Is there a performance benefit to one way over the other?
Are there other reasons to choose one over the other?
Characteristics of Nullable TypesNullable types can only be used with value types. The Value property will throw an InvalidOperationException if value is null; otherwise it will return the value. The HasValue property returns true if the variable contains a value, or false if it is null. You can only use == and !=
You typically use a nullable value type when you need to represent the undefined value of an underlying value type. For example, a Boolean, or bool , variable can only be either true or false .
When the nullable type is boxed, the underlying value type is stored in the object, rather than an instance of the nullable type itself. For example, if we box int?, the boxed value will store an int.
operators with nullable type. You can also use GetValueOrDefault(T) method to get the assigned value or the provided default value, if the value of nullable type is null. You can also use null-coalescing operator(??) to assign a value to the underlying type originate from the value of the nullable type.
Is there a performance benefit to one way over the other?
No. They both compile to the exact same IL. The cast is syntactic sugar for the Value property. This code:
int? x = null; Console.WriteLine(x.Value); Console.WriteLine((int)x);
compiles to these IL instructions, ignoring nop
s: (you can test this yourself using ildasm, ILSpy, DotPeek, etc.)
// int? x = null; ldloca.s 0 initobj valuetype [mscorlib]System.Nullable`1<int32> // Console.WriteLine(x.Value); ldloca.s 0 call instance !!0 [mscorlib]System.Nullable`1<int32>::get_Value() call void [mscorlib]System.Console::WriteLine(int32) // Console.WriteLine((int)x); ldloca.s 0 call instance !!0 [mscorlib]System.Nullable`1<int32>::get_Value() call void [mscorlib]System.Console::WriteLine(int32)
Are there other reasons to choose one over the other?
I prefer to avoid casts when I can, because there's always the potential for them to get out of sync with the actual type. If I change my variable from int?
to byte?
, then all my casts are wrong -- but if I was using .Value
, I'm free to change the variable as necessary. To me, the hard cast doesn't add anything in terms of readability, but it does cost in terms of maintainability.
Is there a performance benefit to one way over the other?
Performance would be negligible
Are there other reasons to choose one over the other?
Readability?
// most readable public int GetValue(int? value) { return value.GetValueOrDefault(); }
// less readable public int GetValue(int? value) { return value ?? default(int); }
// least readable public int GetValue(int? value) { return value.HasValue ? value.Value : default(int); }
//least readable reversed return type/param type public int? GetValue(int value) { return value == 0 ? null : (int?)value; }
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