Given is an array of bodies that interact in some way with each other. As a newbie I approached it as I would do it in some other language:
struct Body {
x: i16,
y: i16,
v: i16,
}
fn main() {
let mut bodies = Vec::<Body>::new();
bodies.push(Body { x: 10, y: 10, v: 0 });
bodies.push(Body { x: 20, y: 30, v: 0 });
// keep it simple and loop only twice
for i in 0..2 {
println!("Turn {}", i);
for b_outer in bodies.iter() {
println!("x:{}, y:{}, v:{}", b_outer.x, b_outer.y, b_outer.v);
let mut a = b_outer.v;
for b_inner in bodies.iter() {
// for simplicity I ignore here to continue in case b_outer == b_inner
// just do some calculation
a = a + b_outer.x * b_inner.x;
println!(
" x:{}, y:{}, v:{}, a:{}",
b_inner.x,
b_inner.y,
b_inner.v,
a
);
}
// updating b_outer.v fails
b_outer.v = a;
}
}
}
Updating of b_outer.v
after the inner loop has finished fails:
error[E0594]: cannot assign to immutable field `b_outer.v`
--> src/main.rs:32:13
|
32 | b_outer.v = a;
| ^^^^^^^^^^^^^ cannot mutably borrow immutable field
Making b_outer
mutable:
for b_outer in bodies.iter_mut() { ...
doesn't work either:
error[E0502]: cannot borrow `bodies` as mutable because it is also borrowed as immutable
--> src/main.rs:19:32
|
16 | for b_outer in bodies.iter() {
| ------ immutable borrow occurs here
...
19 | for b_inner in bodies.iter_mut() {
| ^^^^^^ mutable borrow occurs here
...
33 | }
| - immutable borrow ends here
Now I'm stuck. What's the Rust approach to update b_outer.v
after the inner loop has finished?
For what it's worth, I think the error message is telling you that your code has a logic problem. If you update the vector between iterations of the inner loop, then those changes will be used for subsequent iterations. Let's look at a smaller example where we compute the windowed-average of an array item and its neighbors:
[2, 0, 2, 0, 2] // input
[2/3, 4/3, 2/3, 4/3, 2/3] // expected output (out-of-bounds counts as 0)
[2/3, 0, 2, 0, 2] // input after round 1
[2/3, 8/9, 2, 0, 2] // input after round 2
[2/3, 8/9, 26/9, 0, 2] // input after round 3
// I got bored here
I'd suggest computing the output into a temporary vector and then swap them:
#[derive(Debug)]
struct Body {
x: i16,
y: i16,
v: i16,
}
fn main() {
let mut bodies = vec![Body { x: 10, y: 10, v: 0 }, Body { x: 20, y: 30, v: 0 }];
for _ in 0..2 {
let next_bodies = bodies
.iter()
.map(|b| {
let next_v = bodies
.iter()
.fold(b.v, { |a, b_inner| a + b.x * b_inner.x });
Body { v: next_v, ..*b }
})
.collect();
bodies = next_bodies;
}
println!("{:?}", bodies);
}
Output:
[Body { x: 10, y: 10, v: 600 }, Body { x: 20, y: 30, v: 1200 }]
If you really concerned about memory performance, you could create a total of two vectors, size them appropriately, then alternate between the two. The code would be uglier though.
As Matthieu M. said, you could use Cell
or RefCell
, which both grant you inner mutability:
use std::cell::Cell;
#[derive(Debug, Copy, Clone)]
struct Body {
x: i16,
y: i16,
v: i16,
}
fn main() {
let bodies = vec![
Cell::new(Body { x: 10, y: 10, v: 0 }),
Cell::new(Body { x: 20, y: 30, v: 0 }),
];
for _ in 0..2 {
for b_outer_cell in &bodies {
let mut b_outer = b_outer_cell.get();
let mut a = b_outer.v;
for b_inner in &bodies {
let b_inner = b_inner.get();
a = a + b_outer.x * b_inner.x;
}
b_outer.v = a;
b_outer_cell.set(b_outer);
}
}
println!("{:?}", bodies);
}
[Cell { value: Body { x: 10, y: 10, v: 600 } }, Cell { value: Body { x: 20, y: 30, v: 1200 } }]
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With