In C++, when is an object defined as "out of scope"?
More specifically, if I had a singly linked list, what would define a single list node object as "out of scope"? Or if an object exists and is being referenced by a variable ptr
, is it correct to say that the object is defined as "out of scope" the moment the reference is deleted or points to a different object?
UPDATE: Assuming an object is a class that has an implemented destructor. Will the destructor be called the moment the object exits the scope?
if (myCondition) { Node* list_1 = new Node (3); Node* list_2 = new Node (4); Node* list_3 = new Node (5); list_1->next = list_2; list_2->next = list_3; list_3->next = null; }
In other words, would the Node being pointed to by list_1
call its destructor after this line:
Node* list_1 = new Node (3);
?
Destructor is called when the object of a class goes out of the scope in the program. The cases when object goes out of scope, The program goes out of the scope of a function. The program ends.
A local (automatic) object with block scope goes out of scope. An object allocated using the new operator is explicitly deallocated using delete . The lifetime of a temporary object ends.
Normally, any non-static object declared in a scope dies when it goes out of scope. This means that the object cannot be accessed in a nesting scope (block). A nesting scope is an outer scope (block). A nested scope is an inner scope, which is still part of the scope of interest.
Destructor neither requires any argument nor returns any value. It is automatically called when object goes out of scope.
First, remember that objects in C++ can be created either on the stack or on on the heap.
A stack frame (or scope) is defined by a statement. That can be as big as a function or as small as a flow control block (while
/if
/for
etc.). An arbitrary {}
pair enclosing an arbitrary block of code also constitutes a stack frame. Any local variable defined within a frame will go out of scope once the program exits that frame. When a stack variable goes out of scope, its destructor is called.
So here is a classic example of a stack frame (an execution of a function) and a local variable declared within it, which will go out of scope once the stack frame exits - once the function finishes:
void bigSideEffectGuy () { BigHeavyObject b (200); b.doSomeBigHeavyStuff(); } bigSideEffectGuy(); // a BigHeavyObject called b was created during the call, // and it went out of scope after the call finished. // The destructor ~BigHeavyObject() was called when that happened.
Here is an example where we see a stack frame being just the body of an if
statement:
if (myCondition) { Circle c (20); c.draw(); } // c is now out of scope // The destructor ~Circle() has been called
The only way for a stack-created object to "remain in scope" after the frame is exited is if it is the return value of a function. But that is not really "remaining in scope" because the object is being copied. So the original goes out of scope, but a copy is made. Example:
Circle myFunc () { Circle c (20); return c; } // The original c went out of scope. // But, the object was copied back to another // scope (the previous stack frame) as a return value. // No destructor was called.
Now, an object can also be declared on the heap. For the sake of this discussion, think of the heap as an amorphous blob of memory. Unlike the stack, which automatically allocates and de-allocates the necessary memory as you enter and exit stack frames, you must manually reserve and free heap memory.
An object declared on the heap does, after a fashion, "survive" between stack frames. One could say that an object declared on the heap never goes out of scope, but that's really because the object is never really associated with any scope. Such an object must be created via the new
keyword, and must be referred to by a pointer.
It is your responsibility to free the heap object once you are done with it. You free heap objects with the delete
keyword. The destructor on a heap object is not called until you free the object.
The pointers that refer to heap objects are themselves usually local variables associated with scopes. Once you are done using the heap object, you allow the pointer(s) referring to it to go out of scope. If you haven't explicitly freed the object the pointer is pointing to, then the block of heap memory will never be freed until the process exits (this is called a memory leak).
Think of it all this way: an object created on the stack is like a balloon taped to a chair in a room. When you exit the room, the balloon automatically pops. An object created on the heap is like a balloon on a ribbon, tied to a chair in a room. The ribbon is the pointer. When you exit the room, the ribbon automatically vanishes, but the balloon just floats to the ceiling and takes up space. The proper procedure is to pop the balloon with a pin, and then exit the room, whereupon the ribbon will disappear. But, the good thing about the balloon on the string is you can also untie the ribbon, hold it in your hand, and exit the room and take the balloon with you.
So to go to your linked list example: typically, nodes of such a list are declared on the heap, with each node holding a pointer to the next node. All of this is sitting on the heap and never goes out of scope. The only thing that could go out of scope is the pointer that points to the root of the list - the pointer you use to reference into the list in the first place. That can go out of scope.
Here's an example of creating stuff on the heap, and the root pointer going out of scope:
if (myCondition) { Node* list_1 = new Node (3); Node* list_2 = new Node (4); Node* list_3 = new Node (5); list_1->next = list_2; list_2->next = list_3; list_3->next = null; } // The list still exists // However list_1 just went out of scope // So the list is "marooned" as a memory leak
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