With jQuery, we all know the wonderful .ready()
function:
$('document').ready(function(){});
However, let's say I want to run a function that is written in standard JavaScript with no library backing it, and that I want to launch a function as soon as the page is ready to handle it. What's the proper way to approach this?
I know I can do:
window.onload="myFunction()";
Or I can use the body
tag:
<body onload="myFunction()">
Or I can even try at the bottom of the page after everything, but the end body
or html
tag like:
<script type="text/javascript"> myFunction(); </script>
What is a cross-browser(old/new)-compliant method of issuing one or more functions in a manner like jQuery's $.ready()
?
jQuery $(document). ready() Equivalent in JavaScriptThis event fires when the initial HTML document has been completely loaded and parsed, without waiting for stylesheets, images, and subframes to finish loading.
$( document ). ready() ready() will only run once the page Document Object Model (DOM) is ready for JavaScript code to execute. Code included inside $( window ). on( "load", function() { ... }) will run once the entire page (images or iframes), not just the DOM, is ready. // A $( document ).
There is no difference in functionality between your examples - they both bind to DOM ready. For reference, there are two points at which you can bind your jQuery code. The first will execute when the DOM is ready (both are equivalent): // full example $(document).
The simplest thing to do in the absence of a framework that does all the cross-browser compatibility for you is to just put a call to your code at the end of the body. This is faster to execute than an onload
handler because this waits only for the DOM to be ready, not for all images to load. And, this works in every browser.
<!doctype html> <html> <head> </head> <body> Your HTML here <script> // self executing function here (function() { // your page initialization code here // the DOM will be available here })(); </script> </body> </html>
For modern browsers (anything from IE9 and newer and any version of Chrome, Firefox or Safari), if you want to be able to implement a jQuery like $(document).ready()
method that you can call from anywhere (without worrying about where the calling script is positioned), you can just use something like this:
function docReady(fn) { // see if DOM is already available if (document.readyState === "complete" || document.readyState === "interactive") { // call on next available tick setTimeout(fn, 1); } else { document.addEventListener("DOMContentLoaded", fn); } }
Usage:
docReady(function() { // DOM is loaded and ready for manipulation here });
If you need full cross browser compatibility (including old versions of IE) and you don't want to wait for window.onload
, then you probably should go look at how a framework like jQuery implements its $(document).ready()
method. It's fairly involved depending upon the capabilities of the browser.
To give you a little idea what jQuery does (which will work wherever the script tag is placed).
If supported, it tries the standard:
document.addEventListener('DOMContentLoaded', fn, false);
with a fallback to:
window.addEventListener('load', fn, false )
or for older versions of IE, it uses:
document.attachEvent("onreadystatechange", fn);
with a fallback to:
window.attachEvent("onload", fn);
And, there are some work-arounds in the IE code path that I don't quite follow, but it looks like it has something to do with frames.
Here is a full substitute for jQuery's .ready()
written in plain javascript:
(function(funcName, baseObj) { // The public function name defaults to window.docReady // but you can pass in your own object and own function name and those will be used // if you want to put them in a different namespace funcName = funcName || "docReady"; baseObj = baseObj || window; var readyList = []; var readyFired = false; var readyEventHandlersInstalled = false; // call this when the document is ready // this function protects itself against being called more than once function ready() { if (!readyFired) { // this must be set to true before we start calling callbacks readyFired = true; for (var i = 0; i < readyList.length; i++) { // if a callback here happens to add new ready handlers, // the docReady() function will see that it already fired // and will schedule the callback to run right after // this event loop finishes so all handlers will still execute // in order and no new ones will be added to the readyList // while we are processing the list readyList[i].fn.call(window, readyList[i].ctx); } // allow any closures held by these functions to free readyList = []; } } function readyStateChange() { if ( document.readyState === "complete" ) { ready(); } } // This is the one public interface // docReady(fn, context); // the context argument is optional - if present, it will be passed // as an argument to the callback baseObj[funcName] = function(callback, context) { if (typeof callback !== "function") { throw new TypeError("callback for docReady(fn) must be a function"); } // if ready has already fired, then just schedule the callback // to fire asynchronously, but right away if (readyFired) { setTimeout(function() {callback(context);}, 1); return; } else { // add the function and context to the list readyList.push({fn: callback, ctx: context}); } // if document already ready to go, schedule the ready function to run if (document.readyState === "complete") { setTimeout(ready, 1); } else if (!readyEventHandlersInstalled) { // otherwise if we don't have event handlers installed, install them if (document.addEventListener) { // first choice is DOMContentLoaded event document.addEventListener("DOMContentLoaded", ready, false); // backup is window load event window.addEventListener("load", ready, false); } else { // must be IE document.attachEvent("onreadystatechange", readyStateChange); window.attachEvent("onload", ready); } readyEventHandlersInstalled = true; } } })("docReady", window);
The latest version of the code is shared publicly on GitHub at https://github.com/jfriend00/docReady
Usage:
// pass a function reference docReady(fn); // use an anonymous function docReady(function() { // code here }); // pass a function reference and a context // the context will be passed to the function as the first argument docReady(fn, context); // use an anonymous function with a context docReady(function(context) { // code here that can use the context argument that was passed to docReady }, ctx);
This has been tested in:
IE6 and up Firefox 3.6 and up Chrome 14 and up Safari 5.1 and up Opera 11.6 and up Multiple iOS devices Multiple Android devices
Working implementation and test bed: http://jsfiddle.net/jfriend00/YfD3C/
Here's a summary of how it works:
docReady(fn, context)
docReady(fn, context)
is called, check if the ready handler has already fired. If so, just schedule the newly added callback to fire right after this thread of JS finishes with setTimeout(fn, 1)
.document.addEventListener
exists, then install event handlers using .addEventListener()
for both "DOMContentLoaded"
and "load"
events. The "load" is a backup event for safety and should not be needed.document.addEventListener
doesn't exist, then install event handlers using .attachEvent()
for "onreadystatechange"
and "onload"
events.onreadystatechange
event, check to see if the document.readyState === "complete"
and if so, call a function to fire all the ready handlers.Handlers registered with docReady()
are guaranteed to be fired in the order they were registered.
If you call docReady(fn)
after the document is already ready, the callback will be scheduled to execute as soon as the current thread of execution completes using setTimeout(fn, 1)
. This allows the calling code to always assume they are async callbacks that will be called later, even if later is as soon as the current thread of JS finishes and it preserves calling order.
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