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What is the difference between using TTimer and using TThread

I have developed an application that connects to SQL Server database and reads some data from tables every 1 second.
For this purpose I use TTimer but the delay of the database response affects my application performance.

I know a little about TThread in Delphi, what I want to know now is the difference between using TTimer and TThread? And using TThread instead of TTimer is useful for my application performance in this case?

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Fayyaz Avatar asked Sep 15 '15 08:09

Fayyaz


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2 Answers

The main difference between the two can be found in their class definition:

  • TTimer = class(TComponent)

  • TThread = class

While the TTimer class extends TComponent and is a component itself, TThread is an abstract class which extends TObject.

TThread exposes static methods like TThread.Sleep and a peculiar protected method called Execute which must be implemented in the derived class in order to perform the desired job. TThread directly uses the Processes and Threads functions of the guest OS.


... for this purpose I use TTimer but the delay of Database response affect on my application performance

The reason why this happens is because the OnTimer event of the TTimer object is executed in the calling thread: when a TTimer component is put into a form and its OnTimer event is implemented, the code is executed in the main thread.

The TThread approach is more flexible: if for some reason the code must be performed in the main thread, this can be achieved nesting a sinchronized block inside the thread's Execute method.


If you want to execute database requests in a repeated manner after some time interval, you better consider using a TThread in combination with a TEvent object.

An example of class definition using TEvent:

TMyThread = class(TThread)
  private
    FInterval: Integer;
    FWaitEvent: TEvent;
  protected
    procedure Execute; override;
    procedure TerminatedSet; override;
  public
    constructor Create(Interval: Cardinal; CreateSuspended: Boolean);
    destructor Destroy; override;
end;

The implemented class:

constructor TMyThread.Create(Interval: Cardinal; CreateSuspended: Boolean);
begin
  inherited Create(CreateSuspended);
  FInterval := Interval;
  FWaitEvent := TEvent.Create(nil, False, False, '');
end;

destructor TMyThread.Destroy;
begin
  FWaitEvent.Free;
  inherited;
end;

procedure TMyThread.TerminatedSet;
begin
  inherited;
  FWaitEvent.SetEvent;
end;

procedure TMyThread.Execute;
begin
  inherited;
  while not Terminated do begin
    //do your stuff

    //wait fo some amount of time before continue the execution
    if wrSignaled = FWaitEvent.WaitFor(FInterval) then
      Break;
  end;
end;

The WaitFor method called on the FWaitEvent object allows to wait for the desired amount of time.

The implementation of the thread's TerminatedSet method allows to put the FWaitEvent object in a signaled state and then exit from the thread before the interval has elapsed.

like image 172
fantaghirocco Avatar answered Nov 07 '22 16:11

fantaghirocco


TTimer is a message-based timer. It posts WM_TIMER messages to the message queue of the thread that creates it. Your database operations are blocking that thread from processing new messages in a timely manner. Assuming your TTimer is in the main UI thread, that is why your app performance suffers. Moving the database operations into a worker thread prevents the main thread's message loop from being blocked.

like image 3
Remy Lebeau Avatar answered Nov 07 '22 16:11

Remy Lebeau