Can you please describe what the TypeScript language is?
What can it do that JavaScript or available libraries cannot do, that would give me reason to consider it?
TypeScript always points out the compilation errors at the time of development (pre-compilation). Because of this getting runtime errors is less likely, whereas JavaScript is an interpreted language. TypeScript supports static/strong typing. This means that type correctness can be checked at compile time.
TypeScript is a programming language developed and maintained by Microsoft. It is a strict syntactical superset of JavaScript and adds optional static typing to the language. It is designed for the development of large applications and transpiles to JavaScript.
JavaScript is better suited for small-scale applications, while TypeScript is better for larger applications. TypeScript supports static typing but JavaScript does not. TypeScript supports interfaces but JavaScript does not. TypeScript features prototyping but JavaScript does not.
Well, the short answer is no. TypeScript is not a replacement for JavaScript and is not suitable for all types of projects. JavaScript is still the most favorite client-side scripting language. Since JavaScript is directly run on the browser, it's easier to run, refresh and debug small code chunks.
I originally wrote this answer when TypeScript was still hot-off-the-presses. Five years later, this is an OK overview, but look at Lodewijk's answer below for more depth
TypeScript is a superset of JavaScript which primarily provides optional static typing, classes and interfaces. One of the big benefits is to enable IDEs to provide a richer environment for spotting common errors as you type the code.
To get an idea of what I mean, watch Microsoft's introductory video on the language.
For a large JavaScript project, adopting TypeScript might result in more robust software, while still being deployable where a regular JavaScript application would run.
It is open source, but you only get the clever Intellisense as you type if you use a supported IDE. Initially, this was only Microsoft's Visual Studio (also noted in blog post from Miguel de Icaza). These days, other IDEs offer TypeScript support too.
There's CoffeeScript, but that really serves a different purpose. IMHO, CoffeeScript provides readability for humans, but TypeScript also provides deep readability for tools through its optional static typing (see this recent blog post for a little more critique). There's also Dart but that's a full on replacement for JavaScript (though it can produce JavaScript code)
As an example, here's some TypeScript (you can play with this in the TypeScript Playground)
class Greeter { greeting: string; constructor (message: string) { this.greeting = message; } greet() { return "Hello, " + this.greeting; } }
And here's the JavaScript it would produce
var Greeter = (function () { function Greeter(message) { this.greeting = message; } Greeter.prototype.greet = function () { return "Hello, " + this.greeting; }; return Greeter; })();
Notice how the TypeScript defines the type of member variables and class method parameters. This is removed when translating to JavaScript, but used by the IDE and compiler to spot errors, like passing a numeric type to the constructor.
It's also capable of inferring types which aren't explicitly declared, for example, it would determine the greet()
method returns a string.
Many browsers and IDEs offer direct debugging support through sourcemaps. See this Stack Overflow question for more details: Debugging TypeScript code with Visual Studio
I originally wrote this answer when TypeScript was still hot-off-the-presses. Check out Lodewijk's answer to this question for some more current detail.
TypeScript is a typed superset of JavaScript that compiles to plain JavaScript - typescriptlang.org.
JavaScript is a programming language that is developed by ECMA's Technical Committee 39, which is a group of people composed of many different stakeholders. TC39 is a committee hosted by ECMA: an internal standards organization. JavaScript has many different implementations by many different vendors (e.g. Google, Microsoft, Oracle, etc.). The goal of JavaScript is to be the lingua franca of the web.
TypeScript is a superset of the JavaScript language that has a single open-source compiler and is developed mainly by a single vendor: Microsoft. The goal of TypeScript is to help catch mistakes early through a type system and to make JavaScript development more efficient.
Essentially TypeScript achieves its goals in three ways:
Support for modern JavaScript features - The JavaScript language (not the runtime) is standardized through the ECMAScript standards. Not all browsers and JavaScript runtimes support all features of all ECMAScript standards (see this overview). TypeScript allows for the use of many of the latest ECMAScript features and translates them to older ECMAScript targets of your choosing (see the list of compile targets under the --target
compiler option). This means that you can safely use new features, like modules, lambda functions, classes, the spread operator and destructuring, while remaining backwards compatible with older browsers and JavaScript runtimes.
Advanced type system - The type support is not part of the ECMAScript standard and will likely never be due to the interpreted nature instead of compiled nature of JavaScript. The type system of TypeScript is incredibly rich and includes: interfaces, enums, hybrid types, generics, union/intersection types, access modifiers and much more. The official website of TypeScript gives an overview of these features. Typescript's type system is on-par with most other typed languages and in some cases arguably more powerful.
Developer tooling support - TypeScript's compiler can run as a background process to support both incremental compilation and IDE integration such that you can more easily navigate, identify problems, inspect possibilities and refactor your codebase.
TypeScript has a unique philosophy compared to other languages that compile to JavaScript. JavaScript code is valid TypeScript code; TypeScript is a superset of JavaScript. You can almost rename your .js
files to .ts
files and start using TypeScript (see "JavaScript interoperability" below). TypeScript files are compiled to readable JavaScript, so that migration back is possible and understanding the compiled TypeScript is not hard at all. TypeScript builds on the successes of JavaScript while improving on its weaknesses.
On the one hand, you have future proof tools that take modern ECMAScript standards and compile it down to older JavaScript versions with Babel being the most popular one. On the other hand, you have languages that may totally differ from JavaScript which target JavaScript, like CoffeeScript, Clojure, Dart, Elm, Haxe, Scala.js, and a whole host more (see this list). These languages, though they might be better than where JavaScript's future might ever lead, run a greater risk of not finding enough adoption for their futures to be guaranteed. You might also have more trouble finding experienced developers for some of these languages, though the ones you will find can often be more enthusiastic. Interoperability with JavaScript can also be a bit more involved, since they are farther removed from what JavaScript actually is.
TypeScript sits in between these two extremes, thus balancing the risk. TypeScript is not a risky choice by any standard. It takes very little effort to get used to if you are familiar with JavaScript, since it is not a completely different language, has excellent JavaScript interoperability support and it has seen a lot of adoption recently.
JavaScript is dynamically typed. This means JavaScript does not know what type a variable is until it is actually instantiated at run-time. This also means that it may be too late. TypeScript adds type support to JavaScript and catches type errors during compilation to JavaScript. Bugs that are caused by false assumptions of some variable being of a certain type can be completely eradicated if you play your cards right (how strict you type your code or if you type your code at all is up to you).
TypeScript makes typing a bit easier and a lot less explicit by the usage of type inference. For example: var x = "hello"
in TypeScript is the same as var x : string = "hello"
. The type is simply inferred from its use. Even it you don't explicitly type the types, they are still there to save you from doing something which otherwise would result in a run-time error.
TypeScript is optionally typed by default. For example function divideByTwo(x) { return x / 2 }
is a valid function in TypeScript which can be called with any kind of parameter, even though calling it with a string will obviously result in a runtime error. Just like you are used to in JavaScript. This works, because when no type was explicitly assigned and the type could not be inferred, like in the divideByTwo example, TypeScript will implicitly assign the type any
. This means the divideByTwo function's type signature automatically becomes function divideByTwo(x : any) : any
. There is a compiler flag to disallow this behavior: --noImplicitAny
. Enabling this flag gives you a greater degree of safety, but also means you will have to do more typing.
Types have a cost associated with them. First of all, there is a learning curve, and second of all, of course, it will cost you a bit more time to set up a codebase using proper strict typing too. In my experience, these costs are totally worth it on any serious codebase you are sharing with others. A Large Scale Study of Programming Languages and Code Quality in Github suggests that "statically typed languages, in general, are less defect prone than the dynamic types, and that strong typing is better than weak typing in the same regard".
It is interesting to note that this very same paper finds that TypeScript is less error-prone than JavaScript:
For those with positive coefficients we can expect that the language is associated with, ceteris paribus, a greater number of defect fixes. These languages include C, C++, JavaScript, Objective-C, Php, and Python. The languages Clojure, Haskell, Ruby, Scala, and TypeScript, all have negative coefficients implying that these languages are less likely than the average to result in defect fixing commits.
The development experience with TypeScript is a great improvement over JavaScript. The IDE is informed in real-time by the TypeScript compiler on its rich type information. This gives a couple of major advantages. For example, with TypeScript, you can safely do refactorings like renames across your entire codebase. Through code completion, you can get inline help on whatever functions a library might offer. No more need to remember them or look them up in online references. Compilation errors are reported directly in the IDE with a red squiggly line while you are busy coding. All in all, this allows for a significant gain in productivity compared to working with JavaScript. One can spend more time coding and less time debugging.
There is a wide range of IDEs that have excellent support for TypeScript, like Visual Studio Code, WebStorm, Atom and Sublime.
Runtime errors of the form cannot read property 'x' of undefined
or undefined is not a function
are very commonly caused by bugs in JavaScript code. Out of the box TypeScript already reduces the probability of these kinds of errors occurring, since one cannot use a variable that is not known to the TypeScript compiler (with the exception of properties of any
typed variables). It is still possible though to mistakenly utilize a variable that is set to undefined
. However, with the 2.0 version of TypeScript you can eliminate these kinds of errors all together through the usage of non-nullable types. This works as follows:
With strict null checks enabled (--strictNullChecks
compiler flag) the TypeScript compiler will not allow undefined
to be assigned to a variable unless you explicitly declare it to be of nullable type. For example, let x : number = undefined
will result in a compile error. This fits perfectly with type theory since undefined
is not a number. One can define x
to be a sum type of number
and undefined
to correct this: let x : number | undefined = undefined
.
Once a type is known to be nullable, meaning it is of a type that can also be of the value null
or undefined
, the TypeScript compiler can determine through control flow based type analysis whether or not your code can safely use a variable or not. In other words when you check a variable is undefined
through for example an if
statement the TypeScript compiler will infer that the type in that branch of your code's control flow is not anymore nullable and therefore can safely be used. Here is a simple example:
let x: number | undefined; if (x !== undefined) x += 1; // this line will compile, because x is checked. x += 1; // this line will fail compilation, because x might be undefined.
During the build, 2016 conference co-designer of TypeScript Anders Hejlsberg gave a detailed explanation and demonstration of this feature: video (from 44:30 to 56:30).
To use TypeScript you need a build process to compile to JavaScript code. The build process generally takes only a couple of seconds depending of course on the size of your project. The TypeScript compiler supports incremental compilation (--watch
compiler flag) so that all subsequent changes can be compiled at greater speed.
The TypeScript compiler can inline source map information in the generated .js files or create separate .map files. Source map information can be used by debugging utilities like the Chrome DevTools and other IDE's to relate the lines in the JavaScript to the ones that generated them in the TypeScript. This makes it possible for you to set breakpoints and inspect variables during runtime directly on your TypeScript code. Source map information works pretty well, it was around long before TypeScript, but debugging TypeScript is generally not as great as when using JavaScript directly. Take the this
keyword for example. Due to the changed semantics of the this
keyword around closures since ES2015, this
may actually exists during runtime as a variable called _this
(see this answer). This may confuse you during debugging but generally is not a problem if you know about it or inspect the JavaScript code. It should be noted that Babel suffers the exact same kind of issue.
There are a few other tricks the TypeScript compiler can do, like generating intercepting code based on decorators, generating module loading code for different module systems and parsing JSX. However, you will likely require a build tool besides the Typescript compiler. For example, if you want to compress your code you will have to add other tools to your build process to do so.
There are TypeScript compilation plugins available for Webpack, Gulp, Grunt and pretty much any other JavaScript build tool out there. The TypeScript documentation has a section on integrating with build tools covering them all. A linter is also available in case you would like even more build time checking. There are also a great number of seed projects out there that will get you started with TypeScript in combination with a bunch of other technologies like Angular 2, React, Ember, SystemJS, Webpack, Gulp, etc.
Since TypeScript is so closely related to JavaScript it has great interoperability capabilities, but some extra work is required to work with JavaScript libraries in TypeScript. TypeScript definitions are needed so that the TypeScript compiler understands that function calls like _.groupBy
or angular.copy
or $.fadeOut
are not in fact illegal statements. The definitions for these functions are placed in .d.ts
files.
The simplest form a definition can take is to allow an identifier to be used in any way. For example, when using Lodash, a single line definition file declare var _ : any
will allow you to call any function you want on _
, but then, of course, you are also still able to make mistakes: _.foobar()
would be a legal TypeScript call, but is, of course, an illegal call at run-time. If you want proper type support and code completion your definition file needs to to be more exact (see lodash definitions for an example).
Npm modules that come pre-packaged with their own type definitions are automatically understood by the TypeScript compiler (see documentation). For pretty much any other semi-popular JavaScript library that does not include its own definitions somebody out there has already made type definitions available through another npm module. These modules are prefixed with "@types/" and come from a Github repository called DefinitelyTyped.
There is one caveat: the type definitions must match the version of the library you are using at run-time. If they do not, TypeScript might disallow you from calling a function or dereferencing a variable that exists or allow you to call a function or dereference a variable that does not exist, simply because the types do not match the run-time at compile-time. So make sure you load the right version of the type definitions for the right version of the library you are using.
To be honest, there is a slight hassle to this and it may be one of the reasons you do not choose TypeScript, but instead go for something like Babel that does not suffer from having to get type definitions at all. On the other hand, if you know what you are doing you can easily overcome any kind of issues caused by incorrect or missing definition files.
Any .js
file can be renamed to a .ts
file and ran through the TypeScript compiler to get syntactically the same JavaScript code as an output (if it was syntactically correct in the first place). Even when the TypeScript compiler gets compilation errors it will still produce a .js
file. It can even accept .js
files as input with the --allowJs
flag. This allows you to start with TypeScript right away. Unfortunately, compilation errors are likely to occur in the beginning. One does need to remember that these are not show-stopping errors like you may be used to with other compilers.
The compilation errors one gets in the beginning when converting a JavaScript project to a TypeScript project are unavoidable by TypeScript's nature. TypeScript checks all code for validity and thus it needs to know about all functions and variables that are used. Thus type definitions need to be in place for all of them otherwise compilation errors are bound to occur. As mentioned in the chapter above, for pretty much any JavaScript framework there are .d.ts
files that can easily be acquired with the installation of DefinitelyTyped packages. It might, however, be that you've used some obscure library for which no TypeScript definitions are available or that you've polyfilled some JavaScript primitives. In that case, you must supply type definitions for these bits for the compilation errors to disappear. Just create a .d.ts
file and include it in the tsconfig.json's files
array, so that it is always considered by the TypeScript compiler. In it declare those bits that TypeScript does not know about as type any
. Once you've eliminated all errors you can gradually introduce typing to those parts according to your needs.
Some work on (re)configuring your build pipeline will also be needed to get TypeScript into the build pipeline. As mentioned in the chapter on compilation there are plenty of good resources out there and I encourage you to look for seed projects that use the combination of tools you want to be working with.
The biggest hurdle is the learning curve. I encourage you to play around with a small project at first. Look how it works, how it builds, which files it uses, how it is configured, how it functions in your IDE, how it is structured, which tools it uses, etc. Converting a large JavaScript codebase to TypeScript is doable when you know what you are doing. Read this blog for example on converting 600k lines to typescript in 72 hours). Just make sure you have a good grasp of the language before you make the jump.
TypeScript is open-source (Apache 2 licensed, see GitHub) and backed by Microsoft. Anders Hejlsberg, the lead architect of C# is spearheading the project. It's a very active project; the TypeScript team has been releasing a lot of new features in the last few years and a lot of great ones are still planned to come (see the roadmap).
Some facts about adoption and popularity:
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