I know I can use ReadKey for that but it will freeze the app until user presses a key. Is it possible (in console app) to have some loop running and still be able to react? I can only think of events but not sure how to use them in console.
My idea was that the loop would check for input during each iteration.
They way I have done this for my own application was to have a dedicated thread that calls into System.Console.ReadKey(true)
and puts the keys pressed (and any other events) into a message queue.
The main thread then services this queue in a loop (in a similar fashion to the main loop in a Win32 application), ensuring that rendering and event processing is all handled on a single thread.
private void StartKeyboardListener()
{
var thread = new Thread(() => {
while (!this.stopping)
{
ConsoleKeyInfo key = System.Console.ReadKey(true);
this.messageQueue.Enqueue(new KeyboardMessage(key));
}
});
thread.IsBackground = true;
thread.Start();
}
private void MessageLoop()
{
while (!this.stopping)
{
Message message = this.messageQueue.Dequeue(DEQUEUE_TIMEOUT);
if (message != null)
{
switch (message.MessageType)
{
case MessageType.Keyboard:
HandleKeyboardMessage((KeyboardMessage) message);
break;
...
}
}
Thread.Yield(); // or Thread.Sleep(0)
}
}
Have the loop run in separate thread.
class Program
{
private static string input;
public static void Main()
{
Thread t = new Thread(new ThreadStart(work));
input = Console.ReadLine();
}
private static void work()
{
while (input == null)
{
//do stuff....
}
}
}
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