Name the design considerations in deciding between use of a singleton versus a static class. In doing this, you're kind of forced to contrast the two, so whatever contrasts you can come up with are also useful in showing your thought process! Also, every interviewer likes to see illustrative examples. :)
A Singleton can implement interfaces, inherit from other classes and allow inheritance. While a static class cannot inherit their instance members. So Singleton is more flexible than static classes and can maintain state. A Singleton can be initialized lazily or asynchronously and loaded automatically by the .
The Singleton pattern has several advantages over static classes. First, a singleton can extend classes and implement interfaces, while a static class cannot (it can extend classes, but it does not inherit their instance members).
Use the Singleton pattern when a class in your program should have just a single instance available to all clients; for example, a single database object shared by different parts of the program. The Singleton pattern disables all other means of creating objects of a class except for the special creation method.
How about "avoid both"? Singletons and static classes:
Instead, look into Dependency Injection and Inversion of Control Container libraries. Several of the IoC libraries will handle lifetime management for you.
(As always, there are exceptions, such as static math classes and C# extension methods.)
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