I just wrote a test program to find the fastest way to allocate & free many objects which managed by shared_ptr
.
I tried shared_ptr
with new
, shared_ptr
with pool
, make_shared
, allocate_shared
. What make me surprised is allocate_shared
is slower than shared_ptr
with pool
.
I test the code in vs2017+win10
with release build. The release build setting is default(/O2). I also test it in gcc4.8.5+centos6.2
with g++ -std=c++11 -O3
.
The code is:
#include <memory>
#include <iostream>
#include <vector>
#include <assert.h>
#include <chrono>
#include <mutex>
using namespace std;
struct noncopyable {
protected:
noncopyable() = default;
~noncopyable() = default;
private:
noncopyable(const noncopyable&) = delete;
noncopyable& operator=(const noncopyable&) = delete;
noncopyable(noncopyable&&) = delete;
noncopyable& operator=(noncopyable&&) = delete;
};
class BlockPool : noncopyable {
public:
BlockPool(size_t block_size) :block_size_(block_size) {}
~BlockPool() {
assert(total_count_ == datas_.size());
for (size_t i = 0; i < datas_.size(); ++i) {
free(datas_[i]);
}
}
size_t size() const { return block_size_; }
void* pop() {
std::lock_guard<std::mutex> lock(mutex_);
if (datas_.empty()) {
const size_t kNextSize = 1024;
for (size_t i = 0; i < kNextSize; ++i) {
void* p = malloc(block_size_);
datas_.push_back(p);
}
total_count_ += kNextSize;
}
void* p = datas_.back();
datas_.pop_back();
return p;
}
void push(void* data) {
std::lock_guard<std::mutex> lock(mutex_);
datas_.push_back(data);
}
void reserve(size_t count) {
std::lock_guard<std::mutex> lock(mutex_);
if (count <= datas_.size()) return;
datas_.reserve(count);
count -= datas_.size();
for (size_t i = 0; i < count; ++i) {
void* p = malloc(block_size_);
datas_.push_back(p);
}
total_count_ += count;
}
private:
size_t const block_size_;
size_t total_count_{ 0 };
std::vector<void*> datas_;
std::mutex mutex_;
};
struct Packet : noncopyable {
Packet() = default;
~Packet() = default;
char data_[1000];
};
const uint32_t kLoopCount = 1000 * 1000;
BlockPool pool(sizeof(Packet) + 64);
std::vector<shared_ptr<Packet>> packets;
void test_make_shared() {
auto begin = std::chrono::steady_clock::now();
for (uint32_t i = 0; i < kLoopCount; ++i) {
auto packet = make_shared<Packet>();
packets.emplace_back(std::move(packet));
}
packets.clear();
auto end = std::chrono::steady_clock::now();
auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(end - begin).count();
std::cout << "make_shared: " << ms << " ms\n";
}
void test_shared_ptr_with_pool() {
auto begin = std::chrono::steady_clock::now();
for (uint32_t i = 0; i < kLoopCount; ++i) {
Packet* p = (Packet*)pool.pop();
new(p)Packet();
shared_ptr<Packet> packet(p, [](Packet* packet) {
packet->~Packet();
pool.push(packet);
});
packets.emplace_back(std::move(packet));
}
packets.clear();
auto end = std::chrono::steady_clock::now();
auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(end - begin).count();
std::cout << "shared_ptr with pool: " << ms << " ms\n";
}
void test_shared_ptr_with_new() {
auto begin = std::chrono::steady_clock::now();
for (uint32_t i = 0; i < kLoopCount; ++i) {
shared_ptr<Packet> packet(new Packet);
packets.emplace_back(std::move(packet));
}
packets.clear();
auto end = std::chrono::steady_clock::now();
auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(end - begin).count();
std::cout << "shared_ptr with new: " << ms << " ms\n";
}
template <class T>
struct Mallocator {
typedef T value_type;
Mallocator(BlockPool* pool) : pool_(pool) { }
template <class U> Mallocator(const Mallocator<U>& u) {
pool_ = u.pool_;
}
inline T* allocate(std::size_t n) {
#ifdef _DEBUG
assert(n == 1);
auto len = n * sizeof(T);
assert(len <= pool_->size());
#endif
return static_cast<T*>(pool_->pop());
}
inline void deallocate(T* p, std::size_t n) {
#ifdef _DEBUG
assert(n == 1);
auto len = n * sizeof(T);
assert(len <= pool_->size());
#endif
pool_->push(p);
}
BlockPool* pool_;
};
template <class T, class U>
bool operator==(const Mallocator<T>&, const Mallocator<U>&) { return true; }
template <class T, class U>
bool operator!=(const Mallocator<T>&, const Mallocator<U>&) { return false; }
void test_allocate_shared() {
Mallocator<Packet> alloc(&pool);
auto begin = std::chrono::steady_clock::now();
for (uint32_t i = 0; i < kLoopCount; ++i) {
shared_ptr<Packet> packet = allocate_shared<Packet, Mallocator<Packet>>(alloc);
packets.emplace_back(std::move(packet));
}
packets.clear();
auto end = std::chrono::steady_clock::now();
auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(end - begin).count();
std::cout << "allocate_shared: " << ms << " ms\n";
}
void test_new_delete() {
std::vector<Packet*> raw_packets;
raw_packets.reserve(kLoopCount);
auto begin = std::chrono::steady_clock::now();
for (uint32_t i = 0; i < kLoopCount; ++i) {
raw_packets.push_back(new Packet);
}
for (uint32_t i = 0; i < kLoopCount; ++i) {
delete raw_packets[i];
}
raw_packets.clear();
auto end = std::chrono::steady_clock::now();
auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(end - begin).count();
std::cout << "new_delete: " << ms << " ms\n";
}
int main() {
std::cout << "loop for " << kLoopCount << " times to ceate and free shared_ptr\n\n";
packets.reserve(kLoopCount);
for (int i = 0; i < 3; ++i) {
test_make_shared();
}
std::cout << "======\n";
pool.reserve(kLoopCount);
for (int i = 0; i < 3; ++i) {
test_shared_ptr_with_new();
}
std::cout << "======\n";
for (int i = 0; i < 3; ++i) {
test_shared_ptr_with_pool();
}
std::cout << "======\n";
for (int i = 0; i < 3; ++i) {
test_allocate_shared();
}
std::cout << "======\n";
for (int i = 0; i < 3; ++i) {
test_new_delete();
}
return 0;
}
In my computer(vs2017, windows 10), the result is:
loop for 1000000 times to ceate and free shared_ptr
make_shared: 616 ms
make_shared: 586 ms
make_shared: 581 ms
======
shared_ptr with new: 532 ms
shared_ptr with new: 541 ms
shared_ptr with new: 525 ms
======
shared_ptr with pool: 292 ms
shared_ptr with pool: 293 ms
shared_ptr with pool: 290 ms
======
allocate_shared: 346 ms
allocate_shared: 340 ms
allocate_shared: 345 ms
======
new_delete: 424 ms
new_delete: 408 ms
new_delete: 403 ms
I also tested it in gcc 4.8, centos6.2, the result is same, that is for speed, shared_ptr_with_pool > allocate_shared > shared_ptr_with_new > make_shared
.
As I know, the shared_ptr::shared_ptr(T* p) need to allocate a small memory to hold the refcount and the deleter, so need to allocate twice, and the make_shared just need to allocate one times, and the allocate_shared does not need to allocate even once.
So as my understand, the speed relation should be allocate_shared > shared_ptr_with_pool > make_shared > shared_ptr_with_new
, but not shared_ptr_with_pool > allocate_shared > shared_ptr_with_new > make_shared
.
Could someone tell me the reason, very thanks!
Update:
After some dig by vs2017+windows10, I found std::allocate_shared
or boost::allocate_shared
call memset(p, 0, sizeof(Packet))
which slow down the while operation.
It's because some codes looks like this in vs2017 library header:
class Pair {
public:
template<class ... T>
Pair(T&...t) : v_(std::forward<T>(t)...){
}
std::_Align_type<char, 1500> v_;
};
void test_align() {
Pair p;
}
The Pair constructor call memset(addr, 0, sizeof(Pair))
.
I do not know why the Pair constructor call memset
, and I wrote some testing code:
struct A {
char data_[1500];
};
class B {
public:
template<class ... T> B(T&...t)
: a_(std::forward<T>(t)...) {
}
A a_;
};
int main() {
B b;
return 0;
}
I compiled the code with vs2017 and I found the memset(addr, 0, 1500) is called. The asm code (Debug build, the Release build is same) is:
class B {
public:
template<class ... T> B(T&...t)
: a_(std::forward<T>(t)...) {
00C516A0 push ebp
00C516A1 mov ebp,esp
00C516A3 sub esp,0CCh
00C516A9 push ebx
00C516AA push esi
00C516AB push edi
00C516AC push ecx
00C516AD lea edi,[ebp-0CCh]
00C516B3 mov ecx,33h
00C516B8 mov eax,0CCCCCCCCh
00C516BD rep stos dword ptr es:[edi]
00C516BF pop ecx
00C516C0 mov dword ptr [this],ecx
00C516C3 push 5DCh
00C516C8 push 0
00C516CA mov eax,dword ptr [this]
00C516CD push eax
00C516CE call _memset (0C510BEh)
00C516D3 add esp,0Ch
}
00C516D6 mov eax,dword ptr [this]
00C516D9 pop edi
00C516DA pop esi
00C516DB pop ebx
00C516DC add esp,0CCh
00C516E2 cmp ebp,esp
00C516E4 call __RTC_CheckEsp (0C51118h)
00C516E9 mov esp,ebp
00C516EB pop ebp
00C516EC ret
If I add a empty constructor looks like:
struct A {
A() {}
char data_[1500];
};
class B {
public:
template<class ... T> B(T&...t)
: a_(std::forward<T>(t)...) {
}
A a_;
};
int main() {
B b;
return 0;
}
The asm code(Debug build, the Release build is same) is:
class B {
public:
template<class ... T> B(T&...t)
: a_(std::forward<T>(t)...) {
010A1D40 push ebp
010A1D41 mov ebp,esp
010A1D43 sub esp,0CCh
010A1D49 push ebx
010A1D4A push esi
010A1D4B push edi
010A1D4C push ecx
010A1D4D lea edi,[ebp-0CCh]
010A1D53 mov ecx,33h
010A1D58 mov eax,0CCCCCCCCh
010A1D5D rep stos dword ptr es:[edi]
010A1D5F pop ecx
010A1D60 mov dword ptr [this],ecx
010A1D63 mov ecx,dword ptr [this]
010A1D66 call A::A (010A1456h)
}
010A1D6B mov eax,dword ptr [this]
010A1D6E pop edi
010A1D6F pop esi
010A1D70 pop ebx
010A1D71 add esp,0CCh
010A1D77 cmp ebp,esp
010A1D79 call __RTC_CheckEsp (010A126Ch)
010A1D7E mov esp,ebp
010A1D80 pop ebp
010A1D81 ret
The call _memset (0C510BEh)
changed to call A::A (010A1456h)
.
So it looks like if the type A has constructor, the a_(std::forward<T>(t)...)
call the constructor, if type A does not have constructor, the a_(std::forward<T>(t)...)
call memset(addr,0,sizeof(A))
. (Why?)
The reason of the std::allocate_shared call memset is because the following code (vs2017, xutility, in my computer, at C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.10.25017\include
):
template<class _Ty1,
class _Ty2>
class _Compressed_pair<_Ty1, _Ty2, false> final
{ // store a pair of values, not deriving from first
private:
_Ty1 _Myval1;
_Ty2 _Myval2;
public:
template<class... _Other2>
constexpr explicit _Compressed_pair(_Zero_then_variadic_args_t,
_Other2&&... _Val2)
: _Myval1(), _Myval2(_STD forward<_Other2>(_Val2)...)
{ // construct from forwarded values
}
template<class _Other1,
class... _Other2>
_Compressed_pair(_One_then_variadic_args_t,
_Other1&& _Val1, _Other2&&... _Val2)
: _Myval1(_STD forward<_Other1>(_Val1)),
_Myval2(_STD forward<_Other2>(_Val2)...)
{ // construct from forwarded values
}
the type of _Myval2 is std::_Align_type, which define is
template<class _Ty,
size_t _Len>
union _Align_type
{ // union with size _Len bytes and alignment of _Ty
_Ty _Val;
char _Pad[_Len];
};
The _Align_type
does not have constructor, so the _Myval2(_STD forward<_Other2>(_Val2)...)
call memset(addr,0, sizeof(T))
.
So I changed the _Align_type define (add a dummy constructor) and test again, I found the std::allocate_shared does not call memset
, and much faster than before.
template<class _Ty,
size_t _Len>
union _Align_type
{ // union with size _Len bytes and alignment of _Ty
_Ty _Val;
char _Pad[_Len];
_Align_type() { }
};
After I change the define of the _Align_type, now the speed of the test_allocate_shared
is equal or slightly faster than test_shared_ptr_with_pool
.
Till now, I know why std::allocate_shared
is that slow, but I still not know why the code call memset
when type T does not have constructor but does not call memset
when T has constructor.
template<class ... T> B(T&...t)
: a_(std::forward<T>(t)...) {}
Is it a c++ standard?
And, since the allocate_shared should not call memset(sizeof(T)), is it a bug of the compiler?
Update:
struct A {
//A() {}
char data_[1500];
void dummy() {
for (int i = 0; i < sizeof(data_); ++i) {
data_[i] = rand();
}
}
int dummy2() { // avoid optimize erase by compiler
int ret = 0;
for (int i = 0; i < sizeof(data_); ++i) {
ret += data_[i];
}
return ret;
}
};
class B {
public:
template<class ... T> B(T&...t)
: a_(std::forward<T>(t)...) {
}
A a_;
};
class C {
public:
C() : a_() {
}
A a_;
};
int main() {
//B b;
C c;
c.a_.dummy();
return c.a_.dummy2();
}
I compile above code by vs2017, x86 release build, and the asm code is:
int main() {
009E1000 push ebp
009E1001 mov ebp,esp
009E1003 sub esp,5E0h
009E1009 mov eax,dword ptr [__security_cookie (09E3004h)]
009E100E xor eax,ebp
009E1010 mov dword ptr [ebp-4],eax
009E1013 push ebx
009E1014 push esi
009E1015 push edi
//B b;
C c;
009E1016 push 5DCh
009E101B lea eax,[c]
009E1021 push 0
009E1023 push eax
009E1024 call _memset (09E1BCAh)
c.a_.dummy();
009E1029 mov edi,dword ptr [__imp__rand (09E20B4h)]
//B b;
C c;
009E102F add esp,0Ch
c.a_.dummy();
009E1032 xor esi,esi
009E1034 call edi
009E1036 mov byte ptr c[esi],al
009E103D inc esi
009E103E cmp esi,5DCh
009E1044 jb main+34h (09E1034h)
return c.a_.dummy2();
009E1046 xor esi,esi
009E1048 xor edx,edx
009E104A xor edi,edi
009E104C xor ebx,ebx
return c.a_.dummy2();
009E104E xchg ax,ax
009E1050 movsx eax,byte ptr c[edx]
009E1058 movsx ecx,byte ptr [ebp+edx-5DEh]
009E1060 add esi,eax
009E1062 movsx eax,byte ptr [ebp+edx-5DFh]
009E106A add edi,ecx
009E106C add edx,3
009E106F add ebx,eax
009E1071 cmp edx,5DCh
009E1077 jb main+50h (09E1050h)
}
009E1079 mov ecx,dword ptr [ebp-4]
009E107C lea eax,[edi+ebx]
009E107F pop edi
009E1080 add eax,esi
009E1082 xor ecx,ebp
009E1084 pop esi
009E1085 pop ebx
009E1086 call __security_check_cookie (09E108Fh)
009E108B mov esp,ebp
009E108D pop ebp
009E108E ret
There is still a memset(addr, 0, 1500)!
Update:
It seems there is a bug in visual studio 2017 std::allocate_shared
.
The code try to perfect-forwarding construct a std::_Align_type
which does not have constructor, and so do value-initialize the std::_Align_type
, that is memset
.
One reason is because make_shared allocates the reference count together with the object to be managed in the same block of memory.
The difference is that std::make_shared performs one heap-allocation, whereas calling the std::shared_ptr constructor performs two.
Whenever possible, use the make_shared function to create a shared_ptr when the memory resource is created for the first time. make_shared is exception-safe. It uses the same call to allocate the memory for the control block and the resource, which reduces the construction overhead.
Description. It constructs an object of type T passing args to its constructor, and returns an object of type shared_ptr that owns and stores a pointer to it.
After reading why c++ use memset(addr,0,sizeof(T)) to construct a object? Standard or compiler bug? and Default Initialization Versus Zero Initialization, now I understand why there has a memset
.
It is because that the allocate_shared implement in vs2017 use a type _Align_type
, and this type does not have constructor. When allocate_shared try to value-initialize the _Align_type
, it call memset
.
It seems a bug in vs2017.
Before the bug fix, I think maybe no good idea to workaround it.
Update:
I posted a bug report to MS, and they have confirm it.
Update: This bug still exist in vs2017 update 3.
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