I'm new to python and programming in general, so would really appreciate any clarification on this point.
For example, in the following code:
#Using a class
class Monster(object):
def __init__(self, level, damage, duration):
print self
self.level = level
self.damage = damage
self.duration = duration
def fight(self):
print self
print "The monster's level is ", self.level
print "The monster's damage is ", self.damage
print "The attack duration is ", self.duration
def sleep(self):
print "The monster is tired and decides to rest."
x = Monster(1, 2, 3)
y = Monster(2, 3, 4)
x.fight()
y.fight()
y.sleep()
#just using a function
def fight_func(level, damage, duration):
print "The monster's level is ", level
print "The monster's damage is ", damage
print "The attack duration is ", duration
fight_func(1, 2, 3)
fight_func(5,3,4)
The pure function version seems cleaner and gives the same result.
Is the primary value of classes that you can create and call a number of methods on an object, e.g. fight or sleep?
Your example is rather simplified.
In a more complete example fighting wouldn't just display the current state - it would also modify that state. Your monster might get hurt and that would change its hit points and morale. This state has to be stored somewhere. If you use a class it would be natural to add instance variables to store this state.
Using only functions it would be more difficult to find a good place to store the state.
Your example isn't particularly interesting — it just prints three numbers. You don't need classes, or even a function (really) to do that.
But if you ever need to write a program that has to keep track of two separate monsters at one time, know their health, differentiate their fighting abilities, and so, you can see the value of encapsulating each of the monsters in a separate monster instance.
what about my monsters? he can fight another monster! Presumably your functional monster cannot do that ;-)
class Monster(object):
def __init__(self, level, damage, duration):
self.level = level
self.damage = damage
self.duration = duration
def fight(self, enemy):
if not isinstance(enemy, Monster) :
print "The enemy is not a monster, so I can't fight it."
return None
else :
print "Starting fighting"
print "My monster's level is ", self.level
print "My monster's damage is ", self.damage
print "My monster's attack duration is ", self.duration
print "The enemy's level is ", enemy.level
print "The enemy's damage is ", enemy.damage
print "The enemy's attack duration is ", enemy.duration
result_of_fight = 3.*(self.level - enemy.level) + \
2.*(self.damage - enemy.damage) + \
1.*(self.duration - enemy.duration)
if result_of_fight > 0 :
print "My monster wins the brutal battle"
elif result_of_fight < 0 :
print "My monster is defeated by the enemy"
else :
print "The two monsters both retreat for a draw"
return result_of_fight
def sleep(self, days):
print "The monster is tired and decides to rest for %3d days" % days
self.level += 3.0 * days
self.damage += 2.0 * days
self.duration += 2.0 * days
x = Monster(1, 2, 3)
y = Monster(2, 3, 4)
x.fight(y)
x.sleep(10)
so:
Starting fighting
My monster's level is 1
My monster's damage is 2
My monster's attack duration is 3
The enemy's level is 2
The enemy's damage is 3
The enemy's attack duration is 4
My monster is defeated by the enemy
The monster is tired and decides to rest for 10 days
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