An object initializer is an expression that describes the initialization of an Object . Objects consist of properties, which are used to describe an object. The values of object properties can either contain primitive data types or other objects.
You can use object initializers to initialize type objects in a declarative manner without explicitly invoking a constructor for the type.
Constructors initialize the attributes in newly created objects. They have the same name as the class. A constructor signature is the constructor name followed by the parameter list which is a list of the types of the parameters and the variable names used to refer to them in the constructor.
Object initializers let you assign values to any accessible fields or properties of an object at creation time without having to invoke a constructor followed by lines of assignment statements.
Object Initializers were something added to C# 3, in order to simplify construction of objects when you're using an object.
Constructors run, given 0 or more parameters, and are used to create and initialize an object before the calling method gets the handle to the created object. For example:
MyObject myObjectInstance = new MyObject(param1, param2);
In this case, the constructor of MyObject
will be run with the values param1
and param2
. These are both used to create the new MyObject
in memory. The created object (which is setup using those parameters) gets returned, and set to myObjectInstance
.
In general, it's considered good practice to have a constructor require the parameters needed in order to completely setup an object, so that it's impossible to create an object in an invalid state.
However, there are often "extra" properties that could be set, but are not required. This could be handled through overloaded constructors, but leads to having lots of constructors that aren't necessarily useful in the majority of circumstances.
This leads to object initializers - An Object Initializer lets you set properties or fields on your object after it's been constructed, but before you can use it by anything else. For example:
MyObject myObjectInstance = new MyObject(param1, param2)
{
MyProperty = someUsefulValue
};
This will behave about the same as if you do this:
MyObject myObjectInstance = new MyObject(param1, param2);
myObjectInstance.MyProperty = someUsefulValue;
However, in multi-threaded environments the atomicity of the object initializer may be beneficial, since it prevents the object from being in a not-fully initialized state (see this answer for more details) - it's either null or initialized like you intended.
Also, object initializers are simpler to read (especially when you set multiple values), so they give you the same benefit as many overloads on the constructor, without the need to have many overloads complicating the API for that class.
A constructor is a defined method on a type which takes a specified number of parameters and is used to create and initialize an object.
An object initializer is code that runs on an object after a constructor and can be used to succinctly set any number of fields on the object to specified values. The setting of these fields occurs after the constructor is called.
You would use a constructor without the help of an object initializer if the constructor sufficiently set the initial state of the object. An object initializer however must be used in conjunction with a constructor. The syntax requires the explicit or implicit use (VB.Net and C#) of a constructor to create the initial object. You would use an object initializer when the constructor does not sufficiently initialize the object to your use and a few simple field and/or property sets would.
When you do
Person p = new Person { Name = "a", Age = 23 };
this is what an object initializer essentially does:
Person tmp = new Person(); //creates temp object calling default constructor
tmp.Name = "a";
tmp.Age = 23;
p = tmp;
Now this facilitates behaviour like this. Knowing how object initializers work is important.
If you have properties that MUST be set on your object for it to work properly, one way is to expose just a single constructor which requires those mandatory properties as parameters.
In that case, you cannot create your object without specifying those mandatory properties. Something like that cannot be enforced by object initializers.
Object initializers are really just a "syntax convenience" to shorten initial assignments. Nice, but not really very functionally relevant.
Marc
A constructor is a method (possibly) accepting parameters and returning a new instance of a class. It may contain initialization logic. Below you can see an example of a constructor.
public class Foo
{
private SomeClass s;
public Foo(string s)
{
s = new SomeClass(s);
}
}
Now consider the following example:
public class Foo
{
public SomeClass s { get; set; }
public Foo() {}
}
You could achieve the same result as in the first example using an object initializer, assuming that you can access SomeClass, with the following code:
new Foo() { s = new SomeClass(someString) }
As you can see, an object initializer allows you to specify values for public fields and public (settable) properties at the same time construction is performed, and that's especially useful when the constructor doesn't supply any overload initializing certain fields. Please mind, however that object initializers are just syntactic sugar and that after compilation won't really differ from a sequence of assignments.
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