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When NOT to call super() method when overriding?

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Can override method call super?

A subclass can override methods of its superclass, substituting its own implementation of the method for the superclass's implementation.

What are the restrictions when overriding a method?

Overridden methods must have the same name, argument list, and return type. The overriding method may not limit the access of the method it overrides. The overriding method may not throw any exceptions that may not be thrown by the overridden method.

How do you use super overriding?

If both parent & child classes have the same method, then the child class would override the method available in its parent class. By using the super keyword we can take advantage of both classes (child and parent) to achieve this. We create an object of child class as it can inherit the parent class methods.

Which technique is used to avoid overriding?

Similarly, you can prevent a method from being overridden by subclasses by declaring it as a final method. An abstract class can only be subclassed; it cannot be instantiated. An abstract class can contain abstract methods—methods that are declared but not implemented.


By calling the super method, you're not overriding the behavior of the method, you're extending it.

A call to super will perform any logic the class you're extending has defined for that method. Take into account that it might be important the moment when you call super's implementation in your method overriding. For instance:

public class A { 
    public void save() { 
         // Perform save logic
    }
}

public class B extends A {
    private Object b;
    @Override
    public void save() { 
        super.save(); // Performs the save logic for A
        save(b); // Perform additional save logic
    }
}

A call to B.save() will perform the save() logic for both A and B, in this particular order. If you weren't calling super.save() inside B.save(), A.save() wouldn't be called. And if you called super.save() after save(b), A.save() would be effectively performed afterwards B.save().

If you want to override super's behavior (that is, fully ignore its implementation and provide it all yourself), you shouldn't be calling super.

In the SAXParser example you provide, the implementations of DefaultHandler for those methods are just empty, so that subclasses can override them and provide a behavior for those methods. In the javadoc for this method this is also pointed out.

public void startElement (String uri, String localName,
    String qName, Attributes attributes) throws SAXException {
    // no op
}

About the super() default call in code generated by IDEs, as @barsju pointed out in his comment, in each constructor there's an implicit call to super() (even if you don't write it in your code), which means, in that context, a call to super's default constructor. The IDE just writes it down for you, but it would also get called if you removed it. Also notice that when implementing constructors, super() or any of its variants with arguments (i.e. super(x,y,z)) can only be called at the very beginning of the method.


How do they know when you must call super and when you can omit it calling?

Usually, if a special API method has a critical meaning to the underlying framework context life cycle, it will always be explicitly stated and highlighted in the API documentation, like the Activity.onCreate() API documentation. Moreover, if the API follows a robust design, it should throw some exceptions to alert the consumer developer at project compile time, and make sure it will not generate a fault at run time.

If this is not explicitly stated in the API documentation, then it is quite safe for the consumer developer to assume the API method is not mandatory to call when overriding it. It is up to the consumer developer to decide whether to use the default behavior (call the super method) or completely override it.

If the condition is permitted (I love open-source software), the consumer developer can always check out the API source code and see how the method is actually written under the hood. Check out Activity.onCreate() source and DefaultHandler.startElement() source for example.


The test you should do in your head is:

"Do I want all of the functionality of this method done for me, and then do something afterwards?" If yes, then you want to call super(), and then finish your method. This will be true for "important" methods such as onDraw(), which handles lots of things in the background.

If you only want some of the functionality (as with most methods that you will override) then you probably don't want to call super().


Well Xavi gave a better answer.. but you probably might be knowing what does super() do when called in a overridden method... it ads what have you done with the default behaviour..

e.g:

onDraw() 

method in view class when overridden.. you draw something before saying super.onDraw() it appears once the view is fully drawn.. so here calling super is necessary since android has some critically important things to do (like onCreate())

but at the same time

onLongClick()

when you override this you don't want to call super because it brings up a dialog with list of options for a EditText or any other similar view.. Thats the basic diff.. you have choice to leave it some times.. but for other methods like onCreate() , onStop() you should let the OS handle it..


I implemented a constraint array list like

public class ConstraintArrayList<T> extends ArrayList<T> {
  ConstraintArrayList(Constraint<T> cons) {this.cons = cons;}
  @Override
  public boolean add(T element) {
    if (cons.accept(element))
      return super.add(element);
    return false;
  }
}

If you look at the code, it simply does some pre-checking before actually letting the super class perform the actual addition of element to the list. This tells one of the two fold reasons for method overriding:

  1. Extensibility where you want to extend what the super class can do
  2. Specificity where you want to add specific behaviour through polymorphism such as in the common Animal kingdom example of move semantics where the way birds move (fly) and frogs move (hop) are specific to each sub class.