In order to add the UpDown control manually in XAML, do the below steps, 1) Create a new WPF project in Visual Studio. 2) Add the following required assembly reference to the project. 3) Import Syncfusion WPF schema http://schemas.syncfusion.com/wpf and declare the UpDown control in XAML page.
FindName method of FrameworkElement class is used to find elements or controls by their Name properties. This article shows how to find controls on a Window by name. FindName method of FrameworkElement class is used to find elements or controls by their Name properties.
Controls in WPF are accessed by their names (and the Name property). We specify the Name property in the XAML, and then can access the control by that name directly in C# code. This allows controls to interact. Example.
WPF SDK continues to use the term "control" to loosely mean any class that represents a visible object in an application, it is important to note that a class does not need to inherit from the Control class to have a visible presence.
Simply use the IntegerUpDown
control in the Extended.Wpf.Toolkit
You can use it like this:
Add to your XAML the following namespace:
xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit"
In your XAML where you want the control use:
<xctk:IntegerUpDown Name="myUpDownControl" />
I made my own;
the xaml
<Grid Height="23" Margin="152,63,11,0" VerticalAlignment="Top">
<TextBox x:Name="txtNum" x:FieldModifier="private" Text="0" TextChanged="txtNum_TextChanged" Margin="3,2,13,3" />
<Button x:Name="cmdUp" x:FieldModifier="private" FontSize="10" Padding="0,-4,0,0" Content="▲" Width="10" Click="cmdUp_Click" Margin="33,2,1,13" />
<Button x:Name="cmdDown" x:FieldModifier="private" FontSize="10" Padding="0,-4,0,0" Content="▼" Width="10" Click="cmdDown_Click" Margin="33,12,1,3" />
</Grid>
and the code behind
private int _numValue = 0;
public int NumValue
{
get { return _numValue; }
set
{
_numValue = value;
txtNum.Text = value.ToString();
}
}
public NumberUpDown()
{
InitializeComponent();
txtNum.Text = _numValue.ToString();
}
private void cmdUp_Click(object sender, RoutedEventArgs e)
{
NumValue++;
}
private void cmdDown_Click(object sender, RoutedEventArgs e)
{
NumValue--;
}
private void txtNum_TextChanged(object sender, TextChangedEventArgs e)
{
if (txtNum == null)
{
return;
}
if (!int.TryParse(txtNum.Text, out _numValue))
txtNum.Text = _numValue.ToString();
}
This is example of my own UserControl with Up and Down key catching.
Xaml code:
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="13" />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="13" />
<RowDefinition Height="13" />
</Grid.RowDefinitions>
<TextBox Name="NUDTextBox" Grid.Column="0" Grid.Row="0" Grid.RowSpan="2" TextAlignment="Right" PreviewKeyDown="NUDTextBox_PreviewKeyDown" PreviewKeyUp="NUDTextBox_PreviewKeyUp" TextChanged="NUDTextBox_TextChanged"/>
<RepeatButton Name="NUDButtonUP" Grid.Column="1" Grid.Row="0" FontSize="8" FontFamily="Marlett" VerticalContentAlignment="Center" HorizontalContentAlignment="Center" Click="NUDButtonUP_Click">5</RepeatButton>
<RepeatButton Name="NUDButtonDown" Grid.Column="1" Grid.Row="1" FontSize="8" FontFamily="Marlett" VerticalContentAlignment="Center" HorizontalContentAlignment="Center" Height="13" VerticalAlignment="Bottom" Click="NUDButtonDown_Click">6</RepeatButton>
</Grid>
And the code:
public partial class NumericUpDown : UserControl
{
int minvalue = 0,
maxvalue = 100,
startvalue = 10;
public NumericUpDown()
{
InitializeComponent();
NUDTextBox.Text = startvalue.ToString();
}
private void NUDButtonUP_Click(object sender, RoutedEventArgs e)
{
int number;
if (NUDTextBox.Text != "") number = Convert.ToInt32(NUDTextBox.Text);
else number = 0;
if (number < maxvalue)
NUDTextBox.Text = Convert.ToString(number + 1);
}
private void NUDButtonDown_Click(object sender, RoutedEventArgs e)
{
int number;
if (NUDTextBox.Text != "") number = Convert.ToInt32(NUDTextBox.Text);
else number = 0;
if (number > minvalue)
NUDTextBox.Text = Convert.ToString(number - 1);
}
private void NUDTextBox_PreviewKeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Up)
{
NUDButtonUP.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
typeof(Button).GetMethod("set_IsPressed", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(NUDButtonUP, new object[] { true });
}
if (e.Key == Key.Down)
{
NUDButtonDown.RaiseEvent(new RoutedEventArgs(Button.ClickEvent));
typeof(Button).GetMethod("set_IsPressed", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(NUDButtonDown, new object[] { true });
}
}
private void NUDTextBox_PreviewKeyUp(object sender, KeyEventArgs e)
{
if (e.Key == Key.Up)
typeof(Button).GetMethod("set_IsPressed", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(NUDButtonUP, new object[] { false });
if (e.Key == Key.Down)
typeof(Button).GetMethod("set_IsPressed", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(NUDButtonDown, new object[] { false });
}
private void NUDTextBox_TextChanged(object sender, TextChangedEventArgs e)
{
int number = 0;
if (NUDTextBox.Text!="")
if (!int.TryParse(NUDTextBox.Text, out number)) NUDTextBox.Text = startvalue.ToString();
if (number > maxvalue) NUDTextBox.Text = maxvalue.ToString();
if (number < minvalue) NUDTextBox.Text = minvalue.ToString();
NUDTextBox.SelectionStart = NUDTextBox.Text.Length;
}
}
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:numericButton2">
<Style TargetType="{x:Type local:NumericUpDown}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:NumericUpDown}">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<RepeatButton Grid.Row="0" Name="Part_UpButton"/>
<ContentPresenter Grid.Row="1"></ContentPresenter>
<RepeatButton Grid.Row="2" Name="Part_DownButton"/>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>
<Window x:Class="numericButton2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:numericButton2"
Title="MainWindow" Height="350" Width="525">
<Grid>
<local:NumericUpDown Margin="181,94,253,161" x:Name="ufuk" StepValue="4" Minimum="0" Maximum="20">
</local:NumericUpDown>
<TextBlock Margin="211,112,279,0" Text="{Binding ElementName=ufuk, Path=Value}" Height="20" VerticalAlignment="Top"></TextBlock>
</Grid>
</Window>
public class NumericUpDown : Control
{
private RepeatButton _UpButton;
private RepeatButton _DownButton;
public readonly static DependencyProperty MaximumProperty;
public readonly static DependencyProperty MinimumProperty;
public readonly static DependencyProperty ValueProperty;
public readonly static DependencyProperty StepProperty;
static NumericUpDown()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(NumericUpDown), new FrameworkPropertyMetadata(typeof(NumericUpDown)));
MaximumProperty = DependencyProperty.Register("Maximum", typeof(int), typeof(NumericUpDown), new UIPropertyMetadata(10));
MinimumProperty = DependencyProperty.Register("Minimum", typeof(int), typeof(NumericUpDown), new UIPropertyMetadata(0));
StepProperty = DependencyProperty.Register("StepValue", typeof(int), typeof(NumericUpDown), new FrameworkPropertyMetadata(5));
ValueProperty = DependencyProperty.Register("Value", typeof(int), typeof(NumericUpDown), new FrameworkPropertyMetadata(0));
}
#region DpAccessior
public int Maximum
{
get { return (int)GetValue(MaximumProperty); }
set { SetValue(MaximumProperty, value); }
}
public int Minimum
{
get { return (int)GetValue(MinimumProperty); }
set { SetValue(MinimumProperty, value); }
}
public int Value
{
get { return (int)GetValue(ValueProperty); }
set { SetCurrentValue(ValueProperty, value); }
}
public int StepValue
{
get { return (int)GetValue(StepProperty); }
set { SetValue(StepProperty, value); }
}
#endregion
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
_UpButton = Template.FindName("Part_UpButton", this) as RepeatButton;
_DownButton = Template.FindName("Part_DownButton", this) as RepeatButton;
_UpButton.Click += _UpButton_Click;
_DownButton.Click += _DownButton_Click;
}
void _DownButton_Click(object sender, RoutedEventArgs e)
{
if (Value > Minimum)
{
Value -= StepValue;
if (Value < Minimum)
Value = Minimum;
}
}
void _UpButton_Click(object sender, RoutedEventArgs e)
{
if (Value < Maximum)
{
Value += StepValue;
if (Value > Maximum)
Value = Maximum;
}
}
}
The given answers are OK. However, I wanted the buttons to auto hide, when mouse leave the control. Here is my code based on vercin answer above:
Style
<Style TargetType="{x:Type v:IntegerTextBox}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type v:IntegerTextBox}">
<Grid Background="Transparent">
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<TextBox Name="tbmain" Grid.ColumnSpan="2" Grid.RowSpan="2"
Text="{Binding Value, Mode=TwoWay, NotifyOnSourceUpdated=True,
NotifyOnValidationError=True, RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type v:IntegerTextBox}}}"
Style="{StaticResource ValidationStyle}" />
<RepeatButton Name="PART_UpButton" BorderThickness="0" Grid.Column="1" Grid.Row="0"
Width="13" Background="Transparent">
<Path Fill="Black" Data="M 0 3 L 6 3 L 3 0 Z"/>
</RepeatButton>
<RepeatButton Name="PART_DownButton" BorderThickness="0" Grid.Column="1" Grid.Row="1"
Width="13" Background="Transparent">
<Path Fill="Black" Data="M 0 0 L 3 3 L 6 0 Z"/>
</RepeatButton>
</Grid>
<ControlTemplate.Triggers>
<Trigger Property="IsMouseOver" Value="False">
<Setter Property="Visibility" TargetName="PART_UpButton" Value="Collapsed"/>
<Setter Property="Visibility" TargetName="PART_DownButton" Value="Collapsed"/>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
Code
public partial class IntegerTextBox : UserControl
{
public IntegerTextBox()
{
InitializeComponent();
}
public int Maximum
{
get { return (int)GetValue(MaximumProperty); }
set { SetValue(MaximumProperty, value); }
}
public readonly static DependencyProperty MaximumProperty = DependencyProperty.Register(
"Maximum", typeof(int), typeof(IntegerTextBox), new UIPropertyMetadata(int.MaxValue));
public int Minimum
{
get { return (int)GetValue(MinimumProperty); }
set { SetValue(MinimumProperty, value); }
}
public readonly static DependencyProperty MinimumProperty = DependencyProperty.Register(
"Minimum", typeof(int), typeof(IntegerTextBox), new UIPropertyMetadata(int.MinValue));
public int Value
{
get { return (int)GetValue(ValueProperty); }
set { SetCurrentValue(ValueProperty, value); }
}
public readonly static DependencyProperty ValueProperty = DependencyProperty.Register(
"Value", typeof(int), typeof(IntegerTextBox), new UIPropertyMetadata(0, (o,e)=>
{
IntegerTextBox tb = (IntegerTextBox)o;
tb.RaiseValueChangedEvent(e);
}));
public event EventHandler<DependencyPropertyChangedEventArgs> ValueChanged;
private void RaiseValueChangedEvent(DependencyPropertyChangedEventArgs e)
{
ValueChanged?.Invoke(this, e);
}
public int Step
{
get { return (int)GetValue(StepProperty); }
set { SetValue(StepProperty, value); }
}
public readonly static DependencyProperty StepProperty = DependencyProperty.Register(
"Step", typeof(int), typeof(IntegerTextBox), new UIPropertyMetadata(1));
RepeatButton _UpButton;
RepeatButton _DownButton;
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
_UpButton = Template.FindName("PART_UpButton", this) as RepeatButton;
_DownButton = Template.FindName("PART_DownButton", this) as RepeatButton;
_UpButton.Click += btup_Click;
_DownButton.Click += btdown_Click;
}
private void btup_Click(object sender, RoutedEventArgs e)
{
if (Value < Maximum)
{
Value += Step;
if (Value > Maximum)
Value = Maximum;
}
}
private void btdown_Click(object sender, RoutedEventArgs e)
{
if (Value > Minimum)
{
Value -= Step;
if (Value < Minimum)
Value = Minimum;
}
}
}
Let's enjoy some hacky things:
Here is a Style
of Slider
as a NumericUpDown
, simple and easy to use, without any hidden code or third party library.
<Style TargetType="{x:Type Slider}">
<Style.Resources>
<Style x:Key="RepeatButtonStyle" TargetType="{x:Type RepeatButton}">
<Setter Property="Focusable" Value="false" />
<Setter Property="IsTabStop" Value="false" />
<Setter Property="Padding" Value="0" />
<Setter Property="Width" Value="20" />
</Style>
</Style.Resources>
<Setter Property="Stylus.IsPressAndHoldEnabled" Value="false" />
<Setter Property="SmallChange" Value="1" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type Slider}">
<Grid>
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<TextBox Grid.RowSpan="2" Height="Auto"
Margin="0" Padding="0"
VerticalAlignment="Stretch" VerticalContentAlignment="Center"
Text="{Binding RelativeSource={RelativeSource Mode=TemplatedParent}, Path=Value}">
<TextBox.InputBindings>
<KeyBinding Gesture="Up" Command="{x:Static Slider.IncreaseSmall}" />
<KeyBinding Gesture="Down" Command="{x:Static Slider.DecreaseSmall}" />
<KeyBinding Gesture="PageUp" Command="{x:Static Slider.IncreaseLarge}" />
<KeyBinding Gesture="PageDown" Command="{x:Static Slider.DecreaseLarge}" />
</TextBox.InputBindings>
</TextBox>
<RepeatButton Grid.Row="0" Grid.Column="1"
Command="{x:Static Slider.IncreaseSmall}"
Style="{StaticResource RepeatButtonStyle}">
<Path Data="M4,0 L0,4 8,4 Z" Fill="Black" />
</RepeatButton>
<RepeatButton Grid.Row="1" Grid.Column="1"
Command="{x:Static Slider.DecreaseSmall}"
Style="{StaticResource RepeatButtonStyle}">
<Path Data="M0,0 L4,4 8,0 Z" Fill="Black" />
</RepeatButton>
<Border x:Name="TrackBackground" Visibility="Collapsed">
<Rectangle x:Name="PART_SelectionRange" Visibility="Collapsed" />
</Border>
<Thumb x:Name="Thumb" Visibility="Collapsed" />
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
If you want apply input restrictions on TextBox
indeed, try this:
public static class InputLimit
{
public static string GetDecimalValueProxy(TextBox obj) => (string)obj.GetValue(DecimalValueProxyProperty);
public static void SetDecimalValueProxy(TextBox obj, string value) => obj.SetValue(DecimalValueProxyProperty, value);
// Using a DependencyProperty as the backing store for DecimalValueProxy. This enables animation, styling, binding, etc...
public static readonly DependencyProperty DecimalValueProxyProperty =
DependencyProperty.RegisterAttached("DecimalValueProxy", typeof(string), typeof(InputLimit),
new FrameworkPropertyMetadata("0", FrameworkPropertyMetadataOptions.BindsTwoWayByDefault, null, CoerceDecimalValueProxy));
private static object CoerceDecimalValueProxy(DependencyObject d, object baseValue)
{
if (decimal.TryParse(baseValue as string, out _)) return baseValue;
return DependencyProperty.UnsetValue;
}
}
And modify xaml TextBox
part to:
<TextBox Grid.RowSpan="2" Height="Auto"
Margin="0" Padding="0"
VerticalAlignment="Stretch" VerticalContentAlignment="Center"
local:InputLimit.DecimalValueProxy="{Binding RelativeSource={RelativeSource Mode=TemplatedParent}, Path=Value}"
Text="{Binding RelativeSource={RelativeSource Self}, Path=(local:InputLimit.DecimalValueProxy), UpdateSourceTrigger=PropertyChanged}">
Use VerticalScrollBar
with the TextBlock
control in WPF. In your code behind, add the following code:
In the constructor, define an event handler for the scrollbar:
scrollBar1.ValueChanged += new RoutedPropertyChangedEventHandler<double>(scrollBar1_ValueChanged);
scrollBar1.Minimum = 0;
scrollBar1.Maximum = 1;
scrollBar1.SmallChange = 0.1;
Then in the event handler, add:
void scrollBar1_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
FteHolderText.Text = scrollBar1.Value.ToString();
}
Here is the original snippet from my code... make necessary changes.. :)
public NewProjectPlan()
{
InitializeComponent();
this.Loaded += new RoutedEventHandler(NewProjectPlan_Loaded);
scrollBar1.ValueChanged += new RoutedPropertyChangedEventHandler<double>(scrollBar1_ValueChanged);
scrollBar1.Minimum = 0;
scrollBar1.Maximum = 1;
scrollBar1.SmallChange = 0.1;
// etc...
}
void scrollBar1_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
FteHolderText.Text = scrollBar1.Value.ToString();
}
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