I'm stuck on stoopid today as I can't convert a simple piece of ObjC code to its Cpp equivalent. I have this:
const UInt8 *myBuffer = [(NSString*)aRequest UTF8String];
And I'm trying to replace it with this:
const UInt8 *myBuffer = (const UInt8 *)CFStringGetCStringPtr(aRequest, kCFStringEncodingUTF8);
This is all in a tight unit test that writes an example HTTP request over a socket with CFNetwork APIs. I have working ObjC code that I'm trying to port to C++. I'm gradually replacing NS API calls with their toll free bridged equivalents. Everything has been one for one so far until this last line. This is like the last piece that needs completed.
Overview. CFString provides a suite of efficient string-manipulation and string-conversion functions. It offers seamless Unicode support and facilitates the sharing of data between Cocoa and C-based programs.
An NSString object can be initialized from or written to a C buffer, an NSData object, or the contents of an NSURL . It can also be encoded and decoded to and from ASCII, UTF–8, UTF–16, UTF–32, or any other string encoding represented by NSStringEncoding .
(NSString *) is simply the type of the argument - a string object, which is the NSString class in Cocoa. In Objective-C you're always dealing with object references (pointers), so the "*" indicates that the argument is a reference to an NSString object.
NSString : Creates objects that resides in heap and always passed by reference. String: Its a value type whenever we pass it , its passed by value. like Struct and Enum, String itself a Struct in Swift.
This is one of those things where Cocoa does all the messy stuff behind the scenes, and you never really appreciate just how complicated things can be until you have to roll up your sleeves and do it yourself.
The simple answer for why it's not 'simple' is because NSString
(and CFString
) deal with all the complicated details of dealing with multiple character sets, Unicode, etc, etc, while presenting a simple, uniform API for manipulating strings. It's object oriented at its best- the details of 'how' (NS|CF)String
deals with strings that have different string encodings (UTF8, MacRoman, UTF16, ISO 2022 Japanese, etc) is a private implementation detail. It all 'just works'.
It helps to understand how [@"..." UTF8String]
works. This is a private implementation detail, so this isn't gospel, but based on observed behavior. When you send a string a UTF8String
message, the string does something approximating (not actually tested, so consider it pseudo-code, and there's actually simpler ways to do the exact same thing, so this is overly verbose):
- (const char *)UTF8String
{
NSUInteger utf8Length = [self lengthOfBytesUsingEncoding:NSUTF8StringEncoding];
NSMutableData *utf8Data = [NSMutableData dataWithLength:utf8Length + 1UL];
char *utf8Bytes = [utf8Data mutableBytes];
[self getBytes:utf8Bytes
maxLength:utf8Length
usedLength:NULL
encoding:NSUTF8StringEncoding
options:0UL
range:NSMakeRange(0UL, [self length])
remainingRange:NULL];
return(utf8Bytes);
}
You don't have to worry about the memory management issues of dealing with the buffer that -UTF8String
returns because the NSMutableData
is autoreleased.
A string object is free to keep the contents of the string in whatever form it wants, so there's no guarantee that its internal representation is the one that would be most convenient for your needs (in this case, UTF8). If you're using just plain C, you're going to have to deal with managing some memory to hold any string conversions that might be required. What was once a simple -UTF8String
method call is now much, much more complicated.
Most of NSString
is actually implemented in/with CoreFoundation / CFString
, so there's obviously a path from a CFStringRef
-> -UTF8String
. It's just not as neat and simple as NSString
's -UTF8String
. Most of the complication is with memory management. Here's how I've tackled it in the past:
void someFunction(void) {
CFStringRef cfString; // Assumes 'cfString' points to a (NS|CF)String.
const char *useUTF8StringPtr = NULL;
UInt8 *freeUTF8StringPtr = NULL;
CFIndex stringLength = CFStringGetLength(cfString), usedBytes = 0L;
if((useUTF8StringPtr = CFStringGetCStringPtr(cfString, kCFStringEncodingUTF8)) == NULL) {
if((freeUTF8StringPtr = malloc(stringLength + 1L)) != NULL) {
CFStringGetBytes(cfString, CFRangeMake(0L, stringLength), kCFStringEncodingUTF8, '?', false, freeUTF8StringPtr, stringLength, &usedBytes);
freeUTF8StringPtr[usedBytes] = 0;
useUTF8StringPtr = (const char *)freeUTF8StringPtr;
}
}
long utf8Length = (long)((freeUTF8StringPtr != NULL) ? usedBytes : stringLength);
if(useUTF8StringPtr != NULL) {
// useUTF8StringPtr points to a NULL terminated UTF8 encoded string.
// utf8Length contains the length of the UTF8 string.
// ... do something with useUTF8StringPtr ...
}
if(freeUTF8StringPtr != NULL) { free(freeUTF8StringPtr); freeUTF8StringPtr = NULL; }
}
NOTE: I haven't tested this code, but it is modified from working code. So, aside from obvious errors, I believe it should work.
The above tries to get the pointer to the buffer that CFString
uses to store the contents of the string. If CFString
happens to have the string contents encoded in UTF8 (or a suitably compatible encoding, such as ASCII), then it's likely CFStringGetCStringPtr()
will return non-NULL
. This is obviously the best, and fastest, case. If it can't get that pointer for some reason, say if CFString
has its contents encoded in UTF16, then it allocates a buffer with malloc()
that is large enough to contain the entire string when its is transcoded to UTF8. Then, at the end of the function, it checks to see if memory was allocated and free()
's it if necessary.
And now for a few tips and tricks... CFString
'tends to' (and this is a private implementation detail, so it can and does change between releases) keep 'simple' strings encoded as MacRoman, which is an 8-bit wide encoding. MacRoman, like UTF8, is a superset of ASCII, such that all characters < 128 are equivalent to their ASCII counterparts (or, in other words, any character < 128 is ASCII). In MacRoman, characters >= 128 are 'special' characters. They all have Unicode equivalents, and tend to be things like extra currency symbols and 'extended western' characters. See Wikipedia - MacRoman for more info. But just because a CFString
says it's MacRoman (CFString
encoding value of kCFStringEncodingMacRoman
, NSString
encoding value of NSMacOSRomanStringEncoding
) doesn't mean that it has characters >= 128 in it. If a kCFStringEncodingMacRoman
encoded string returned by CFStringGetCStringPtr()
is composed entirely of characters < 128, then it is exactly equivalent to its ASCII (kCFStringEncodingASCII
) encoded representation, which is also exactly equivalent to the strings UTF8 (kCFStringEncodingUTF8
) encoded representation.
Depending on your requirements, you may be able to 'get by' using kCFStringEncodingMacRoman
instead of kCFStringEncodingUTF8
when calling CFStringGetCStringPtr()
. Things 'may' (probably) be faster if you require strict UTF8 encoding for your strings but use kCFStringEncodingMacRoman
, then check to make sure the string returned by CFStringGetCStringPtr(string, kCFStringEncodingMacRoman)
only contains characters that are < 128. If there are characters >= 128 in the string, then go the slow route by malloc()
ing a buffer to hold the converted results. Example:
CFIndex stringLength = CFStringGetLength(cfString), usedBytes = 0L;
useUTF8StringPtr = CFStringGetCStringPtr(cfString, kCFStringEncodingUTF8);
for(CFIndex idx = 0L; (useUTF8String != NULL) && (useUTF8String[idx] != 0); idx++) {
if(useUTF8String[idx] >= 128) { useUTF8String = NULL; }
}
if((useUTF8String == NULL) && ((freeUTF8StringPtr = malloc(stringLength + 1L)) != NULL)) {
CFStringGetBytes(cfString, CFRangeMake(0L, stringLength), kCFStringEncodingUTF8, '?', false, freeUTF8StringPtr, stringLength, &usedBytes);
freeUTF8StringPtr[usedBytes] = 0;
useUTF8StringPtr = (const char *)freeUTF8StringPtr;
}
Like I said, you don't really appreciate just how much work Cocoa does for you automatically until you have to do it all yourself. :)
In the sample code above, the following appears:
CFIndex stringLength = CFStringGetLength(cfString)
stringLength is then being used to malloc() a temporary buffer of that many bytes, plus 1.
But the header file for CFStringGetLength()
expressly says it returns the number of 16-bit Unicode characters, not bytes. So if some of those Unicode characters are outside the ASCII range, the malloc()
buffer won't be long enough to hold the UTF-8 conversion of the string.
Perhaps I'm missing something, but to be absolutely safe, the number of bytes needed to hold N arbitrary Unicode characters is at most 4*n, when they're all converted to UTF-8.
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