I know I can use ReadKey for that but it will freeze the app until user presses a key. Is it possible (in console app) to have some loop running and still be able to react? I can only think of events but not sure how to use them in console.
My idea was that the loop would check for input during each iteration.
They way I have done this for my own application was to have a dedicated thread that calls into System.Console.ReadKey(true) and puts the keys pressed (and any other events) into a message queue.
The main thread then services this queue in a loop (in a similar fashion to the main loop in a Win32 application), ensuring that rendering and event processing is all handled on a single thread.
private void StartKeyboardListener()
{
    var thread = new Thread(() => {
                                      while (!this.stopping)
                                      {
                                          ConsoleKeyInfo key = System.Console.ReadKey(true);
                                          this.messageQueue.Enqueue(new KeyboardMessage(key));
                                      }
                                  });
    thread.IsBackground = true;
    thread.Start();
}
private void MessageLoop()
{
    while (!this.stopping)
    {
        Message message = this.messageQueue.Dequeue(DEQUEUE_TIMEOUT);
        if (message != null)
        {
            switch (message.MessageType)
            {
                case MessageType.Keyboard:
                    HandleKeyboardMessage((KeyboardMessage) message);
                    break;
                ...
            }
        }
        Thread.Yield(); // or Thread.Sleep(0)
    }
}
                        Have the loop run in separate thread.
class Program
{
  private static string input;
  public static void Main()
  {
    Thread t = new Thread(new ThreadStart(work));
    input = Console.ReadLine();
  }
  private static void work()
  {
     while (input == null)
     {
       //do stuff....      
     }
  }
}
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