While it would be very convenient to use inline functions at some situations,
Are there any drawbacks with inline functions?
Conclusion:
Apparently, There is nothing wrong with using inline functions.
But it is worth noting the following points!
Overuse of inlining can actually make programs slower. Depending on a function's size, inlining it can cause the code size to increase or decrease. Inlining a very small accessor function will usually decrease code size while inlining a very large function can dramatically increase code size. On modern processors smaller code usually runs faster due to better use of the instruction cache. - Google Guidelines
The speed benefits of inline functions tend to diminish as the function grows in size. At some point the overhead of the function call becomes small compared to the execution of the function body, and the benefit is lost - Source
There are few situations where an inline function may not work:
The __inline
keyword causes a function to be inlined only if you specify the optimize option. If optimize is specified, whether or not __inline
is honored depends on the setting of the inline optimizer option. By default, the inline option is in effect whenever the optimizer is run. If you specify optimize , you must also specify the noinline option if you want the __inline
keyword to be ignored. -Source
A reason not to use inline is that some debuggers won't allow you to set a break point or step into an inlined function. You shouldn't determine whether a function should be inlined or not.
Disadvantages :- 1) May increase function size so that it may not fit on the cache, causing lots of cahce miss. 2) After in-lining function if variables number which are going to use register increases than they may create overhead on register variable resource utilization.
Inline functions are commonly used when the function definitions are small, and the functions are called several times in a program. Using inline functions saves time to transfer the control of the program from the calling function to the definition of the called function.
Inline functions behave like macros. When an inline function gets called, instead of transferring the control to the function, the call gets substituted with the function code. Thus this saves time and improves performance.
It worth pointing out that the inline keyword is actually just a hint to the compiler. The compiler may ignore the inline and simply generate code for the function someplace.
The main drawback to inline functions is that it can increase the size of your executable (depending on the number of instantiations). This can be a problem on some platforms (eg. embedded systems), especially if the function itself is recursive.
I'd also recommend making inline'd functions very small - The speed benefits of inline functions tend to diminish as the function grows in size. At some point the overhead of the function call becomes small compared to the execution of the function body, and the benefit is lost.
It could increase the size of the executable, and I don't think compilers will always actually make them inline even though you used the inline keyword. (Or is it the other way around, like what Vaibhav said?...)
I think it's usually OK if the function has only 1 or 2 statements.
Edit: Here's what the linux CodingStyle document says about it:
Chapter 15: The inline disease
There appears to be a common misperception that gcc has a magic "make me faster" speedup option called "inline". While the use of inlines can be appropriate (for example as a means of replacing macros, see Chapter 12), it very often is not. Abundant use of the inline keyword leads to a much bigger kernel, which in turn slows the system as a whole down, due to a bigger icache footprint for the CPU and simply because there is less memory available for the pagecache. Just think about it; a pagecache miss causes a disk seek, which easily takes 5 miliseconds. There are a LOT of cpu cycles that can go into these 5 miliseconds.
A reasonable rule of thumb is to not put inline at functions that have more than 3 lines of code in them. An exception to this rule are the cases where a parameter is known to be a compiletime constant, and as a result of this constantness you know the compiler will be able to optimize most of your function away at compile time. For a good example of this later case, see the kmalloc() inline function.
Often people argue that adding inline to functions that are static and used only once is always a win since there is no space tradeoff. While this is technically correct, gcc is capable of inlining these automatically without help, and the maintenance issue of removing the inline when a second user appears outweighs the potential value of the hint that tells gcc to do something it would have done anyway.
There is a problem with inline - once you defined a function in a header file (which implies inline, either explicit or implicit by defining a body of a member function inside class) there is no simple way to change it without forcing your users to recompile (as opposed to relink). Often this causes problems, especially if the function in question is defined in a library and header is part of its interface.
I agree with the other posts:
A third point is it may force you to expose implementation details in your headers, .e.g.,
class OtherObject;
class Object {
public:
void someFunc(OtherObject& otherObj) {
otherObj.doIt(); // Yikes requires OtherObj declaration!
}
};
Without the inline a forward declaration of OtherObject was all you needed. With the inline your header needs the definition for OtherObject.
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