I am writing a game. I am planning to store saves in the "saved games" directory.
How to find the location of the Saved Games folder programmatically?
It needs to work on non-English Windows. Hacks like %USERPROFILE%\Saved Games
are not an option.
The Saved Games directory can be located with the SHGetKnownFolderPath() function, available since Windows Vista and Windows Server 2008.
Note that the FOLDERID_SavedGames
argument is a C++ reference. Replace with &FOLDERID_SavedGames
to call from C code.
Tested successfully on the first online MSVC compiler I could find:
https://rextester.com/l/cpp_online_compiler_visual
#define WINVER 0x0600
#define _WIN32_WINNT 0x0600
#include <stdio.h>
#include <shlobj.h>
#include <objbase.h>
#pragma comment(lib, "shell32.lib")
#pragma comment(lib, "ole32.lib")
int main(void)
{
PWSTR path = NULL;
HRESULT r;
r = SHGetKnownFolderPath(FOLDERID_SavedGames, KF_FLAG_CREATE, NULL, &path);
if (path != NULL)
{
printf("%ls", path);
CoTaskMemFree(path);
}
return 0;
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With