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Why are C++ inline functions in the header?

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Why are inline functions defined in headers?

The definition of an inline function doesn't have to be in a header file but, because of the one definition rule (ODR) for inline functions, an identical definition for the function must exist in every translation unit that uses it. The easiest way to achieve this is by putting the definition in a header file.

Do inline functions need to be in header?

Note: It's imperative that the function's definition (the part between the {...} ) be placed in a header file, unless the function is used only in a single . cpp file. In particular, if you put the inline function's definition into a . cpp file and you call it from some other .

Why inline functions are used in C?

An inline function is one for which the compiler copies the code from the function definition directly into the code of the calling function rather than creating a separate set of instructions in memory. This eliminates call-linkage overhead and can expose significant optimization opportunities.


The definition of an inline function doesn't have to be in a header file but, because of the one definition rule (ODR) for inline functions, an identical definition for the function must exist in every translation unit that uses it.

The easiest way to achieve this is by putting the definition in a header file.

If you want to put the definition of a function in a single source file then you shouldn't declare it inline. A function not declared inline does not mean that the compiler cannot inline the function.

Whether you should declare a function inline or not is usually a choice that you should make based on which version of the one definition rules it makes most sense for you to follow; adding inline and then being restricted by the subsequent constraints makes little sense.


There are two ways to look at it:

  1. Inline functions are defined in the header because, in order to inline a function call, the compiler must be able to see the function body. For a naive compiler to do that, the function body must be in the same translation unit as the call. (A modern compiler can optimize across translation units, and so a function call may be inlined even though the function definition is in a separate translation unit, but these optimizations are expensive, aren't always enabled, and weren't always supported by the compiler)

  2. functions defined in the header must be marked inline because otherwise, every translation unit which includes the header will contain a definition of the function, and the linker will complain about multiple definitions (a violation of the One Definition Rule). The inline keyword suppresses this, allowing multiple translation units to contain (identical) definitions.

The two explanations really boil down to the fact that the inline keyword doesn't exactly do what you'd expect.

A C++ compiler is free to apply the inlining optimization (replace a function call with the body of the called function, saving the call overhead) any time it likes, as long as it doesn't alter the observable behavior of the program.

The inline keyword makes it easier for the compiler to apply this optimization, by allowing the function definition to be visible in multiple translation units, but using the keyword doesn't mean the compiler has to inline the function, and not using the keyword doesn't forbid the compiler from inlining the function.


This is a limit of the C++ compiler. If you put the function in the header, all the cpp files where it can be inlined can see the "source" of your function and the inlining can be done by the compiler. Otherwhise the inlining would have to be done by the linker (each cpp file is compiled in an obj file separately). The problem is that it would be much more difficult to do it in the linker. A similar problem exists with "template" classes/functions. They need to be instantiated by the compiler, because the linker would have problem instantiating (creating a specialized version of) them. Some newer compiler/linker can do a "two pass" compilation/linking where the compiler does a first pass, then the linker does its work and call the compiler to resolve unresolved things (inline/templates...)


The c++ inline keyword is misleading, it doesn't mean "inline this function". If a function is defined as inline, it simply means that it can be defined multiple times as long as all definitions are equal. It's perfectly legal for a function marked inline to be a real function that is called instead of getting code inlined at the point where it's called.

Defining a function in a header file is needed for templates, since e.g. a templated class isn't really a class, it's a template for a class which you can make multiple variations of. In order for the compiler to be able to e.g. make a Foo<int>::bar() function when you use the Foo template to create a Foo class, the actual definition of Foo<T>::bar() must be visible.


The reason is that the compiler has to actually see the definition in order to be able to drop it in in place of the call.

Remember that C and C++ use a very simplistic compilation model, where the compiler always only sees one translation unit at a time. (This fails for export, which is the main reason only one vendor actually implemented it.)