Can someone please help me with a very simple example on how to use shared memory? The example included in the Cuda C programming guide seems cluttered by irrelevant details.
For example, if I copy a large array to the device global memory and want to square each element, how can shared memory be used to speed this up? Or is it not useful in this case?
In computer science, shared memory is memory that may be simultaneously accessed by multiple programs with an intent to provide communication among them or avoid redundant copies. Shared memory is an efficient means of passing data between programs.
Shared GPU memory is the amount of virtual memory that will be used in case dedicated video memory runs out. This typically amounts to 50% of available RAM. When these two pools of memory are combined, you get the total amount.
Size and BandwidthPer-block shared memory is faster than global memory and constant memory, but is slower than the per-thread registers. Each block has a maximum of 48k of shared memory for K20. Per-thread registers can only hold a small amount of data, but are the fastest.
In the specific case you mention, shared memory is not useful, for the following reason: each data element is used only once. For shared memory to be useful, you must use data transferred to shared memory several times, using good access patterns, to have it help. The reason for this is simple: just reading from global memory requires 1 global memory read and zero shared memory reads; reading it into shared memory first would require 1 global memory read and 1 shared memory read, which takes longer.
Here's a simple example, where each thread in the block computes the corresponding value, squared, plus the average of both its left and right neighbors, squared:
__global__ void compute_it(float *data)
{
int tid = threadIdx.x;
__shared__ float myblock[1024];
float tmp;
// load the thread's data element into shared memory
myblock[tid] = data[tid];
// ensure that all threads have loaded their values into
// shared memory; otherwise, one thread might be computing
// on unitialized data.
__syncthreads();
// compute the average of this thread's left and right neighbors
tmp = (myblock[tid > 0 ? tid - 1 : 1023] + myblock[tid < 1023 ? tid + 1 : 0]) * 0.5f;
// square the previousr result and add my value, squared
tmp = tmp*tmp + myblock[tid] * myblock[tid];
// write the result back to global memory
data[tid] = tmp;
}
Note that this is envisioned to work using only one block. The extension to more blocks should be straightforward. Assumes block dimension (1024, 1, 1) and grid dimension (1, 1, 1).
Think of shared memory as an explicitly managed cache - it's only useful if you need to access data more than once, either within the same thread or from different threads within the same block. If you're only accessing data once then shared memory isn't going to help you.
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