I would like to put a texture on the surface of 3D models. I heard that there is a solution which allows to make it through OpenGL.
OpenGL is deprecated for new development, and Apple's docs no longer even acknowledge the existence of OpenCL. However, many legacy MacOS apps contain modules written in those languages, and they have been building with Xcode and running on Intel Macs just fine.
In June 2018, Apple deprecated OpenGL APIs on all of their platforms (iOS, macOS and tvOS), strongly encouraging developers to use their proprietary Metal API, which was introduced in 2014.
Emscripten provides three OpenGL modes: WebGL-friendly subset of OpenGL ES 2.0/3.0 (default) — supports the set of OpenGL ES 2.0/3.0 commands that map directly to WebGL 1/2. OpenGL ES 2.0/3.0 emulation — support for some emulated OpenGL ES 2.0/3.0 features that are not present in WebGL.
Check out WebGL.
http://en.wikipedia.org/wiki/WebGL
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