I am thinking about making a 3D game with WebGL (just for conceptual purposes, for now), but all I have never done anything in 3D and have only programmed in PHP for the most part. From what I understand, WebGL is Javascript, which I use heavily in all of my projects, but it is also my understanding that it is very different from regular JavaScript. If I wanted to get a head start to begin trying to figure out how to make 3D applications with WebGL, would there be a certain language that would help me to grasp how to do that better?
To be honest, you're probably better off diving right in rather than trying to learn another language first. Most WebGL programming is in JavaScript, but some is in GLSL (the GL Shader Language, for the part of the code that runs on your graphics card) and while you could learn that by trying out some other version of OpenGL, that wouldn't have any obvious advantages over just diving right in to WebGL directly. It's easy to download a browser that supports it.
I've been teaching myself WebGL by translating some old OpenGL tutorials and documenting things as I go along; like you I have no real 3D background, so you might find them useful.
There's only one language to learn. JavaScript. It's the only language you can use WebGL from.
If you are new to 3D use a library. A very popular one is three.js. 2 others are GLGE and SceneJS
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