I have the following drawing code:
static int i=10;
int x;
int y;
int x2;
int y2;
// Drawing code.
CGContextRef c = UIGraphicsGetCurrentContext();
CGFloat colour[4] = {1.0f,0.0f,0.0f,1.0f};
CGContextSetStrokeColor(c, colour);
CGContextSetLineWidth(c, 1.0);
CGContextBeginPath(c);
NSLog(@"fired...");
int xline[340] = {30,80,80,20};
int yline[340] = {40,40,20,20};
CGContextBeginPath(c);
CGContextMoveToPoint(c, x, y);
CGContextAddLineToPoint(c,x2,y2);
//CGContextStrokePath(c);
for (int j = 0; j <= 3; j++) {
x2 = xline[j];
y2 = yline[j];
CGContextAddLineToPoint(c, x2, y2);
x = x2;
y = y2;
}
CGContextStrokePath(c);
[self setNeedsDisplay];
i++;
However, when it runs, I'm receiving the following errors:
Wed Aug 10 11:13:05 Mac-Minis-Mac-mini.local LineDraw[1880] <Error>: CGContextBeginPath: invalid context 0x0
Wed Aug 10 11:13:05 Mac-Minis-Mac-mini.local LineDraw[1880] <Error>: CGContextMoveToPoint: invalid context 0x0
Wed Aug 10 11:13:05 Mac-Minis-Mac-mini.local LineDraw[1880] <Error>: CGContextAddLineToPoint: invalid context 0x0
Wed Aug 10 11:13:05 Mac-Minis-Mac-mini.local LineDraw[1880] <Error>: CGContextAddLineToPoint: invalid context 0x0
Wed Aug 10 11:13:05 Mac-Minis-Mac-mini.local LineDraw[1880] <Error>: CGContextAddLineToPoint: invalid context 0x0
Wed Aug 10 11:13:05 Mac-Minis-Mac-mini.local LineDraw[1880] <Error>: CGContextAddLineToPoint: invalid context 0x0
Wed Aug 10 11:13:05 Mac-Minis-Mac-mini.local LineDraw[1880] <Error>: CGContextAddLineToPoint: invalid context 0x0
Wed Aug 10 11:13:05 Mac-Minis-Mac-mini.local LineDraw[1880] <Error>: CGContextDrawPath: invalid context 0x0
What could cause these errors and how can I solve this problem?
Unless you have this code in the drawRect:
method of a UIView
subclass or have specifically pushed a graphics context onto the stack (e.g. by using UIGraphicsBeginImageContext
), UIGraphicsGetCurrentContext()
will return NULL
.
All the drawing functions require a graphics context.
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