I have developed an application that connects to SQL Server database and reads some data from tables every 1 second.
For this purpose I use TTimer
but the delay of the database response affects my application performance.
I know a little about TThread
in Delphi, what I want to know now is the difference between using TTimer
and TThread
? And using TThread
instead of TTimer
is useful for my application performance in this case?
The timer isn't a thread BUT having a timer fire events asynchronously can be regarded as a form of multi-threading - along with all the traditional multi-threading issues!
The Timer is a subclass of Thread. Timer class represents an action that should be run only after a certain amount of time has passed. A Timer starts its work after a delay, and can be canceled at any point within that delay time period. Timers are started, as with threads, by calling their start() method.
Timer is not thread-safe.
The main difference between the two can be found in their class definition:
TTimer = class(TComponent)
TThread = class
While the TTimer
class extends TComponent
and is a component itself, TThread
is an abstract class which extends TObject
.
TThread
exposes static methods like TThread.Sleep
and a peculiar protected method called Execute
which must be implemented in the derived class in order to perform the desired job.
TThread
directly uses the Processes and Threads functions of the guest OS.
... for this purpose I use
TTimer
but the delay of Database response affect on my application performance
The reason why this happens is because the OnTimer
event of the TTimer
object is executed in the calling thread: when a TTimer
component is put into a form and its OnTimer
event is implemented, the code is executed in the main thread.
The TThread
approach is more flexible: if for some reason the code must be performed in the main thread, this can be achieved nesting a sinchronized block inside the thread's Execute
method.
If you want to execute database requests in a repeated manner after some time interval, you better consider using a TThread
in combination with a TEvent
object.
An example of class definition using TEvent
:
TMyThread = class(TThread)
private
FInterval: Integer;
FWaitEvent: TEvent;
protected
procedure Execute; override;
procedure TerminatedSet; override;
public
constructor Create(Interval: Cardinal; CreateSuspended: Boolean);
destructor Destroy; override;
end;
The implemented class:
constructor TMyThread.Create(Interval: Cardinal; CreateSuspended: Boolean);
begin
inherited Create(CreateSuspended);
FInterval := Interval;
FWaitEvent := TEvent.Create(nil, False, False, '');
end;
destructor TMyThread.Destroy;
begin
FWaitEvent.Free;
inherited;
end;
procedure TMyThread.TerminatedSet;
begin
inherited;
FWaitEvent.SetEvent;
end;
procedure TMyThread.Execute;
begin
inherited;
while not Terminated do begin
//do your stuff
//wait fo some amount of time before continue the execution
if wrSignaled = FWaitEvent.WaitFor(FInterval) then
Break;
end;
end;
The WaitFor
method called on the FWaitEvent
object allows to wait for the desired amount of time.
The implementation of the thread's TerminatedSet
method allows to put the FWaitEvent
object in a signaled state and then exit from the thread before the interval has elapsed.
TTimer is a message-based timer. It posts WM_TIMER messages to the message queue of the thread that creates it. Your database operations are blocking that thread from processing new messages in a timely manner. Assuming your TTimer is in the main UI thread, that is why your app performance suffers. Moving the database operations into a worker thread prevents the main thread's message loop from being blocked.
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