I want to add WPF Path to InkCanvas
and use selection to select WPF Path.
So, I use this code.
System.Windows.Shapes.Path path = drawCanvas.Children[i] as System.Windows.Shapes.Path;
drawCanvas.Children.RemoveAt(i);
inkCanvas.Children.Add(path);
This is the output. I have to select WPF Path from 0,0 because Actualwidth
and ActualHeight
start from 0,0.
How do I select absolute WPF Path?
Thanks
Edit:
Now, I can select it absolutely by using this code.
System.Windows.Shapes.Path path = drawCanvas.Children[i] as System.Windows.Shapes.Path;
drawCanvas.Children.RemoveAt(i);
path.Margin = new Thickness(-getMinX(path), -getMinY(path), 0, 0);
containPath.Children.Add(path);
containPath.Width = getMaxX(path) - getMinX(path);
containPath.Height = getMaxY(path) - getMinY(path);
containPath.Margin = new Thickness(getMinX(path), getMinY(path), 0, 0);
inkCanvas.Children.Add(containPath);
You can use the UIElement.UpdateLayout Method on the InkCanvas
to update the FrameworkElement.ActualWidth Property and ActualHeight
. See the ActualWidth
link for background information on why this is needed.
Edit:
I misunderstood the question. It wasn't that ActualWidth
and ActualHeight
were zero but that their values were relative to (0, 0)
on the InkCanvas
. A pretty good solution to the problem is to wrap the Path
in a Canvas
and position it using Margin
like this:
<Canvas Width="50" Height="50" Margin="200,200,0,0">
<Line
X1="0" Y1="0"
X2="50" Y2="50"
Stroke="Black"
StrokeThickness="4" />
</Canvas>
which behaves like:
The disadvantage of this approach is the user has to lasso the Canvas
which is a rectangle, not an arbitrary shape. Nevertheless, it's a lot better than having to lasso the object and the origin.
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