You use an interface to define a protocol of behavior that can be implemented by any class anywhere in the class hierarchy. Interfaces are useful for the following: Capturing similarities among unrelated classes without artificially forcing a class relationship.
We can inherit enormously more classes than Inheritance, if we use Interface. Methods can be defined inside the class in case of Inheritance. Methods cannot be defined inside the class in case of Interface (except by using static and default keywords). It overloads the system if we try to extend a lot of classes.
The purpose of interfaces is to allow the computer to enforce these properties and to know that an object of TYPE T (whatever the interface is ) must have functions called X,Y,Z, etc.
In PHP you can use interfaces define common functionality that is provided my similar classes. Abstract classes are used to define base classes that provide common functionality. Despite interfaces and abstract classes are somewhat related, they are not the same.
The entire point of interfaces is to give you the flexibility to have your class be forced to implement multiple interfaces, but still not allow multiple inheritance. The issues with inheriting from multiple classes are many and varied and the wikipedia page on it sums them up pretty well.
Interfaces are a compromise. Most of the problems with multiple inheritance don't apply to abstract base classes, so most modern languages these days disable multiple inheritance yet call abstract base classes interfaces and allows a class to "implement" as many of those as they want.
The concept is useful all around in object oriented programming. To me I think of an interface as a contract. So long my class and your class agree on this method signature contract we can "interface". As for abstract classes those I see as more of base classes that stub out some methods and I need to fill in the details.
Why would you need an interface, if there are already abstract classes? To prevent multiple inheritance (can cause multiple known problems).
One of such problems:
The "diamond problem" (sometimes referred to as the "deadly diamond of death") is an ambiguity that arises when two classes B and C inherit from A and class D inherits from both B and C. If there is a method in A that B and C have overridden, and D does not override it, then which version of the method does D inherit: that of B, or that of C?
Source: https://en.wikipedia.org/wiki/Multiple_inheritance#The_diamond_problem
Why/When to use an interface?
An example... All cars in the world have the same interface (methods)... AccelerationPedalIsOnTheRight()
, BrakePedalISOnTheLeft()
. Imagine that each car brand would have these "methods" different from another brand. BMW would have The brakes on the right side, and Honda would have brakes on the left side of the wheel. People would have to learn how these "methods" work every time they would buy a different brand of car. That's why it's a good idea to have the same interface in multiple "places."
What does an interface do for you (why would someone even use one)? An interface prevents you from making "mistakes" (it assures you that all classes which implement a specific interface, will all have the methods which are in the interface).
// Methods inside this interface must be implemented in all classes which implement this interface.
interface IPersonService
{
public function Create($personObject);
}
class MySqlPerson implements IPersonService
{
public function Create($personObject)
{
// Create a new person in MySql database.
}
}
class MongoPerson implements IPersonService
{
public function Create($personObject)
{
// Mongo database creates a new person differently then MySQL does. But the code outside of this method doesn't care how a person will be added to the database, all it has to know is that the method Create() has 1 parameter (the person object).
}
}
This way, the Create()
method will always be used the same way. It doesn't matter if we are using the MySqlPerson
class or the MongoPerson
class. The way how we are using a method stays the same (the interface stays the same).
For example, it will be used like this (everywhere in our code):
new MySqlPerson()->Create($personObject);
new MongoPerson()->Create($personObject);
This way, something like this can't happen:
new MySqlPerson()->Create($personObject)
new MongoPerson()->Create($personsName, $personsAge);
It's much easier to remember one interface and use the same one everywhere, than multiple different ones.
This way, the inside of the Create()
method can be different for different classes, without affecting the "outside" code, which calls this method. All the outside code has to know is that the method Create()
has 1 parameter ($personObject
), because that's how the outside code will use/call the method. The outside code doesn't care what's happening inside the method; it only has to know how to use/call it.
You can do this without an interface as well, but if you use an interface, it's "safer" (because it prevents you to make mistakes). The interface assures you that the method Create()
will have the same signature (same types and a same number of parameters) in all classes that implement the interface. This way you can be sure that ANY class which implements the IPersonService
interface, will have the method Create()
(in this example) and will need only 1 parameter ($personObject
) to get called/used.
A class that implements an interface must implement all methods, which the interface does/has.
I hope that I didn't repeat myself too much.
The difference between using an interface and an abstract class has more to do with code organization for me, than enforcement by the language itself. I use them a lot when preparing code for other developers to work with so that they stay within the intended design patterns. Interfaces are a kind of "design by contract" whereby your code is agreeing to respond to a prescribed set of API calls that may be coming from code you do not have aceess to.
While inheritance from abstract class is a "is a" relation, that isn't always what you want, and implementing an interface is more of a "acts like a" relation. This difference can be quite significant in certain contexts.
For example, let us say you have an abstract class Account from which many other classes extend (types of accounts and so forth). It has a particular set of methods that are only applicable to that type group. However, some of these account subclasses implement Versionable, or Listable, or Editable so that they can be thrown into controllers that expect to use those APIs. The controller does not care what type of object it is
By contrast, I can also create an object that does not extend from Account, say a User abstract class, and still implement Listable and Editable, but not Versionable, which doesn't make sense here.
In this way, I am saying that FooUser subclass is NOT an account, but DOES act like an Editable object. Likewise BarAccount extends from Account, but is not a User subclass, but implements Editable, Listable and also Versionable.
Adding all of these APIs for Editable, Listable and Versionable into the abstract classes itself would not only be cluttered and ugly, but would either duplicate the common interfaces in Account and User, or force my User object to implement Versionable, probably just to throw an exception.
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