (data2));
printf("The result is %d\n",result);
return 0;
}
In this [myresult] "=&r" (result)
says to select a register (r
) that will be used as an output (=
) value for the lvalue result
, and that register will be referred to in the assembly as %[myresult]
and must be different from the input registers (&
). (You can use the same text in both places, result
instead of myresult
; I just made it different for illustration.)
Similarly [mydata1] "r" (data1)
says to put the value of expression data1
into a register, and it will be referred to in the assembly as %[mydata1]
.
I modified the code in the assembly so that it only modifies the output register. Your original code modifies %ecx
but does not tell the compiler it is doing that. You could have told the compiler that by putting "ecx"
after a third :
, which is where the list of “clobbered” registers goes. However, since my code lets the compiler assign a register, I would not have a specific register to list in the clobbered register. There may be a way to tell the compiler that one of the input registers will be modified but is not needed for output, but I do not know. (Documentation is here.) For this task, a better solution is to tell the compiler to use the same register for one of the inputs as the output:
__asm__(
" imull %[mydata1], %[myresult]\n"
: [myresult] "=r" (result)
: [mydata1] "r" (data1), [mydata2] "0" (data2));
In this, the 0
with data2
says to make it the same as operand 0. The operands are numbered in the order they appear, starting with 0 for the first output operand and continuing into the input operands. So, when the assembly code starts, %[myresult]
will refer to some register that the value of data2
has been placed in, and the compiler will expect the new value of result
to be in that register when the assembly is done.
When doing this, you have to match the constraint with how a thing will be used in assembly. For the r
constraint, the compiler supplies some text that can be used in assembly language where a general processor register is accepted. Others include m
for a memory reference, and i
for an immediate operand.
There is little distinction between "Basic asm" and "Extended asm"; "basic asm" is just a special case where the __asm__
statement has no lists of outputs, inputs, or clobbers. The compiler does not do %
substitution in the assembly string for Basic asm. If you want inputs or outputs you have to specify them, and then it's what people call "extended asm".
In practice, it may be possible to access external (or even file-scope static) objects from "basic asm". This is because these objects will (respectively may) have symbol names at the assembly level. However, to perform such access you need to be careful of whether it is position-independent (if your code will be linked into libraries or PIE executables) and meets other ABI constraints that might be imposed at linking time, and there are various considerations for compatibility with link-time optimization and other transformations the compiler may perform. In short, it's a bad idea because you can't tell the compiler that a basic asm statement modified memory. There's no way to make it safe.
A "memory"
clobber (Extended asm) can make it safe to access static-storage variables by name from the asm template.
The use-case for basic asm is things that modify the machine state only, like asm("cli")
in a kernel to disable interrupts, without reading or writing any C variables. (Even then, you'd often use a "memory" clobber to make sure the compiler had finished earlier memory operations before changing machine state.)
Local (automatic storage, not static ones) variables fundamentally never have symbol names, because they don't exist in a single instance; there's one object per live instance of the block they're declared in, at runtime. As such, the only possible way to access them is via input/output constraints.
Users coming from MSVC-land may find this surprising since MSVC's inline assembly scheme papers over the issue by transforming local variable references in their version of inline asm into stack-pointer-relative accesses, among other things. The version of inline asm it offers however is not compatible with an optimizing compiler, and little to no optimization can happen in functions using that type of inline asm. GCC and the larger compiler world that grew alongside C out of unix does not do anything similar.
You can't safely use globals in Basic Asm statements either; it happens to work with optimization disabled but it's not safe and you're abusing the syntax.
There's very little reason to ever use Basic Asm. Even for machine-state control like asm("cli")
to disable interrupts, you'd often want a "memory"
clobber to order it wrt. loads / stores to globals. In fact, GCC's https://gcc.gnu.org/wiki/ConvertBasicAsmToExtended page recommends never using Basic Asm because it differs between compilers, and GCC might change to treating it as clobbering everything instead of nothing (because of existing buggy code that makes wrong assumptions). This would make a Basic Asm statement that uses push
/pop
even more inefficient if the compiler is also generating stores and reloads around it.
Basically the only use-case for Basic Asm is writing the body of an __attribute__((naked))
function, where data inputs/outputs / interaction with other code follows the ABI's calling convention, instead of whatever custom convention the constraints / clobbers describe for a truly inline block of code.
The design of GNU C inline asm is that it's text that you inject into the compiler's normal asm output (which is then fed to the assembler, as
). Extended asm makes the string a template that it can substitute operands into. And the constraints describe how the asm fits into the data-flow of the program logic, as well as registers it clobbers.
Instead of parsing the string, there is syntax that you need to use to describe exactly what it does. Parsing the template for var names would only solve part of the language-design problem that operands need to solve, and would make the compiler's code more complicated. (It would have to know more about every instruction to know whether memory, register, or immediate was allowed, and stuff like that. Normally its machine-description files only need to know how to go from logical operation to asm, not the other direction.)
Your Basic asm block is broken because you modify C variables without telling the compiler about it. This could break with optimization enabled (maybe only with more complex surrounding code, but happening to work is not the same thing as actually safe. This is why merely testing GNU C inline asm code is not even close to sufficient for it to be future proof against new compilers and changes in surrounding code). There is no implicit "memory"
clobber. (Basic asm is the same as Extended asm except for not doing %
substitution on the string literal. So you don't need %%
to get a literal %
in the asm output. It's implicitly volatile like Extended asm with no outputs.)
Also note that if you were targeting i386 MacOS, you'd need _result
in your asm. result
only happens to work because the asm symbol name exactly matches the C variable name. Using Extended asm constraints would make it portable between GNU/Linux (no leading underscore) vs. other platforms that do use a leading _
.
Your Extended asm is broken because you modify an input ("c"
) (without telling the compiler that register is also an output, e.g. an output operand using the same register).
It's also inefficient: if a mov
is the first or last instruction of your template, you're almost always doing it wrong and should have used better constraints.
Instead, you can do:
asm ("imull %%edx, %%ecx\n\t"
: "=c"(result)
: "d"(data1), "c"(data2));
Or better, use "+r"(data2)
and "r"(data1)
operands to give the compiler free choice when doing register allocation instead of potentially forcing the compiler to emit unnecessary mov
instructions. (See @Eric's answer using named operands and "=r"
and a matching "0"
constraint; that's equivalent to "+r"
but lets you use different C names for the input and output.)
Look at the asm output of the compiler to see how code-gen happened around your asm statement, if you want to make sure it was efficient.
Since local vars don't have a symbol / label in the asm text (instead they live in registers or at some offset from the stack or frame pointer, i.e. automatic storage), it can't work to use symbol names for them in asm.
Even for global vars, you want the compiler to be able to optimize around your inline asm as much as possible, so you want to give the compiler the option of using a copy of a global var that's already in a register, instead of getting the value in memory in sync with a store just so your asm can reload that.
Having the compiler try to parse your asm and figure out which C local var names are inputs and outputs would have been possible. (But would be a complication.)
But if you want it to be efficient, you need to figure out when x
in the asm can be a register like EAX, instead of doing something braindead like always storing x
into memory before the asm statement, and then replacing x
with 8(%rsp)
or whatever. If you want to give the asm statement control over where inputs can be, you need constraints in some form. Doing it on a per-operand basis makes total sense, and means the inline-asm handling doesn't have to know that bts
can take an immediate or register source but not memory, for and other machine-specific details like that. (Remember; GCC is a portable compiler; baking a huge amount of per-machine info into the inline-asm parser would be bad.)
(MSVC forces all C vars in _asm{}
blocks to be memory. It's impossible to use to efficiently wrap a single instruction because the input has to bounce through memory, even if you wrap it in a function so you can use the officially-supported hack of leaving a value in EAX and falling off the end of a non-void function. What is the difference between 'asm', '__asm' and '__asm__'? And in practice MSVC's implementation was apparently pretty brittle and hard to maintain, so much so that they removed it for x86-64, and it was documented as not supported in function with register args even in 32-bit mode! That's not the fault of the syntax design, though, just the actual implementation.)
Clang does support -fasm-blocks
for _asm { ... }
MSVC-style syntax where it parses the asm and you use C var names. It probably forces inputs and outputs into memory but I haven't checked.
Also note that GCC's inline asm syntax with constraints is designed around the same system of constraints that GCC-internals machine-description files use to describe the ISA to the compiler. (The .md
files in the GCC source that tell the compiler about an instruction to add numbers that takes inputs in "r"
registers, and has the text string for the mnemonic. Notice the "r"
and "m"
in some examples in https://gcc.gnu.org/onlinedocs/gccint/RTL-Template.html).
The design model of asm
in GNU C is that it's a black-box for optimizer; you must fully describe the effects of the code (to the optimizer) using constraints. If you clobber a register, you have to tell the compiler. If you have an input operand that you want to destroy, you need to use a dummy output operand with a matching constraint, or a "+r"
operand to update the corresponding C variable's value.
If you read or write memory pointed-to by a register input, you have to tell the compiler. How can I indicate that the memory *pointed* to by an inline ASM argument may be used?
If you use the stack, you have to tell the compiler (but you can't, so instead you have to avoid stepping on the red-zone :/ Using base pointer register in C++ inline asm) See also the inline-assembly tag wiki
GCC's design makes it possible for the compiler to give you an input in a register, and use the same register for a different output. (Use an early-clobber constraint if that's not ok; GCC's syntax is designed to efficiently wrap a single instruction that reads all its inputs before writing any of its outputs.)
If GCC could only infer all of these things from C var names appearing in asm source, I don't think that level of control would be possible. (At least not plausible.) And there'd probably be surprising effects all over the place, not to mention missed optimizations. You only ever use inline asm when you want maximum control over things, so the last thing you want is the compiler using a lot of complex opaque logic to figure out what to do.
(Inline asm is complex enough in its current design, and not used much compared to plain C, so a design that requires very complex compiler support would probably end up with a lot of compiler bugs.)
GNU C inline asm isn't designed for low-performance low-effort. If you want easy, just write in pure C or use intrinsics and let the compiler do its job. (And file missed-optimization bug reports if it makes sub-optimal code.)
This is because asm is a defined language which is common for all compilers on the same processor family. After using the __asm__
keyword, you can reliably use any good manual for the processor to then start writing useful code.
But it does not have a defined interface for C, and lets be honest, if you don't interface your assembler with your C code then why is it there?
Examples of useful very simple asm: generate a debug interrupt; set the floating point register mode (exceptions/accuracy);
Each compiler writer has invented their own mechanism to interface to C. For example in one old compiler you had to declare the variables you want to share as named registers in the C code. In GCC and clang they allow you to use their quite messy 2-step system to reference an input or output index, then associate that index with a local variable.
This mechanism is the "extension" to the asm standard.
Of course, the asm is not really a standard. Change processor and your asm code is trash. When we talk in general about sticking to the c/c++ standards and not using extensions, we don't talk about asm, because you are already breaking every portability rule there is.
Then, on top of that, if you are going to call C functions, or your asm declares functions that are callable by C then you will have to match to the calling conventions of your compiler. These rules are implicit. They constrain the way you write your asm, but it will still be legal asm, by some criteria.
But if you were just writing your own asm functions, and calling them from asm, you may not be constrained so much by the c/c++ conventions: make up your own register argument rules; return values in any register you want; make stack frames, or don't; preserve the stack frame through exceptions - who cares?
Note that you might still be constrained by the platform's relocatable code conventions (these are not "C" conventions, but are often described using C syntax), but this is still one way that you can write a chunk of "portable" asm functions, then call them using "extended" embedded asm.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With