In Rails 3.1, you must whitelist files that you want included in asset precompilation. You must open up config/environments/production.rb and explicitly include assets you want precompiled:
config.assets.precompile += ['somestylesheet.css']
If you don't do this this and you run rake assets:precompile, your asset will not be copied to public/assets, and your app with raise an exception(therefore causing a 500 error in production) when an asset is not found.
Why is this necessary? Why aren't all assets automatically precompiled?
This current approach creates extra code and stress when deploying. Wouldn't it be easier to blacklist/exclude assets so things worked right out of the box? Anyone else share these feelings?
rake assets:precompile. We use rake assets:precompile to precompile our assets before pushing code to production. This command precompiles assets and places them under the public/assets directory in our Rails application.
To compile your assets locally, run the assets:precompile task locally on your app. Make sure to use the production environment so that the production version of your assets are generated. A public/assets directory will be created. Inside this directory you'll find a manifest.
The clean it removes the old versions of the precompiled assets while leaving the new assets in place. Show activity on this post. rake assets:clean removes compiled assets. It is run by cap deploy:assets:clean to remove compiled assets, generally from a remote server.
Most assets are automatically included in asset precompilation. According to the RoR Guide on the Asset Pipeline:
The default matcher for compiling files includes application.js, application.css and all files that do not end in js or css:
[ /\w+\.(?!js|css).+/, /application.(css|js)$/ ]
You would use config.assets.precompile
if you have additional assets to include:
config.assets.precompile += ['admin.js', 'admin.css', 'swfObject.js']
Or you could overwrite it.
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