Most of the D language tutorials I've seen use printf
to output text to the console, but that can't be right. I know that D provides direct access to the C/C++ libraries, but shouldn't D's console output function be used instead? What is the preferred method for outputting text (formatted or otherwise) to a console window?
The Console is a window of the operating system through which users can interact with system programs of the operating system or with other console applications. The interaction consists of text input from the standard input (usually keyboard) or text display on the standard output (usually on the computer screen).
Write is used to print data without printing the new line, while Console. WriteLine is used to print data along with printing the new line.
The C# readline method is mainly used to read the complete string until the user presses the Enter key or a newline character is found. Using this method, each line from the standard data input stream can be read. It is also used to pause the console so that the user can take a look at the output.
A Console method is an object used to access the browser debugging console. With the help of console methods, we can print messages, warnings, and errors to the browser console, which is helpful for debugging purposes.
Within the module std.stdio
, you'll find write
and friends: writeln
, writef
, and writefln
.
write
just takes each argument, converts it to a string, and outputs it:
import std.stdio;
void main()
{
write(5, " <- that's five"); // prints: 5 <- that's five
}
writef
treats the first string as a format-specifier (much like C's printf
), and uses it to format the remaining arguments:
import std.stdio;
void main()
{
writef("%d %s", 5, "<- that's five"); // prints: 5 <- that's five
}
The versions ending with "ln
" are equivalent to the version without it, but also append a newline at the end of printing. All versions are type-safe (and therefore extensible).
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