What technology does Google Drive use to do real-time?
When I type in a Google Drive document that is being accessed by multiple users, the Chrome Developer Tools Network tab shows that there are no WebSockets.
I see that the two most frequent types of AJAX call have either "bind?" or "save?" in the URL. "save?" POST requests are made every time I type, which makes sense- normal AJAX for sending updates to the server.
When another user types, the most recent "bind?" GET call stays open, and the amount of data transferred over that connection increases. Periodically, "bind?"s are closed and new ones open up, and the logic seems to be some function of duration and data size.
This isn't long-polling, since when the server sends updates it doesn't complete the response.
This doesn't seem to be server-sent events, since the content-type is "text/plain" instead of "text/stream".
Is there a name for what Google is doing? If so, how can I try implementing this?
The latest is for Google Docs and helps keep track of real-time updates made by document collaborators. βLive editsβ in Google Docs is designed to be used alongside screen readers (ChromeVox, NVDA, JAWS, or VoiceOver) or Braille displays.
In this post, we will take a look at how to design ππ¨π¨π π₯π ππ¨ππ¬. 1οΈβ£ Clients send document editing operations to the WebSocket Server. 2οΈβ£ The real-time communication is handled by the WebSocket Server. 3οΈβ£ Documents operations are persisted in the Message Queue.
Since we established that Google's cloud storage space is called Google Drive, we can safely deduce that Google Drive and the Google cloud ecosystem have been developed using Golang. Golang, also known in short form as GO, is Google's developed programming language.
Google uses the Java programming language to build and develop the Google Docs applications.
It didn't have a name until now. I'll call it "no-polling," to contrast with polling and long-polling.
With polling, the client periodically sends queries for new data.
With long-polling, the client queries for data, and the server holds onto the request, ending the response with the updates when there are updates.
No-polling (what Google Drive does) takes advantage of how the browser can read data from the body of a request before the request is complete. So as collaborators do more typing and edits, the server appends more data to the current request. If certain limits are met (length of the content or duration of the request), the request completes, and the client initiates a new request with the server.
For the client to send updates to the server: this can be done with normal POSTs.
For the client to subscribe to updates from the server:
The client sends a GET for an update stream, then starts reading the body of the response before the response is complete.
XHR objects can emit
progress
events before the request is complete. The (partial) response is accessible usingxhr.responseText
. ~~There's no simple way to watch for progress withfetch
yet (as of May 2016).~~ When usingfetch
one can watch for progress by consuming the res.body ReadableStream.
The client should initiate a new request when the current request ends.
The server has to:
No-polling seems superior to long-polling, in my opinion, though I haven't played with it much. Long-polling forces a trade-off between latency and message size (given a constant rate of updates), a trade-off no-polling doesn't have to make. Another disadvantage of long-polling is that it can lead to many HTTP requests, paying the overhead of HTTP each time.
No-polling's big advantage over WebSockets is that no-polling is supported by every browser, though WebSocket support is pretty good β IE10+.
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