I'm looking for a way to write code that tests whether a value is boxed.
My preliminary investigations indicate that .NET goes out of its way to conceal the fact, meaning that GetType()
and IsValueType
don't reveal the difference between a boxed value and an unboxed value. For example, in the following LinqPad C# expressions, I have faith that o1
is boxed and i1
is not boxed, but I would like a way to test it in code, or, second best, a way to know FOR SURE when looking at any variable or value, even if its type is "dynamic" or "object," whether it's boxed or not boxed.
Any advice?
// boxed? -- no way to tell from these answers!
object o1 = 123;
o1.GetType().Dump("o1.GetType()");
o1.GetType().IsValueType.Dump("o1.GetType().IsValueType");
// not boxed? -- no way to tell from these answers!
int i1 = 123;
i1.GetType().Dump("i1.GetType()");
i1.GetType().IsValueType.Dump("i1.GetType().IsValueType");
Try the following
public static bool IsBoxed<T>(T value) { return (typeof(T).IsInterface || typeof(T) == typeof(object)) && value != null && value.GetType().IsValueType; }
By using a generic we allow the function to take into account both the type of the expression as viewed by the compiler and it's underlying value.
Console.WriteLine(IsBoxed(42)); // False Console.WriteLine(IsBoxed((object)42)); // True Console.WriteLine(IsBoxed((IComparable)42)); // True
EDIT
A couple of people have asked for clarification on why this needs to be generic. And questioned why this is even needed at all, can't the developer just look at code and tell if a value is boxed? In an attempt to answer both those questions consider the following method signature
void Example<T>(T param1, object param2, ISomething param3) where T : ISomething { object local1 = param1; ISomething local2 = param1; ... }
In this scenario any of the provided parameters or locals could potentially represent boxed values and could just as easily not be. It's impossible to tell by casual inspection, only an examination of a combination of the runtime type and the reference by which the value is held can determine that.
Well, let's use the trick ...
What do we know?
So we will just check whether it gets boxed again (into another object) ... so we compare references
isReferenceType
will be false here, because we compare 2 objects on heap (one boxed in surelyBoxed
, one boxed just in call to ReferenceEquals):
int checkedVariable = 123; //any type of variable can be used here
object surelyBoxed = checkedVariable;
bool isReferenceType = object.ReferenceEquals(surelyBoxed, checkedVariable);
isReferenceType
will be true here, because we compare 1 object on heap to itself:
object checkedVariable = 123; //any type of variable can be used here
object surelyBoxed = checkedVariable;
bool isReferenceType = object.ReferenceEquals(surelyBoxed, checkedVariable);
This works for ANY type, not just for int
and object
To put it into well-usable method:
public static bool IsReferenceType<T>(T input)
{
object surelyBoxed = input;
return object.ReferenceEquals(surelyBoxed, input);
}
This method can be easily used like this:
int i1 = 123;
object o1 = 123;
//...
bool i1Referential = IsReferenceType(i1); //returns false
bool o1Referential = IsReferenceType(o1); //returns true
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