I am making a chess game and wanted to make a standard piece interface/protocol. Python does not have those in the language, so what am I supposed to use? I read a bit about factories, but I'm not sure how they would help. Thanks in advance!
Since Python does support multiple inheritance, you can easily emulate the equivalence of interfaces. What that means is that interfaces are implicit in Python : if an object conforms to an interface, you can use it, no need to declare it like you would in statically typed languages such as Java or C# .
Interfaces are not natively supported by Python, although abstract classes and abstract methods can be used to go around this. At a higher perspective, an interface serves as a template for class design. Interfaces create methods in the same way that classes do, but unlike classes, these methods are abstract.
As a project grows, the need for a formal Python interface becomes more important as it becomes more difficult to infer return types. This ensures that the concrete class, which implements the interface, overwrites the abstract methods.
Protocol class was added to Python 3.8 as part of PEP 544 as a mechanism for “structural subtyping.” Basically, it is used to define an interface class that acts as a blueprint for designing other classes. Like classes, interface classes define methods however Unlike classes, these methods are abstract methods.
New in Python 3.8:
Some of the benefits of interfaces and protocols are type hinting during the development process using tools built into IDEs and static type analysis for detection of errors before runtime. This way, a static analysis tool can tell you when you check your code if you're trying to access any members that are not defined on an object, instead of only finding out at runtime.
The typing.Protocol
class was added to Python 3.8 as a mechanism for "structural subtyping." The power behind this is that it can be used as an implicit base class. That is, any class that has members that match the Protocol
's defined members is considered to be a subclass of it for purposes of static type analysis.
The basic example given in PEP 544 shows how this can be used.
from typing import Protocol class SupportsClose(Protocol): def close(self) -> None: # ... class Resource: # ... def close(self) -> None: self.file.close() self.lock.release() def close_all(things: Iterable[SupportsClose]) -> None: for thing in things: thing.close() file = open('foo.txt') resource = Resource() close_all([file, resource]) # OK! close_all([1]) # Error: 'int' has no 'close' method
Note: The typing-extensions
package backports typing.Protocol
for Python 3.5+.
In short, you probably don't need to worry about it at all. Since Python uses duck typing - see also the Wikipedia article for a broader definition - if an object has the right methods, it will simply work, otherwise exceptions will be raised.
You could possibly have a Piece
base class with some methods throwing NotImplementedError
to indicate they need to be re-implemented:
class Piece(object): def move(<args>): raise NotImplementedError(optional_error_message) class Queen(Piece): def move(<args>): # Specific implementation for the Queen's movements # Calling Queen().move(<args>) will work as intended but class Knight(Piece): pass # Knight().move() will raise a NotImplementedError
Alternatively, you could explicitly validate an object you receive to make sure it has all the right methods, or that it is a subclass of Piece
by using isinstance or isubclass. Note that checking the type may not be considered "Pythonic" by some and using the NotImplementedError
approach or the abc
module - as mentioned in this very good answer - could be preferable.
Your factory just has to produce instances of objects having the right methods on them.
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