Are there good rule(s) for when to use Task.Delay versus Thread.Sleep?
Use Thread. Sleep when you want to block the current thread. Use Task. Delay when you want a logical delay without blocking the current thread.
It is always advised to use tasks instead of thread as it is created on the thread pool which has already system created threads to improve the performance. The task can return a result. There is no direct mechanism to return the result from a thread.
Delay(1000) doesn't block the thread, unlike Task. Delay(1000).
Task. Delay does not create new Thread, but still may be heavy, and no guaranties on order of execution or being precise about deadlines.
Use Thread.Sleep
when you want to block the current thread.
Use Task.Delay
when you want a logical delay without blocking the current thread.
Efficiency should not be a paramount concern with these methods. Their primary real-world use is as retry timers for I/O operations, which are on the order of seconds rather than milliseconds.
The biggest difference between Task.Delay
and Thread.Sleep
is that Task.Delay
is intended to run asynchronously. It does not make sense to use Task.Delay
in synchronous code. It is a VERY bad idea to use Thread.Sleep
in asynchronous code.
Normally you will call Task.Delay()
with the await
keyword:
await Task.Delay(5000);
or, if you want to run some code before the delay:
var sw = new Stopwatch(); sw.Start(); Task delay = Task.Delay(5000); Console.WriteLine("async: Running for {0} seconds", sw.Elapsed.TotalSeconds); await delay;
Guess what this will print? Running for 0.0070048 seconds. If we move the await delay
above the Console.WriteLine
instead, it will print Running for 5.0020168 seconds.
Let's look at the difference with Thread.Sleep
:
class Program { static void Main(string[] args) { Task delay = asyncTask(); syncCode(); delay.Wait(); Console.ReadLine(); } static async Task asyncTask() { var sw = new Stopwatch(); sw.Start(); Console.WriteLine("async: Starting"); Task delay = Task.Delay(5000); Console.WriteLine("async: Running for {0} seconds", sw.Elapsed.TotalSeconds); await delay; Console.WriteLine("async: Running for {0} seconds", sw.Elapsed.TotalSeconds); Console.WriteLine("async: Done"); } static void syncCode() { var sw = new Stopwatch(); sw.Start(); Console.WriteLine("sync: Starting"); Thread.Sleep(5000); Console.WriteLine("sync: Running for {0} seconds", sw.Elapsed.TotalSeconds); Console.WriteLine("sync: Done"); } }
Try to predict what this will print...
async: Starting
async: Running for 0.0070048 seconds
sync: Starting
async: Running for 5.0119008 seconds
async: Done
sync: Running for 5.0020168 seconds
sync: Done
Also, it is interesting to notice that Thread.Sleep
is far more accurate, ms accuracy is not really a problem, while Task.Delay
can take 15-30ms minimal. The overhead on both functions is minimal compared to the ms accuracy they have (use Stopwatch
Class if you need something more accurate). Thread.Sleep
still ties up your Thread, Task.Delay
release it to do other work while you wait.
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