I'm accustomed to the existing interface of std::map
.
Inserting elements returns a bool describing successful insertion,
as well the iterator as to where the inserted element would be.
template< class P >
std::pair<iterator,bool> insert( P&& value ); //(since C++11)
C++17 adds what looks to be a similar call, but with different type names:
insert_return_type insert(node_type&& nh); //(since C++17)
I tried looking up what a node_type
is, but it is primarily unspecified:
template</*unspecified*/>
class /*unspecified*/
Why was this function added in C++17, and when would I use it over the older call?
insert() doesn't overwrite - Stack Overflow. Stack Overflow for Teams – Start collaborating and sharing organizational knowledge.
map insert() in C++ STL Return Value: The function returns a pair, with its member pair::first set to an iterator pointing to either the newly inserted element or to the element with an equivalent key in the map.
An inset map is a smaller map inset within a larger map. Inset maps serve multiple purposes, including to: Provide an overview of the main map. Inset maps can show the location of the main map in the context of a larger area.
Yes -- when you insert an item into an std::map, you pass it by value, so what it contains is a copy of what you passed.
You can obtain a node from a std::map
using its extract() function. Then you can put that node into another map (or into the same map after changing its key).
node_type extract(const_iterator position); (1) (since C++17) node_type extract(const key_type& x); (2) (since C++17)
1) Unlinks the node that contains the element pointed to by position and returns a node handle that owns it
2) If the container has an element with key equivalent tox
, unlinks the node that contains that element from the container and returns a node handle that owns it. Otherwise, returns an empty node handle.In either case, no elements are copied or moved, only the internal pointers of the container nodes are repointed (rebalancing may occur, as with erase()) Extracting a node invalidates the iterators to the extracted element. Pointers and references to the extracted element remain valid, but cannot be used while element is owned by a node handle: they become usable if the element is inserted into a container.
Example:
map<int, string> m{{1,”mango”}, {2,”papaya”}, {3,”guava”}}; auto nh = m.extract(2); nh.key() = 4; m.insert(move(nh)); // m == {{1,”mango”}, {3,”guava”}, {4,”papaya”}}
It's not just std::map
, similar functions have been added to all associative and unordered associative containers. They are explained in the standard in [container.node]/1
A node handle is an object that accepts ownership of a single element from an associative container (23.2.4) or an unordered associative container (23.2.5). It may be used to transfer that ownership to another container with compatible nodes. Containers with compatible nodes have the same node handle type. ...
The table following the section above shows the containers with compatible nodes.
What the node handle interface allows you to do is transfer elements (nodes) from one container to another (compatible) container without having to copy/move the elements. Instead, the individual internal nodes maintained by the container are transferred as a whole.
This becomes necessary when dealing with a container that contains a non-copyable, non-moveable type.
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