What is the rationale behind the different treatment of implicitly and explicitly deleted move constructors in the C++11 standard, with respect to the implicit generation of move constructors of containing/inheriting classes?
Do C++14/C++17 change anything? (Except DR1402 in C++14)
Note: I understand what is happening, I understand that it is according to the C++11 standard's rules, I'm interested in the rationale for these rules that imply this behavior (please make sure not to simply restate that it is the way it is because the standard says so).
Assume a class ExplicitDelete
with an explicitly deleted move ctor and an explicitly defaulted copy ctor. This class isn't move constructible
even though a compatible copy ctor is available, because overload resolution chooses the move constructor and fails at compile time due to its deletion.
Assume a class ImplicitDelete
which either contains or inherits from ExplicitDelete
and does nothing else. This class will have its move ctor implicitly declared as deleted due to C++11 move ctor rules. However, this class will still be move constructible
via its copy ctor. (Does this last statement have to do with resolution of DR1402?)
Then a class Implicit
containing/inheriting from ImplicitDelete
will have a perfectly fine implicit move constructor generated, that calls ImplicitDelete
's copy ctor.
So what is the rationale behind allowing Implicit
to be able to move implicitly and ImplicitDelete
not to be able to move implicitly?
In practice, if Implicit
and ImplicitDelete
have some heavy-duty movable members (think vector<string>
), I see no reason that Implicit
should be vastly superior to ImplicitDelete
in move performance. ImplicitDelete
could still copy ExplicitDelete
from its implicit move ctor—just like Implicit
does with ImplicitDelete
.
To me, this behavior seems inconsistent. I'd find it more consistent if either of these two things happened:
The compiler treats both the implicitly and explicitly deleted move ctors the same:
ImplicitDelete
becomes not move-constructible
, just like ExplicitDelete
ImplicitDelete
's deleted move ctor leads to a deleted implicit move ctor in Implicit
(in the same way that ExplicitDelete
does that to ImplicitDelete
)Implicit
becomes not move-constructible
std::move
line utterly fails in my code sampleOr, the compiler falls back to copy ctor also for ExplicitDelete
:
ExplicitDelete
's copy constructor is called in all move
s, just like for ImplicitDelete
ImplicitDelete
gets a proper implicit move ctorImplicit
is unchanged in this scenario)Explicit
member is always moved.Here's the fully working example:
#include <utility>
#include <iostream>
using namespace std;
struct Explicit {
// prints whether the containing class's move or copy constructor was called
// in practice this would be the expensive vector<string>
string owner;
Explicit(string owner) : owner(owner) {};
Explicit(const Explicit& o) { cout << o.owner << " is actually copying\n"; }
Explicit(Explicit&& o) noexcept { cout << o.owner << " is moving\n"; }
};
struct ExplicitDelete {
ExplicitDelete() = default;
ExplicitDelete(const ExplicitDelete&) = default;
ExplicitDelete(ExplicitDelete&&) noexcept = delete;
};
struct ImplicitDelete : ExplicitDelete {
Explicit exp{"ImplicitDelete"};
};
struct Implicit : ImplicitDelete {
Explicit exp{"Implicit"};
};
int main() {
ImplicitDelete id1;
ImplicitDelete id2(move(id1)); // expect copy call
Implicit i1;
Implicit i2(move(i1)); // expect 1x ImplicitDelete's copy and 1x Implicit's move
return 0;
}
The implicitly-declared or defaulted copy assignment operator for class T is defined as deleted in any of the following is true: T has a non-static data member that is const. T has a non-static data member of a reference type.
Implicitly-defined move constructor For non-union class types (class and struct), the move constructor performs full member-wise move of the object's bases and non-static members, in their initialization order, using direct initialization with an xvalue argument.
If any constructor is being called, it means a new object is being created in memory. So, the only difference between a copy constructor and a move constructor is whether the source object that is passed to the constructor will have its member fields copied or moved into the new object.
Deleted implicitly-declared copy constructor T has direct or virtual base class that cannot be copied (has deleted, inaccessible, or ambiguous copy constructors);
So what is the rationale behind allowing Implicit to be able to move implicitly and ImplicitDelete not to be able to move implicitly?
The rationale would be this: the case you describe does not make sense.
See, all of this started because of ExplicitDelete
. By your definition, this class has an explicitly deleted move constructor, but a defaulted copy constructor.
There are immobile types, with neither copy nor move. There are move-only types. And there are copyable types.
But a type which can be copied but has an explicitly deleted move constructor? I would say that such a class is a contradiction.
Here are the three facts, as I see it:
Explicitly deleting a move constructor is supposed to mean you can't move it.
Explicitly defaulting a copy constructor is supposed to mean you can copy it (for the purposes of this conversation, of course. I know you can still do things that make the explicit default deleted instead).
If a type can be copied, it can be moved. That's why the rule about implicitly deleted move constructors not participating in overload resolution exists. Therefore, movement is a proper subset of copying.
The behavior of C++ in this instance is inconsistent because your code is contradictory. You want your type to be copyable but not moveable; C++ does not allow that, so it behaves oddly.
Look at what happens when you remove the contradiction. If you explicitly delete the copy constructor in ExplicitDelete
, everything makes sense again. ImplicitDelete
's copy/move constructors are implicitly deleted, so it is immobile. And Implicit
's copy/move constructors are implicitly deleted, so it too is immobile.
If you write contradictory code, C++ will not behave in an entirely legitimate fashion.
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