For example from this example:
export const ADD_TODO = 'ADD_TODO'
export const DELETE_TODO = 'DELETE_TODO'
export const EDIT_TODO = 'EDIT_TODO'
export const COMPLETE_TODO = 'COMPLETE_TODO'
export const COMPLETE_ALL = 'COMPLETE_ALL'
export const CLEAR_COMPLETED = 'CLEAR_COMPLETED'
It's not like you're saving characters. The variable name is exactly the same as the string, and will never change. I understand making constants if one day you were doing to do something like:
ADD_TODO = 'CREATE_TODO'
but that never happens. So what purpose do these constants serve?
To declare a constant that can be accessed in a React class component, there are multiple approaches that could be efficiently implemented such that constant is accessible class-wide. Constants can be declared in the following two ways: Create a getter method in the class for getting the constant when required.
Actions are the only source of information for the store as per Redux official documentation. It carries a payload of information from your application to store.
Some users prefer to keep every single piece of data in Redux, to maintain a fully serializable and controlled version of their application at all times. Others prefer to keep non-critical or UI state, such as “is this dropdown currently open”, inside a component's internal state. Using local component state is fine.
The state lives in the Redux store. There is usually only one global state per application (unlike other Flux implementations, like Reflux). The state is read-only (immutable, hence, very reliable and we avoid sync issues).
You are right, it is not about saving characters however after code minification you can save some space.
In redux you use those constants at least in two places - in your reducers and during actions creation. So it's much convenient to define a constant once in some file e.g. actionTypes.js
export const ADD_TODO = 'ADD_TODO';
export const DELETE_TODO = 'DELETE_TODO';
export const EDIT_TODO = 'EDIT_TODO';
export const COMPLETE_TODO = 'COMPLETE_TODO';
export const COMPLETE_ALL = 'COMPLETE_ALL';
export const CLEAR_COMPLETED = 'CLEAR_COMPLETED';
And then require it in actions creator file e.g. actions.js
import { ADD_TODO } from './actionTypes';
export function addTodo(text) {
return { type: ADD_TODO, text };
}
And in some reducer
import { ADD_TODO } from './actionTypes';
export default (state = [], action) => {
switch (action.type) {
case ADD_TODO:
return [
...state,
{
text: action.text,
completed: false
}
];
default:
return state
}
};
It allows you to easily find all usages of that constant across the project (if you use an IDE). It also prevents you from introducing silly bugs caused by typos -- in which case, you will get a ReferenceError
immediately.
I would like to quote @dan_abramov, the author of Redux from a comment on similar Github issue.
Why is this beneficial? It is often claimed that constants are unnecessary, and for small projects, this might be correct. For larger projects, there are some benefits to defining action types as constants:
It helps keep the naming consistent because all action types are gathered in a single place.
Sometimes you want to see all existing actions before working on a new feature. It may be that the action you need was already added by somebody on the team, but you didn’t know.
The list of action types that were added, removed, and changed in a Pull Request helps everyone on the team keep track of scope and implementation of new features.
If you make a typo when importing an action constant, you will get undefined. This is much easier to notice than a typo when you wonder why nothing happens when the action is dispatched.
Here's the link to the Github issue
This is more useful in other languages, but also somewhat useful in JavaScript. For instance, if I used "ADD_TODO"
throughout the code, instead of ADD_TODO
, then if I make a mistake typing any of the strings, if it was code like, if (action === 'ADD_TODOz')
, when that code executes, it will do the wrong thing. But if you mistyped the name of the const, if (action === ADD_TODOz)
, you'll get som kind of a ReferenceError: ADD_TODOz is not defined
when that line attempts to execute -- because ADD_TODOz
is an invalid reference. And, of course, in a static language, you'll get an error at "compile time."
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